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Lt. Commander
Join Date: Dec 2012
Posts: 101
# 31
06-26-2013, 12:09 PM
Quote:
Originally Posted by antoniosalieri View Post
Its pretty simple we want to have a dialog about there impact on PVP.... hence we create a thread in the PVP section.

I have no desire to go and watch all the pve kids pat Cryptic on the back because they can now RSP longer. Or think the new FPB doff will now allow them to compete in PvP.

Stick around join in on the real conversation or not. I am glad the OP didn't just link the devs thread.
i dont desire to watch ppl sayin they can upgrade theyr unkillable build with 2 fbp, 2 rsps and 2 js >.> antonio

EDIT : i like that new federation pattern build (FBP) skill you mentioned
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !

Last edited by ssb64; 06-26-2013 at 12:12 PM.
Captain
Join Date: Jun 2012
Posts: 3,306
# 32
06-26-2013, 01:04 PM
Everyone worried about doffs and no one has paid much attention to the Suliban ship which seems to be the ultimate doffing ship.
Captain
Join Date: Nov 2012
Posts: 3,830
# 33
06-26-2013, 01:10 PM
Quote:
Originally Posted by ssb64 View Post
EDIT : i like that new federation pattern build (FBP) skill you mentioned
lol that's a good one.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jun 2012
Posts: 1,015
# 34
06-26-2013, 01:11 PM
Quote:
Originally Posted by lucho80 View Post
Everyone worried about doffs and no one has paid much attention to the Suliban ship which seems to be the ultimate doffing ship.
Yeah we need an irrefutable Suliban PvP thread. the superior.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 35
06-26-2013, 01:12 PM
Quote:
Originally Posted by lucho80 View Post
Everyone worried about doffs and no one has paid much attention to the Suliban ship which seems to be the ultimate doffing ship.
Well, it has no direct impact on actual PvP gameplay - unlike the DOFFs.

Which is why you won't see very much discussion about it in this particular sub-forum.


At thread:

It's kind of funny, but over the weekend I kept wondering when we would actually get DOFFs for some of the few powers that don't have any DOFF linked to them and specifically I was wondering what they might put out for AID or FBP.

I'm pretty intrigued by the AID DOFF. I've always had a hard time justifying that power, even though it's actually really good, but only because the alternate options often seem so much stronger.

Since it's M/AM DOFF, IIRC you can only slot one, but it might just make it interesting enough for a side build.

Captain
Join Date: Jun 2012
Posts: 954
# 36
06-26-2013, 01:28 PM
Quote:
Originally Posted by ussultimatum View Post
Well, it has no direct impact on actual PvP gameplay - unlike the DOFFs.

Which is why you won't see very much discussion about it in this particular sub-forum.


At thread:

It's kind of funny, but over the weekend I kept wondering when we would actually get DOFFs for some of the few powers that don't have any DOFF linked to them and specifically I was wondering what they might put out for AID or FBP.

I'm pretty intrigued by the AID DOFF. I've always had a hard time justifying that power, even though it's actually really good, but only because the alternate options often seem so much stronger.

Since it's M/AM DOFF, IIRC you can only slot one, but it might just make it interesting enough for a side build.
What makes AID good to begin with?
----
@DevolvedOne
Empire Veteran
Join Date: Jun 2012
Posts: 6,865
# 37
06-26-2013, 01:32 PM
Quote:
Originally Posted by skurf View Post
What makes AID good to begin with?
the turn and movement buff, the kinetic resist, and the uptime. now it will have energy resist too. running AtD at all times simply makes your ship better.

im real tempted to colect 2 or 3 of these doffs and jump back in my steamrunner and put a 2 AtD build back on it. would not need EPtE as much, or turn consoles, could just stack mad armor and be a super tank.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Jun 2012
Posts: 150
# 38
06-26-2013, 01:32 PM
FBP... well, it could be somehow dangerous, depending whether the opposing team has any sense or not.

But the BO doff? Me not exactly likey. I'm hoping for the first possibility the OP suggested. 20% > 30% > 40% > 50%? Ouch. As if these Romulan decloak aphas weren't bad enough.
Science for the win. / Czechoslovak Fleet 1st Division
Captain
Join Date: Jul 2012
Posts: 2,983
# 39
06-26-2013, 02:29 PM
Energy doff :'(
FBP doff :'(

Someone at cryptic hates me and my fleet patrol. You've made me very scared. That is all.
Reality is WAR
KHG Klingon Honor Guard
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 40
06-26-2013, 02:40 PM
Quote:
Originally Posted by skurf View Post
What makes AID good to begin with?
Well, Lt slot with


30 Aux
=
+30 vs. Kinetic
+54% Flight speed
+108% Turn
Immunity Disable & Repel*

or 100 Aux
=
+56 vs. Kineitc
+100% Flight Speed
+200% Turn (= 5 x MK XII VR RCS Consoles)
Immunity Disable & Repel*


*Immunity to disable includes things like stuns from PSW.


That's a pretty solid power choice as far as Lt level powers go, but as I said early many of the competing options are generally a lot stronger.

On it's own though, it's a pretty good power.

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