Captain
Join Date: Jun 2012
Posts: 1,051
# 21
06-28-2013, 12:18 AM
Quote:
Originally Posted by voicesdark View Post
The Doff mission for hatching eggs really needs to be seriously reduced 24 hours is just too long, maybe more like 4 hours would be more appropriate.
just give us the ability to queue up more than one, and the timer should be fine :S
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10k DPS Vesta threads: 1; 2
Ensign
Join Date: May 2013
Posts: 5
# 22
06-28-2013, 12:22 AM
Please add weapon & supply vendors on Bajor! also fix the Boff stations and Doff departement head bugs!
Ensign
Join Date: Jun 2013
Posts: 4
I agree to the fixing tovens sister in installation 18.. At first " insert everyone laughing here" I thought that it was the character i was playing at the times fault, so after trying multiple attempts i finally erased that character, and started over please fix that glitch.. i had really put some time into that character, and really enjoyed that character
Career Officer
Join Date: Jun 2013
Posts: 4
# 24
06-28-2013, 12:47 AM
Would be nice to fix the problem with the account guard service not sending any mails!
Career Officer
Join Date: Jul 2012
Posts: 117
# 25
06-28-2013, 12:52 AM
So 12 h after the event started the game is down again, means to get that ship is now 25/44 days. Glad I don't need that ship and I decided to pass on this event.
Career Officer
Join Date: Jul 2012
Posts: 3,098
# 26
06-28-2013, 01:00 AM
Quote:
Resolved an issue with legs and feet not appearing with certain combinations of costume options.
Really?! One extremity at the time? How's about you fix my headless Embassy boffs too!?

http://sto-forum.perfectworld.com/sh...d.php?t=752391

Quote:
Players are now able to cancel "Next Up" projects in the Reputation UI. This will allow you to cancel the summer event's reputation project if it was accidentally slotted into the "next up" project slot behind your existing, event reputation project (e.g. The Crystalline Entity Event), allowing you to slot it into the additional project slot below the one in progress.
Pardon my French, but what a daft 'solution.' Events that no longer exist should simply be removed from the slots altogether (or allowed to be canceled when ppl already invested in it). Like that silly Crystalline event I will, by definition, never be able to finish. It just sits there looking stupid. And then you guys come up with the 'brilliant' solution of being able to cancel the next event. Sigh. Logic, not your strong suit, is it?!
Ensign
Join Date: Jun 2013
Posts: 1
I dunno- I personally thought the headless character thing was really funny. First time I saw one was when I just started the Nukara Project Leader run. I looked at the guy next to me , he had no head, and my first thought was...."oh man...it's gonna be one of those kinds of scenarios, isn't it?"
Lieutenant
Join Date: Jun 2012
Posts: 70
# 28
06-28-2013, 01:14 AM
Quote:
Originally Posted by meimeitoo View Post
Really?! One extremity at the time? How's about you fix my headless Embassy boffs too!?

http://sto-forum.perfectworld.com/sh...d.php?t=752391



Pardon my French, but what a daft 'solution.' Events that no longer exist should simply be removed from the slots altogether (or allowed to be canceled when ppl already invested in it). Like that silly Crystalline event I will, by definition, never be able to finish. It just sits there looking stupid. And then you guys come up with the 'brilliant' solution of being able to cancel the next event. Sigh. Logic, not your strong suit, is it?!
Perhaps they intend on having a rerun of the event at a later time, so perhaps this is their way to prevent people from cancelling the project now and having to start all over when the rerun happens. But that's just my guess.
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 29
06-28-2013, 01:19 AM
Maintenance completed about 10 minutes ago ahead of schedule! We'll see you back on Risa

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
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