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Lt. Commander
Join Date: Dec 2012
Posts: 101
Look at the brand new elite fleet hangar pets... they are ...

stupid, unbalanced and in some cases, op

take a look at them :

FED : http://i.imgur.com/hwLHSBB.jpg

KDF : http://i1298.photobucket.com/albums/...psbe699fd4.jpg

fed side hangar pets are a lot unbalanced .... kdfs are good but in some cases unbalanced too


these pets clearly need to be balanced.

my proposal:

FED :
Yellowstone - remains the same
Delta fliers - the same but adds a charged particle burst 1 (just like yellowstones got the ewp1)
peregrines - cant figure out how to balance these
sru's - the same but with hull signature masked (like the op caitian pets)
type 10 - instead of polarize hull - scramble sensors 1 (this skill isnt that op) - or adding 2 photon torpedo tubes

KDF :

toduj - same fix as peregrine (idk yet)
tachyon drones - the same but adding a trans torp (never seen these in action, i dont know how their cycling beam can do...
skull - the same but with crf 1
slavers - the same
interceptors - the same
ferjai - drop the aceton beam (i dont see another way to balance these)




share your opinion. how you would balance them? do you agree with my proposal ?
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !
 

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