Career Officer
Join Date: Jun 2012
Posts: 3,088
# 11
06-28-2013, 10:31 AM
Good stuff. Although the fact that you call your little teams "pods" gave me the image of a bunch of whales hunched over computers building STO. This further amuses me considering the role that whales have played in Star Trek canon.

..........I don't know why these things come to my mind. They just do. >.> <.<

Oh and give me that Republic shirt that guy is wearing in the first pic. That shirt is ace.

Since Feb. 2009
Join Date: Jun 2012
Posts: 3,471
# 12
06-28-2013, 10:56 AM
Very cool. It sounds a lot like how I imagine episode development would work for one of the Star Trek TV shows.
Originally Posted by nadiezja View Post
Cynicism doesn't make you awesome. It just makes you cynical. And hating everything while still hanging out on the forums to complain makes you look a little sociopathic.
Republic Veteran
Join Date: Jun 2012
Posts: 63
# 13
06-28-2013, 11:04 AM
While I'll miss the Ask Cryptics to an extent, this was a fascinating topic and a great blog.
Survivor of Romulus
Join Date: Jun 2012
Posts: 206
# 14
06-28-2013, 11:17 AM
Great blog- v. interesting. Where does Kestrel come into all this? I thought she wrote all the dialogue and that for everything.
Join Date: Jun 2012
Posts: 782
# 15
06-28-2013, 11:25 AM
This is what a dev blog should be. Please guys, keep it up.
Joined September 2011
Nouveau riche LTS member
Starfleet Veteran
Join Date: Jan 2013
Posts: 28
# 16
06-28-2013, 11:44 AM
I don't care. I want my Ask Cryptic back.
Lt. Commander
Join Date: Sep 2012
Posts: 166
# 17
06-28-2013, 11:55 AM
meeting room should be the enterprise D meeting room off the bridge.
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
Republic Veteran
Join Date: Jun 2012
Posts: 468
# 18
06-28-2013, 12:10 PM
Yeah that's nice and all but would still rather have ask cryptic. With some real answers of course.
Join Date: Jun 2012
Posts: 3,352
# 19
06-28-2013, 12:24 PM
That was a very interesting read. Thank you for sharing some of the work and processes that go in to making content for Star Trek Online. The Whitebox really caught my attention and reminded me a little of the Temporal mission featuring the Enterprise C. Is it possible to have some sort of maze for a map on a much larger scale? It could be something made of ice for Q's Winter Wonderland as one example. To keep it fun, have the main map and mini maps blocked through some sort of jamming to keep players from finding their way through easily. The Maintenance Tunnels from the Temporal mission are a good example of what could be added to make some of the dead ends interesting with accolades and possibly even mini prizes to collect to cash in on exit.

Thank you for the very insightful read.
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Career Officer
Join Date: Jun 2012
Posts: 6,834
# 20
06-28-2013, 03:14 PM
Originally Posted by mrsladewilson View Post
While I'll miss the Ask Cryptics to an extent, this was a fascinating topic and a great blog.
I think maybe she gets a dialogue pass now and then but I THINK she mainly writes the overall lore. Ie. the text dumps in those consoles you read, the ad copy. Like when you talk to the lorekeeper on the colony in the Romulan tutorial, that's her.

Basically, she works on Stahl on the pre-2409 backstory and big picture arc stuff. And then if the team has a story that they want to tell, her job is to come in, make sense of it, and justify what the team is doing.

Y'know, "Oh. That should be an arc spanner. The text here should say 'reverse the polarity', not 'increase it.' Oh. You want Picard to be an axe murderer that the player fights? CBS said okay? Okay, here's how we can justify it. Oh? We need background text here? On it."

So I think she's mainly in the fine details, not individual episode plots. And then again in the very big picture, as in what happens to empires moreso than characters. Although she may have characters she pitches and fits into other people's plots too.

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