Finally complete both the MACO and Omega costume unlocks on my main.
Got the body armor (luckily).
But now, for whatever reason, the Tailor can't seem to find my helmet for either MACO or Omega.
I have that stupid Bajoran Hood ... so I know that the "Head Type" isn't glitched.
Pardon me, Devs, but it seems like ya'll need to do some serious bug hunting in your programming. I mean, seriously, if I had turned in a project like this (citing the number of bugs present AND confirmable) in one of my programming classes, I'd not only have been flunked out of the course, I'd have been laughed off the campus.
I understand that a program as complex as STO has a LOT of layers of programming, and that running through the immense amount of code required in such a complex application nears impossible. However, a dedicated team of devs could accomplish this within a 6-month "Season" as long as their code was kept as up-to-date as possible.
My serious reccomendation is this: Close down Tribble, make a complete copy of the current LIVE server there, and set a 12-person team loose. Give them overtime pay, make sure that they have all the necessary tools and equipment, and have them fix bugs one section at a time. Start with the player interactivity (uniforms, tailor, exchange, mail, etc.) and then move on to accolades, then missions.
Once this team completes their "bug-hunt" through a section, you post their "fixes" into the Live game, thus synching both their "Test bed" and the Live server. You do this for each section stated above, and before you know it, you have a smoothly running game with a lot fewer bugs.
To keep those bugs out, you not only update the main game, but the baseline that is used to design content. In this way, new content has to "play nicely" with already existing code.
Yeah, I know ya'll already know this stuff, but it sure isn't showing in your work. Right now, STO feels like there are some Tribbles loose in the EPS manifolds...