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Lt. Commander
Join Date: Jan 2013
Posts: 104
# 161
06-29-2013, 02:11 PM
I like spaghetti
Career Officer
Join Date: Oct 2012
Posts: 114
# 162
06-29-2013, 06:43 PM
Still no fix.. guess this fix is just as existing as the Swimwear for players on risa!
Captain
Join Date: Oct 2012
Posts: 4,083
# 163
06-30-2013, 08:39 PM
Back to page one with this thread!
http://fc08.deviantart.net/fs70/f/2014/144/0/2/sto_sig_character_by_rattler20200-d7jlk1h.png
Quote:
Originally Posted by Voth Guy
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Ensign
Join Date: May 2013
Posts: 5
# 164
07-01-2013, 09:54 AM
This is getting old... the bug is here for the entire season... and not even a word from developers...
Career Officer
Join Date: Oct 2012
Posts: 114
# 165
07-02-2013, 11:11 AM
Still nothin new regarding the STF bugs, they only increase.........
Starfleet Veteran
Join Date: Sep 2012
Posts: 797
# 166
07-02-2013, 01:59 PM
82 days since hopes were raised....
Lieutenant
Join Date: Jun 2012
Posts: 86
# 167 Seriously ...
07-02-2013, 03:51 PM
Finally complete both the MACO and Omega costume unlocks on my main.

Got the body armor (luckily).
But now, for whatever reason, the Tailor can't seem to find my helmet for either MACO or Omega.

I have that stupid Bajoran Hood ... so I know that the "Head Type" isn't glitched.

Pardon me, Devs, but it seems like ya'll need to do some serious bug hunting in your programming. I mean, seriously, if I had turned in a project like this (citing the number of bugs present AND confirmable) in one of my programming classes, I'd not only have been flunked out of the course, I'd have been laughed off the campus.

I understand that a program as complex as STO has a LOT of layers of programming, and that running through the immense amount of code required in such a complex application nears impossible. However, a dedicated team of devs could accomplish this within a 6-month "Season" as long as their code was kept as up-to-date as possible.

My serious reccomendation is this: Close down Tribble, make a complete copy of the current LIVE server there, and set a 12-person team loose. Give them overtime pay, make sure that they have all the necessary tools and equipment, and have them fix bugs one section at a time. Start with the player interactivity (uniforms, tailor, exchange, mail, etc.) and then move on to accolades, then missions.

Once this team completes their "bug-hunt" through a section, you post their "fixes" into the Live game, thus synching both their "Test bed" and the Live server. You do this for each section stated above, and before you know it, you have a smoothly running game with a lot fewer bugs.

To keep those bugs out, you not only update the main game, but the baseline that is used to design content. In this way, new content has to "play nicely" with already existing code.

Yeah, I know ya'll already know this stuff, but it sure isn't showing in your work. Right now, STO feels like there are some Tribbles loose in the EPS manifolds...
Captain
Join Date: Oct 2012
Posts: 4,083
# 168
07-03-2013, 10:36 AM
This thread will continue to get a bump until we get a response, as it will show how much we care, are frustrated, and/or how vocal we are about this bug.
http://fc08.deviantart.net/fs70/f/2014/144/0/2/sto_sig_character_by_rattler20200-d7jlk1h.png
Quote:
Originally Posted by Voth Guy
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Commander
Join Date: Jun 2012
Posts: 475
# 169
07-03-2013, 11:14 AM
Quote:
Originally Posted by rattler2 View Post
This thread will continue to get a bump until we get a response, as it will show how much we care, are frustrated, and/or how vocal we are about this bug.
And show how much PWE doesn't care.
---------------------------------------------------
Sadly, I will NOT become a lifetime member due to PWE's absolutely horrid "customer service." If PWE corrects this, then I will reassess.
Ensign
Join Date: Apr 2013
Posts: 16
# 170
07-03-2013, 03:27 PM
Yeah, still waiting on a fix...not pleased one bit.
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