Republic Veteran
Join Date: Jun 2012
Posts: 799
# 31
06-12-2013, 05:05 AM
It would be nice to get the Death count fixed.
Captain
Join Date: Jun 2012
Posts: 1,041
# 32
06-12-2013, 05:44 AM
Quote:
Originally Posted by aexrael View Post
It would be nice to get the Death count fixed.
don't die. fix'd
---------------------------------------------------------------------------
10k DPS Vesta threads: 1; 2
Lt. Commander
Join Date: Jan 2013
Posts: 104
# 33
06-14-2013, 07:08 PM
Quote:
Originally Posted by alhucemas View Post
I have developed an Advanced Combat Tracker plugin and I want to share it if anyone is interested. Also let me know if you find any issues so I can fix it


How does it work

This plugin interprets the data in the "Combatlog.log" file (a file located in your computer), and translates it to the Advanced Combat Tracker tool that will display the processed data as graphs and tables. It will show things like DPS, types of damage, etc.


Main features:

New environment:
+It shows both actual damage and damage before buffs/debuffs/shield apply (in a new column named "BaseDamage").
+When the source of damage is other than the ship it shows in the "Source" column.
+Some other minor changes.

New options (Go to the "Options tab>STO_ACT Parsing>General" and move the mouse over the options for details):
+Grouping attacks by preference.
+Displaying only players or not.
+etc.

Processes all the attacks in the log file.

Relatively low on resources consumption (have analyzed very large log files of over 50MB in less than a minute).


Download:

STO_ACT v1.0.0.2.

Advanced combat tracker.


Installation:

Install Advanced Combat Tracker
1. Install Advanced Combat Tracker (execute "ACTv3-Setup.exe">click Next>Install>Close)
2. Open Advanced Combat Tracker.
3. If you get a Startup Wizard window close it.

Enable the plugin
1. Go to the "Plugins" tab>button "Browse".
2. Browse for the file "STO_ACT.cs" you downloaded previously and select it.
3. Click "Add/Enable Plugin button".

To start a log you simply have to type "/Combatlog 1" in the game chat window (That will create the .log file)
To end the log write "/Combatlog 0".

Import the log file
1. Open the "Import/Export" tab>"Import Encounters">"Import a Log File">"Select File" button
2. Browse for your Combatlog.log file. For windows 7/Vista users it will be located in: "C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live\logs\GameClient"
3. Check your "Main" tab to see the results alfter the import process ends.

Track your current combat DPS (in real time)
1. Go to "Options" tab.
2. Click "open log" button.
3. Browse for your Combatlog.log file. For windows 7/Vista users it will be located in: "C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live\logs\GameClient"
4. From now on if you have Advanced Combat Tracker opened it will load and process automatically the combat as long as you write "/Combatlog 1" in the game chat window to start a log and "/Combatlog 0" when you are done.


Uninstall:

This (like other ACT plugins) creates its own environment (new columns, removes others, different groups, etc.) and you need to uninstall Advanced Combat Tracker in order to install another plugin.

If you just want to try it, I recommend you open 2 Advanced Combat Tracker windows, install this plugin on one of them, run it (dont install anything on the other), and when you are done close this plugin's window first, and then close the untouched window the last (it will save its settings when you close it, so it will be like if you didnt install anything at all).


Columns:

You can add/remove/move columns by going to "Options" tab>"Main Table/Encounters". There you will find the 5 views and their columns.

Damage, BaseDamage, DamageTaken and BaseDamageTaken Columns
Amount of damage. Base damage is the damage before applying shields, buffs, debuffs and resistances on the target.

Healed Column
Amount of healing done.

DPS, EncDPS and EncHPS Columns
Damage/Healing per second.
DPS is based on the row (combatant or attack) duration.
EncDPS and EncHPS are based in the encounter duration.

Attacker, Source and Victim Columns
These three columns constitute the path followed by the attack.
Attacker is the combatant dealing the damage.
Sources are pets, abilities, devices or/and enemies outside the attacking ship used to deal the damage.
Victim is the enemy target of the attack.

Kills Column
Number of killing shots done by a combatant.

Deaths Column
Number of times that a combatant has died.


STO_ACT specific options:

Swap damage for base damage columns
It will swap the values in Damage and DamageTaken for those in BaseDamage and BaseDamageTaken.
This option will change how are your "DPS" and "EncDPS" columns calculated, as these columns are always calculated on the "Damage" column.

Remove Base Damage columns
If you are only interested in damage and you dont care about base damage use this option.
If you are only interested in base damage and you dont care about damage use this option in conjunction with the "Swap damage for base damage columns" option.

Show only players
It will show all non-Player ships/pets actions in the "NPCs" combatant view. You will still be able to keep track of the NPC attacker and pets involved in the attack in the "Source" column.

Group into "Pet/Ability Attack (out)"
The group "Attack (out)" will allways display the attacking ship weapons regular attacks. But you can select in which group will be displayed the rest of the attacks.

Rename "<type of damage>" to [<petname>] <type of damage>"
This will allow you to split types of damage into different sources.
If you uncheck it, you can still keep track of the sources of damage in the "Source" column.


Other plugins you might want to try

Aria

Hilbert


Enjoy.



DISCLAIMER: THIS SOURCE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOURCE OR THE USE OR OTHER DEALINGS IN THE SOURCE.

-------------
Edited to show help on columns/options and last update link.

is this broken???

Last edited by stulpnagel; 06-14-2013 at 07:32 PM. Reason: sorry just figured out its not broken
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 34
06-28-2013, 04:09 AM
Found another bug.

It would appear Singularity from Romulan ship powers and Gravity Well are attributing Shatter effects from shards, during Crystalline Entity encounter, to the players outgoing damage, this scews the DPS numbers by a significant amount. It gets attributed under Pet/Ability Attack (Out).
Ensign
Join Date: Mar 2013
Posts: 14
# 35
07-04-2013, 05:02 PM
my main question is..

during a run im watching this thing run the numbers, and i do a nice string of attacks and my DPS jumps to 10k+ yet when everything is done it says my dps is 5k, and shrinks the encounter i peaked at into oblivion i assume like it never happened, is there a way i can have ALL information stay up, so i can see my avg, as well as my peaks?! it seems like this only gives avg in the final reports and not what your capable of doing of things are done right...

while im in a match i see like 4 or 5 encounter tabs, but then it shrinks them all down to 2, i want ALL the tabs!
Captain
Join Date: Jan 2013
Posts: 4,173
# 36
07-04-2013, 05:11 PM
drill down into the damage out ->all and it will show detailed activity
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 37
07-04-2013, 05:35 PM
Quote:
Originally Posted by m3ntali5t1 View Post
my main question is..

during a run im watching this thing run the numbers, and i do a nice string of attacks and my DPS jumps to 10k+ yet when everything is done it says my dps is 5k, and shrinks the encounter i peaked at into oblivion i assume like it never happened, is there a way i can have ALL information stay up, so i can see my avg, as well as my peaks?! it seems like this only gives avg in the final reports and not what your capable of doing of things are done right...

while im in a match i see like 4 or 5 encounter tabs, but then it shrinks them all down to 2, i want ALL the tabs!
You can adjust the timer cutoff for a new encounter entry, it's in the options somewhere. This should keep it from making new encounters before you've finished the current mission/instance/map.

As far as "what you're capable of doing", your highest DPS is not relevant since it's generally happens at the beginning of en encounter due to burst/spike, what is relevant is what can be maintained over the entire duration of en encounter/mission.
Lt. Commander
Join Date: Mar 2013
Posts: 139
# 38
07-11-2013, 02:05 PM
I seem to be having issues, my "All" damage shows up fine, and tells me what dps various sources did, but my encounters come up with no dps, or one person's dps or just mob dps.

Any ideas how to fix this?? What am I doing wrong.

Should I leave logging on through multiple STFs or what ? or cut it off when I am done or what ?
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 39
07-11-2013, 02:48 PM
Leave logging running throughout an entire STF mission and End Encounter manually upon boss death.

Remove tick from "Populate an All encounter", you can find this option under Miscellaneous.

I would also extend the duration of the number of seconds to wait before making a new encounter (30s), you can find this option under Main Tables/Encounters General. This prevents having to merge encounters afterwards due to brief lulls in combat such as waiting for Donatra/carrier ect to spawn.

Also do not cull encounters, found under Encounter Culling. This is likely why you aren't seeing proper results.

Keep in mind the difference between DPS and EncDPS when parsing, this has a significant impact on reading the results properly.

Quote:
DPS or Damage Per Second, is simply Damage divided by the combatant's duration.
EncDPS or Encounter Damage Per Second is calculated as Damage divided by the encounter's duration. If someone's begining and ending actions are just as long as any other in the encounter, then the numbers will be the same. If a combatant starts late, or ends early in terms of the entire encounter, their DPS will be higher than their EncDPS because their personal duration is shorter. Most agree that EncDPS is a more relevant statistic.
Captain
Join Date: Jun 2012
Posts: 1,063
# 40
08-03-2013, 11:00 PM
So... is this project still alive? It's almost in the "dead thread" territory. I found the plugin to be a lot more sophisticated in breaking down who was doing what than just about any other, so I'd like to use this one, but it looks like the author's all but vanished from the lack of responses.

So... what's the deal, if anyone knows?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:11 PM.