Commander
Join Date: Nov 2012
Posts: 447
# 21
05-17-2013, 03:05 PM
Quote:
Originally Posted by b3tazoid View Post
Ok then. Also, why does the PvP build use the Aegis set, I thought it was meant to be inferior to the Omega rep sets?
Aegis has two big things going for it and some subsidiary things. Primarily, it has THE best defense buff of any ship set. The 2 piece bonus is a total of 10% defense when moving. Even when stopped, the additional 5% will guarantee a positive defense rating as long as you have elusive traited (I don't think that's a word, but meh).

Second is that the engine is a Hyper impulse type engine. The mobius is very pokey for an escort, but as long as you have at least 48 engine power, hyper impulse outperform any other engine type.

Many, if not most, recommend the Borg 2 piece for escorts. IMO the proc is not reliable enough, and the engine is too slow. Plus, defense > all in PvP. They can't kill you if they can't hit you.

Finally, all of the stats boosted by the Aegis deflector are great for survivability and shield healing/strength, not to mention some power insulators thrown in the mix. All in all, IMO Aegis is the ultimate tankiness gear for escorts in general, and beyond perfect on a destroyer like the mobius.

Any more questions, feel free to ask! Cheers!
Lieutenant
Join Date: Jan 2013
Posts: 37
# 22
05-23-2013, 02:14 PM
Ok, I've bought the Aegis set. Don't know how I'm ever going to afford the Lobi for stuff (perhaps divert ALL money and dilithium from romulan and KDF perhaps). You said you need keybinds to make the PVP build work, how so?

My current keybinds is obtained from the Hilbert Guide. I hit space, shields distribute, weapons fire, and everything in tray 7 activates. Were you talking about a different layout, or one similar to this?
Lieutenant
Join Date: Jan 2013
Posts: 37
# 23
07-06-2013, 04:15 PM
okey dokey, finally got my tachyokinetic. now I need to respect, as I levelled up the game flying a cruiser with typical; nooby stuff like rainbow beams etc. and just poured oints in without thinking. any pointers on what points to put where?
Captain
Join Date: Jul 2012
Posts: 658
# 24
07-06-2013, 04:48 PM
Quote:
Originally Posted by b3tazoid View Post
okey dokey, finally got my tachyokinetic. now I need to respect, as I levelled up the game flying a cruiser with typical; nooby stuff like rainbow beams etc. and just poured oints in without thinking. any pointers on what points to put where?
Well, it all depends on what you're doing, but most builds will want to put 9 points in the basic weapon, shield, and hull skills (Weapon Training, Energy Weapons, Projectile Weapons, Hull Repair, Structural Integrity, Shield Emitters, Shield Systems), at least 6 in Starship Maneuvers and Starship Targetting Systems, a few points in Power Insulators, and 3-6 in most or all of the power boosting skills (both the Warp Core ones and the 4 Performance ones). A list of how much each skill does can be found here: http://home.comcast.net/~amicus/Skil...%20Effects.htm
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