Lieutenant
Join Date: Jun 2013
Posts: 58
# 61
07-09-2013, 08:55 AM
you have to be kidding me...

They are thinking of making ANOTHER reputation according to this interview:

http://massively.joystiq.com/2013/07...l-rivera-part/

This is a joke right, come on!!! We don't want anymore rep grinds!! Seriously this is just completely ignoring the community at this point, COMPLETELY>
Republic Veteran
Join Date: Feb 2013
Posts: 374
# 62
07-09-2013, 09:43 AM
They have also confirmed there will be a robust new endgame system implemented at the same time. That could make it actually worth doing if they do it right, such as randomly generated scenarios/enemies etc.

I think half the problem with this game is that people are just tired of the same old content once you hit L50. And then having to hammer said content over and over for reputation.
Rake Morgrave - Federation Human
Fade Akira - Federation Reman
Reza Malin - KDF Nausicaan
" Experience is a hard mistress, she gives the tests first and the lessons after..."
Career Officer
Join Date: Jun 2012
Posts: 155
# 63
07-09-2013, 09:43 AM
Call me crazy but I wish reputations were more account/faction based than character.

Frankly it would be nice if my alts don't have to redo everything my main already did, or better yet have alts be at 50% of the mains reputation.
Commander
Join Date: May 2013
Posts: 463
# 64
07-09-2013, 11:44 AM
lol what? Rep is too much? Takes 2 days to get to level 50 and a month or so (or two or whatever) to max out all reps. This thread and the impatience that spawned it is why getting to level 50 became so super quick in the first place. This fact, by way of the game having absolutely zero learning curve until level 50, has spawned a million threads about noobs in STF's, fleet actions and bla bla bla and now we're asking for it to be even easier for Cpt. Firsttimehere to run around in an adapted MACO oufit crossing trigger lines and so on on his first ever ground mission? lol, just lol.

I doubt anyone would take seriously any idea to give bonuses or discounts to alts when going through levels 1-50. Why should rep (basically level 60) be any different? Next thing you know we'll be asking for our sister fleets to get discounts on stuff we already did with our main one...

It's the wait that grinds, not the grind, and yes, I hate waiting for 20 hours too, but the actual grind part of the grind is easy and not much of a grind at all on just one toon. It's just boring because there's not much else to do in the meantime, unless you have kids, a job, friends etc... If you don't like doing it on multiple toons, then don't.

As far as gear goes, if we just say we're on one toon, it's not difficult to use the time it takes to get to tier 5 to save enough refined dilithium (by just not spending it....) and getting the marks for the cool stuff is easy too, provided you haven't been really silly and bought everythng in the rep store before you get to tier 5....

So many threads that complain about actually having to wait for stuff...

Wanted: 200,000 Dilithium Special Feature Projects for Romulan skinned Fleet Holdings.

Last edited by carasucia83; 07-09-2013 at 12:07 PM.
Captain
Join Date: Nov 2012
Posts: 3,465
# 65
07-09-2013, 12:12 PM
Quote:
Originally Posted by caldannach View Post
They have also confirmed there will be a robust new endgame system implemented at the same time. That could make it actually worth doing if they do it right, such as randomly generated scenarios/enemies etc.

I think half the problem with this game is that people are just tired of the same old content once you hit L50. And then having to hammer said content over and over for reputation.
This is Cryptic we're talking about. "robust endgame" to them means you playing the same instances over and over ad nauseum until you've picked up enough of the newest currency mark to grind your way through the unending reputation slog.
Rihannsu
Join Date: Jun 2012
Posts: 769
# 66
07-09-2013, 12:35 PM
Personally, I think the problem is that all of the grinds (rep, fleet, events) and a few other things (lock boxes) are mostly used as delays. If it weren't for the timers, you could probably blow through to tier 5 of Omega rep in a day or two. Romulan and Omega might take a bit longer, but same idea. Take Nakura rep for instance. It started in LoR and by design could not be finished any sooner than a week or two ago, which was about when the summer event came out. Now when the summer event ends, there will be a new shiny. I don't mind the grind, all MMOs have grind. What I mind is that the grind is being delayed so that they can come up with something new to shine on for a little bit and then forget about as the next shiny comes on.


STO has become a rotating spotlight where the only cares are that the spotlight comes up to something new on time, and that nothing outside the spotlight breaks badly enough that it draws attendction to it. This time next year, there will be at least two more reps out, and nothing new will have been added for Omega, Romulan, or Nakura, or anything else from before what ever is the new shiny.

Now, I'm not saying that this is all bad, after all, we got a spotlight on the Romulan mostly a faction, and the new KDF tutorial stuff, but it leaves a bad taste in my mouth that Cryptic things that its a good idea to churn out shiny at the cost of actually developing the game more often.
Joined September 2011
Nouveau riche LTS member
Lt. Commander
Join Date: Dec 2012
Posts: 242
# 67
07-09-2013, 03:37 PM
Lotta drama in this thread. Yeah I agree the rep system sucks. But its being really overblown in this thread. First off, you do not need tier 5 rep to be competive in PvP. It definitely helps , but it isn't necessary. A good build will go along way. IMO hit tier 1 Omega and you can get borg space set. That is a good set right there (Yes I know its not the best). Its also really easy to get and probably only costs about the amount of dill you saved up while getting to 50.

None of the reps are necessary for PvE in the least. IMO the problem is that there really isn't much else to do besides the same PvE queues over and over again. So people do the same STF merely from a lack of options to do anything else. As has been said before, rotate games when you can't take any more STFs. Personally, I spend as much time as possible in PvP queues to avoid the drudgery of STFs. You only need to run one STF a day to move the 20 hr timer. I will admit that I wish they would lower the XP requirement. That way I could run them without having to grind mirror universe every few days (thats my biggest pet peave about reps)
Career Officer
Join Date: Jun 2012
Posts: 1,808
# 68
07-09-2013, 04:04 PM
Quote:
Originally Posted by stirling191 View Post
This is Cryptic we're talking about. "robust endgame" to them means you playing the same instances over and over ad nauseum until you've picked up enough of the newest currency mark to grind your way through the unending reputation slog.
Ever do Molten Core 75+ times in the heyday of World of War-Craft to get your 40 man Guild Raid group prepped for BlackWing lair and beyond back in the day?

My point? Most MMOs 'endgame content' is constant repetition. Why? No team (even Blizzard's) can crank out new content fast enough to appease a rabid content consuming playerbase; and it's the only way (so far) that's been devised to keep players playing.

Again, not really trying to defend it per se; but if you feel this paradigm is unique to Cryptic MMOs, you're mistaken.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
PWE Drone says, "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Career Officer
Join Date: Jul 2012
Posts: 316
# 69
07-09-2013, 04:12 PM
There are quite a few MMO's out there where the end game content and getting the best gear doesn't involve sitting in a menu grinding away. This is the only grind in STO, a menu grind. I don't mind having a reputation system, don't get me wrong. But there should still be challenging end game content that doesn't require working through a menu and rewards you, you know like other MMOs do.

The problem with this game, is it makes many aspects to easy to earn. Like acquiring ships, shouldn't be as easy as leveling up or throwing money at the game. They need a proper tech-tree system in place for the ships and get rid of consoles, give some rewards for end game and have a steady development curve for our characters when acquiring new ships and upgrading the technology on the ships too.

In my opinion though, for Cryptic to really push this game to it's potential, they'd need to look at re-working a STO 2.0 based on this system. I'd definitely stick around for that and wouldn't mind if I had to wait.


"We're doing it wrong, but it's working...."
Lieutenant
Join Date: Aug 2012
Posts: 35
# 70 Bare necessities
07-09-2013, 05:56 PM
Quote:
Originally Posted by cha0s1428 View Post

Sure, doing it on 14 toons at once would be a chore, but pick a couple priority toons, and then either max them out, or set a goal of 1 or 2 Tiers of rep. Hit the goal and move onto the next toons.

I've done it now on 4 of my guys. And I have one char slot just for running rep. I.finish rom and omega for the dil bonus at the end, turn all marks into dil to feed the fleet, delete them and start again.

The only thing I really hate about the rep system is the fricken 20 hour timer. So much hatred would be solved if they were 4 or even 10 hour projects.
That's totally awesome for you! Enjoy not ever having anything from the tier upgrades as you only farm so scarcely.
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