Ensign
Join Date: Nov 2012
Posts: 6
# 1 Nukara passives
07-09-2013, 05:50 PM
I'm having some issues deciding and tried searching through the forums with no real luck so I was wondering if folks might be able to give me some suggestions.

I'm a tac flying escorts, if that helps.

As an example, is stacking Omega Graviton Amplifier with Nukara's T2 Enhanced Shield Penetration effective at all? I thought I'd read that shield piercing damage wasn't b/c of the way shields split bleed through between shield and hull and these abilities just shift one to the other instead of actually adding 2.5% in damage.

Also, the T4 passive, Auxiliary Power Configuration - Offense, seems less effective if you're an all energy build since you can only benefit from 2/3 of the stat boosts while you'd benefit from all three boosts on Defense.

For ground experts, does 5% in shield penetration matter or is the additional 7.5% in health better at T1?

Thanks for any help in advance.
Captain
Join Date: Jun 2012
Posts: 1,026
# 2
07-10-2013, 01:07 AM
General rule of thumb: if you're a tac take the offensive boosts (although with ground I don't know...I just close my eyes and randomly click around the screen until one of them is selected).
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@DevolvedOne
Commander
Join Date: Sep 2012
Posts: 486
# 3
07-10-2013, 09:01 AM
The proc that gives you 750 direct kinetic damage to hull is really not so interesting, the best it does is boost your scoreboard stats after a long drawn match but its so spread out over time its kinda dumb. Its a scoreboard booster more then anything.


(I guess if you have almost no use on shield regen like a constant cloaker i suppose its ok to use this, or for a pure bleedthrough build I guess it could work as well for the extra oompf)



Strictly comparing both passives the Shield regen is alot more powerful, thus unbalanced.
Captain
Join Date: Jun 2012
Posts: 1,123
# 4
07-10-2013, 10:01 AM
The Omega T4 passive bypasses shields and does a set amount directly to the hull.

The Nukura T2 passive just adds to bleedthrough. Since the Omega T4 bypasses shields, they do not benefit each other.

As for the Nukura T4 passive (offense), you can refer to my previous post: http://sto-forum.perfectworld.com/sh...d.php?t=746991

While it would seem like you'd get more out of the T4 defense passive, it'll probably end up being a wash. The small amount you get will easily be overtaken by someone's small damage boost that is hitting you with 7 or 8 weapons every firing cycle.

While I'm no ground expert, most people's health is not more than 700, I believe. Meanwhile, pulsewaves can critical for over 1k (fully buffed). I'd prefer the bleedthrough.
Captain
Join Date: Aug 2012
Posts: 601
# 5
07-10-2013, 10:54 AM
Does anyone know if the Nukara Tier 1 passive (5 percent shield penetration for Ground) affects melee weapons as well? So with swords, do I get 85 percent bleedthrough? (swords have 80 percent default)
Captain
Join Date: Jun 2012
Posts: 1,123
# 6
07-10-2013, 01:26 PM
Quote:
Originally Posted by drake122svk View Post
Does anyone know if the Nukara Tier 1 passive (5 percent shield penetration for Ground) affects melee weapons as well? So with swords, do I get 85 percent bleedthrough? (swords have 80 percent default)
Hard to say. It doesn't show anywhere on your weapons or attacks.

The description for the trait doesn't not specifically say it only works with energy weapons. Therefore, it is likely that it would work with melee/kinetic damage.
Career Officer
Join Date: Oct 2012
Posts: 35
# 7
07-10-2013, 01:39 PM
Funny thing - my vesta on my sci captain is built and specced like a tac and has the 3 aux DHCs on the front.

The turrets on the back to virtually nothing. Well...until i used a decent a>w and acap overcharged warp core and T4 nukara (offence)

It works nicely

And noone expects that Tactical Vesta Inquisition

PvP Boot Camp Coach
Vice Admiral of Forum Administration
Lt. Commander
Join Date: Jul 2012
Posts: 200
# 8
07-10-2013, 02:53 PM
Numbers-wise, here's how it breaks down. Numbers taken from here.

Assume that you have 100 power in Aux:

Defense:
+20 Shield Performance = +2 shield power level
+20 Structural Integrity = +6% hull hp (calculated from base hull hp)
+20 Hull Plating = ~+2.5% energy resist (subject to diminishing returns)

Offense:
+20 Weapons Training = +5% damage with both energy and projectile weapons (calculated from base damage)
+20 Energy Weapons = +5% damage with energy weapons
+20 Projectile Weapons = +5% damage with projectiles
(Combine these, and it's +10% damage to both energy and projectile weapons.)

I don't think I need to say this, but the offensive t4 rep option is by far the better one for the vast majority of ships.
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Captain
Join Date: Jun 2012
Posts: 993
# 9
07-10-2013, 04:07 PM
Quote:
Originally Posted by skurf View Post
General rule of thumb: if you're a tac take the offensive boosts (although with ground I don't know...I just close my eyes and randomly click around the screen until one of them is selected).
Pretty much this, if you're tact go always for offensive. Choose the Shield Penetration.
Division Hispana
www.divisionhispana.com
Captain
Join Date: Jul 2012
Posts: 3,529
# 10
07-10-2013, 08:33 PM
Quote:
Originally Posted by renimalt View Post
Numbers-wise, here's how it breaks down. Numbers taken from here.

Assume that you have 100 power in Aux:

Defense:
+20 Shield Performance = +2 shield power level
+20 Structural Integrity = +6% hull hp (calculated from base hull hp)
+20 Hull Plating = ~+2.5% energy resist (subject to diminishing returns)

Offense:
+20 Weapons Training = +5% damage with both energy and projectile weapons (calculated from base damage)
+20 Energy Weapons = +5% damage with energy weapons
+20 Projectile Weapons = +5% damage with projectiles
(Combine these, and it's +10% damage to both energy and projectile weapons.)

I don't think I need to say this, but the offensive t4 rep option is by far the better one for the vast majority of ships.
I could be wrong but I think after speccing, extra points have diminutive returns. It's very probably that the t4 passive gives you a very small bonus to offense/defense performance if you're already fully specc'ed.

I'm thinking that t4 passive is good for min maxer that want to spec 5 or 4 points in weapons training (just an example), so they can have extra point to do something else new. Then again, I haven't done any of the calculations but my gut + my year old experience tinkering with builds tell me it is so.
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Last edited by deokkent; 07-10-2013 at 08:41 PM.
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