Career Officer
Join Date: Jun 2012
Posts: 1,058
# 21
07-11-2013, 04:01 PM
Quote:
Originally Posted by praxi5 View Post
DHCs on their own are pretty decent, but not OMGWOWAMAZING.


Quote:
Originally Posted by virusdancer View Post
5 DHCs, 4 DHCs, 3 DHCs, 2 DHCs, 1 DHC, a bag of cotton balls... it's all the same after the Sci are done with you.
this + that lovely quote

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Captain
Join Date: Aug 2012
Posts: 12,798
# 22
07-11-2013, 04:06 PM
Quote:
Originally Posted by thissler View Post
Much math that you didn't need to do.
Some folks need examples. Somebody saying something can just strike them as opinion otherwise.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Commander
Join Date: Jun 2012
Posts: 270
# 23
07-11-2013, 05:01 PM
Quote:
Originally Posted by borgresearcher View Post
dhcs dmg is pretty much balanced with other weapons, the problem is those ships that can keep up with the firing arc, its harder for a cruiser to broadside than an escort to hit dhcs
Firing arc isn't so much the issue as that escorts can move in to close range and reduce their speed to keep at 3km or less to maximize the DHC damage without having to defense tank. It used to be that if escorts didn't stay at full throttle they would get vaporized.

It's simply too easy to drop down to 1/4 throttle and ride someone's tail without having to run away after only one or two DHC volleys.

*edit* Just did a quick test. My fleet patrol escort is nothing special and has average level gear. I got to 92.3% defense with EPTE1 and APO1 at 1/4 throttle. Without evasive.
K'eg/T'lol/Dude/Yak

Last edited by bobtheyak; 07-11-2013 at 05:35 PM.
Career Officer
Join Date: Jun 2012
Posts: 966
# 24
07-11-2013, 05:36 PM
Quote:
Originally Posted by virusdancer View Post
It's a complicated matter.

DHCs vs. Beam Array
/snip
was long but I did read

as I understand it the drain from 6+ beam arrays is very power intensive by the end of the cycle your doing 50% less damage?

so would a 2/3 cycle vs 4/5 cycle help with the power drain, thus increasing damage?

also how about if they created a new boff ability "Beam Barrage"......(use CRF +30-50% single target boost) or essentially CRF for beam arrays but move the requirement so you could slot them at ensign level vs Lt for cannon skills?

or the often quoted "Heavy Beam Array"
if said array had an built-in 10-20% crit severity with a slight damage boost and DHCs 2/3 cycle would that help?

I really suck at math or I might try to run some numbers
Captain
Join Date: Jun 2012
Posts: 757
# 25
07-11-2013, 05:37 PM
Quote:
Originally Posted by bobtheyak View Post
Firing arc isn't so much the issue as that escorts can move in to close range and reduce their speed to keep at 3km or less to maximize the DHC damage without having to defense tank. It used to be that if escorts didn't stay at full throttle they would get vaporized.

It's simply too easy to drop down to 1/4 throttle and ride someone's tail without having to run away after only one or two DHC volleys.

*edit* Just did a quick test. My fleet patrol escort is nothing special and has average level gear. I got to 92.3% defense with EPTE1 and APO1 at 1/4 throttle. Without evasive.
Don't forget that Tacs can also throw on Crippling Strikes and the T4 Romulan passive for added defense
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Captain
Join Date: Aug 2012
Posts: 12,798
# 26
07-11-2013, 06:04 PM
Quote:
Originally Posted by kapla1755 View Post
was long but I did read

as I understand it the drain from 6+ beam arrays is very power intensive by the end of the cycle your doing 50% less damage?

so would a 2/3 cycle vs 4/5 cycle help with the power drain, thus increasing damage?

also how about if they created a new boff ability "Beam Barrage"......(use CRF +30-50% single target boost) or essentially CRF for beam arrays but move the requirement so you could slot them at ensign level vs Lt for cannon skills?

or the often quoted "Heavy Beam Array"
if said array had an built-in 10-20% crit severity with a slight damage boost and DHCs 2/3 cycle would that help?

I really suck at math or I might try to run some numbers
It's true that I didn't account for drain. That's a common oversight for me on beam discussions. I'm usually so overcapped on Weapon Power that I don't notice it.

A 2/3 cycle would definitely help in that regard though - the energy would return sooner. Every 3s instead of every 5s. That in turn could allow folks to overcap less - put more points elsewhere and they could become more effective overall.

Even though the rough math there may not have looked like it, I actually do support the 2/3 cycle that Drunk's mentioned a few times here and there.

Have to keep in mind that PvP is generally a team thing as well, so although for that "1v1" thing going against a target dummy might not have looked that great - it would help out folks using beams during coordinated spike damage.

The Sci drops SNB on a target...that small gap is there - I'd rather have the beam folks at 2/3 than 4/5 while adding their damage to the 2/3 guys. It would keep their DPS the same but provide around +20% boost to DPV. Course, missing once would be a loss of 50% rather than 25%.

Still, I'd go with what prax said...it's easier for DHC folks to sit on a target.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Aug 2012
Posts: 12,798
# 27
07-11-2013, 06:07 PM
Quote:
Originally Posted by bobtheyak View Post
*edit* Just did a quick test. My fleet patrol escort is nothing special and has average level gear. I got to 92.3% defense with EPTE1 and APO1 at 1/4 throttle. Without evasive.
What's your speed at 1/4 with EPtE1?

Escort +10%, Elusive +10%, 9 Maneuvers +15%, Escort +10%, 24+ Impulse +45%...takes folks to the standard +80% unbuffed in an Escort. I run Aegis Engines for an additional +5%. Add in some Rom BOFFs...etc, etc, etc..
Maal, Klingon, Mogh - Vegar, Orion, Marauder - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Commander
Join Date: Jun 2012
Posts: 270
# 28
07-11-2013, 06:18 PM
Quote:
Originally Posted by virusdancer View Post
What's your speed at 1/4 with EPtE1?

Escort +10%, Elusive +10%, 9 Maneuvers +15%, Escort +10%, 24+ Impulse +45%...takes folks to the standard +80% unbuffed in an Escort. I run Aegis Engines for an additional +5%. Add in some Rom BOFFs...etc, etc, etc..
Speed is 18.99 at 1/4 with EPTE1 and nothing else. 30 base engine power setting.
Forgot to mention I have the elusive trait and 6 in maneuvers. Borg set and no Rom boffs.

Does escort really have a 10% inherent defense bonus?
K'eg/T'lol/Dude/Yak
Captain
Join Date: Aug 2012
Posts: 12,798
# 29
07-11-2013, 06:55 PM
Quote:
Originally Posted by bobtheyak View Post
Does escort really have a 10% inherent defense bonus?
As long as the Escort is moving, it has +10%. Doesn't get it if sitting still. The JHEC doesn't get the +10% (HEC does). Warbirds don't get the +10%.

The Risian Corvette's got a +15% based on speed Defense bonus.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Commander
Join Date: Jun 2012
Posts: 270
# 30
07-11-2013, 07:13 PM
Quote:
Originally Posted by virusdancer View Post
As long as the Escort is moving, it has +10%
I can see how that would've been a good idea in the past but now it's outdated overkill :/
K'eg/T'lol/Dude/Yak
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