Lt. Commander
Join Date: Sep 2012
Posts: 144
# 11
07-12-2013, 07:23 PM
Quote:
Originally Posted by skollulfr View Post
http://memory-beta.wikia.com/wiki/Merian_class
this is the successor to the miranda hull.
also, the ships a destroyer, not a frigate or light cruiser
Sorry about the 'back to back' posts, but yeah, while that is true based on the canon established in the novels which cover 'Project Full Circle', and while I have looked at other canon Miranda variants and 'updates'. It really is kinda a moot point for us to discuss the 'skin' of the ship so to speak, arguably the whole subject is a moot point as well, but what I'm getting at is that if/when it get's done it doesn't matter what the 'skin' looks like or if they release the Merian as an entirely seperate ship altogether. At the same time while I respect the fact that the 'offical' classification so to speak for the Miranda and it's variants is 'Destroyer' type, I'm going off of what's already 'in game', and in game it's called the 'light cruiser'.
Captain
Join Date: Mar 2013
Posts: 1,152
# 12
07-12-2013, 08:47 PM
Quote:
Originally Posted by dknight0001 View Post
CBS has said no to this idea already. No T5 Miranda, Connie, NX, Oberth etc.

Have you considered an Unconvential BOFF layout? 3 Lt Com (1 each) & a Uni Liutenant (11 powers, 1 less than standard) but it would suit the Jack of all Trades master of none motif. I think am Escort turn rate is too high 10 or 11 would be good.

I think 4/4 weapons makes sense. And I also think 9 Consoles, 3 of each would suit it's roll better. Or perhaps put the 10th console in Science or Engineering. In all honesty we don't want this thing becoming an escort. +5 to all Systems rather than the +10 to weapons, +5 to everything else.

Isn't the upgrade to the Miranda meant to be the Nebula? If the original looked like a reconfigured Connie and the Nebula looks like a Reconfigured Galaxy it makes sense right?


CBS vetoed the Original Series Constitution Class.

As for the others, do you have a reputable source, or is this just hearsay?




From stofsk...

Quote:

Quote:
My view is that the Miranda was always a more economical/efficient design than the Connie, which goes towards explaining in-universe why we still see Miranda-class ships flying around the galaxy some 80 years later in TNG, but absolutely no Constitution-class ships, refit or otherwise. It was just a better design for a 'workhorse' type of ship, while the Excelsior-class ships were better for a 'heavy cruiser' type of ship which the Connie falls under.


There was a Constitution Class vessel at Wolf 359. There was wreckage of such in the debris field (Star Trek III destruction sequence model was used). So, that would imply that there were a few still in service as of 2367.


The Miranda always struck me as a good "workhorse" design, good for a variety of tasks. That is part of what made it so common, from my point of view. Even a century after the first hull was laid down. You don't mess with success. Same goes for the Oberth and Excelsior classes.

Of course, this is from an in-universe POV. The real world reason is they used the older vessels in TNG due to production costs.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 13
07-13-2013, 10:33 AM
Quote:
Originally Posted by oldravenman3025 View Post
CBS vetoed the Original Series Constitution Class.

As for the others, do you have a reputable source, or is this just hearsay?
Your right it is Hearsay, but surely with people asking for this ship since day 1, they'd have done something right?

I take the veto to mean all the old outdated T1 vessels.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
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Lt. Commander
Join Date: Sep 2012
Posts: 144
# 14
07-13-2013, 12:45 PM
Quote:
Originally Posted by dknight0001 View Post
Your right it is Hearsay, but surely with people asking for this ship since day 1, they'd have done something right?

I take the veto to mean all the old outdated T1 vessels.
I can understand that, at the same time, they might well have plans to do that eventually or something similar to it, but at the same time they also have a schedule at cryptic they have to meet with other projects, expansions, coding new missions for the next Featured Episode or something like that. So something like a T-5 version of the Miranda/Constitution would likely be on the 'back burner' until the dev team can get to the point where they have time to work on it a little bit at a time.
Commander
Join Date: Jan 2013
Posts: 327
# 15
07-13-2013, 05:30 PM
Considering no one wants to be in a fleet unless it has a tier 5 shipyard I seriously doubt anyone would use one if they did add a fleet version of the Miranda. on a side note, how about a fleet version of the Tuffli class freighter?
Career Officer
Join Date: Jul 2012
Posts: 19
# 16
07-13-2013, 11:51 PM
Quote:
Originally Posted by dknight0001 View Post
CBS has said no to this idea already. No T5 Miranda, Connie, NX, Oberth etc.
This might require some form of tangible evidence. Something official would be preferred.
Captain
Join Date: Jul 2012
Posts: 2,471
# 17
07-14-2013, 01:48 AM
Keep in mind that the Miranda comes with the Centaur and Shi'kar skins which are 24th/25th century designs.

I'd be all for T5 versions of light cruisers. If you refer to DS9, what everyone here is so fond of because "pewpew!", Mirandas had the same function in battle as the Defiant had (they formed a squad, performed worse but still same purpose). I'd like to see lighter ships at T5 maybe even sporting only 3/2 weapon slots but make up for it somehow. I oppose the idea of DHC however. Those pesky cannons have to vanish at least from Starfleet vessels, otherwise there is NO reason to use anything else and then we'd have the Star Wars game everyone here wants to play
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,525
# 18
07-14-2013, 04:05 AM
Quote:
Originally Posted by angrytarg View Post
Keep in mind that the Miranda comes with the Centaur and Shi'kar skins which are 24th/25th century designs.

I'd be all for T5 versions of light cruisers. If you refer to DS9, what everyone here is so fond of because "pewpew!", Mirandas had the same function in battle as the Defiant had (they formed a squad, performed worse but still same purpose). I'd like to see lighter ships at T5 maybe even sporting only 3/2 weapon slots but make up for it somehow. I oppose the idea of DHC however. Those pesky cannons have to vanish at least from Starfleet vessels, otherwise there is NO reason to use anything else and then we'd have the Star Wars game everyone here wants to play
actually, the Centaur was seen only in DS9, but the design is late 23rd century.

It's an Excelsior kitbash, so you argue that it was the light cruiser version to the Excelsior class as the Miranda was to the Constitution.
Career Officer
Join Date: Jun 2012
Posts: 4,052
# 19
07-14-2013, 05:09 AM
Quote:
Originally Posted by timelord79 View Post
actually, the Centaur was seen only in DS9, but the design is late 23rd century.

It's an Excelsior kitbash, so you argue that it was the light cruiser version to the Excelsior class as the Miranda was to the Constitution.
The Centaur is not a "Miranda out of Excelsior parts".
While the DS9TM states this, it's utter rubbish. The drawing in tha book also only remotely match the Centaur as we saw her in the shows.The ship is a whole lot smaller than it would be if the Centuar were based on an Excelsior saucer.

http://www.ex-astris-scientia.org/ar...tm.htm#centaur

"[...]Hutzel saw it, he wanted it for his Episode with the JH Bug. I added more detail at this point to make sure the scale looked like a smaller ship even tho' it was an Excelsior dish."
Captain
Join Date: Sep 2012
Posts: 4,269
# 20
07-14-2013, 01:32 PM
Quote:
Originally Posted by thunderhawk101 View Post
At the same time while I respect the fact that the 'offical' classification so to speak for the Miranda and it's variants is 'Destroyer' type, I'm going off of what's already 'in game', and in game it's called the 'light cruiser'.
the sooner cryptic stick the dribbly little trinity model back into the early 90s game design idea's cupboard it came from, the better.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
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