Republic Veteran
Join Date: May 2013
Posts: 170
When playing with other Humans on any map, why do we not receive combat loot drops from friendly deaths? We get them from enemy deaths, so why not get them from ALL deaths?
Captain
Join Date: Sep 2012
Posts: 3,121
# 2
07-14-2013, 09:48 AM
Quote:
Originally Posted by revlot View Post
When playing with other Humans on any map, why do we not receive combat loot drops from friendly deaths? We get them from enemy deaths, so why not get them from ALL deaths?
too open to abuse?
why didnt you res them?

if cryptic implemented the need to resupply power-cells/grenades & other ground combat comodities, loot from friendlies might have a perpose.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
Captain
Join Date: Jun 2012
Posts: 4,366
# 3
07-14-2013, 10:16 AM
My ship once was destroyed and I dropped a lock box.

But, yeah, friendly drops would be abused.
Quote:
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
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Republic Veteran
Join Date: May 2013
Posts: 170
# 4
07-14-2013, 11:32 AM
Would it would be abused?

Well, if it was dropping cores, then yes, it would be abused.

However.

If friendly drops were seismic stabilizers and batteries, then no, there would be little incentive to suicide repeatedly.

For me it is a matter of game balance, and it is such a little thing to implement as it is already IN the game. If some deaths are gonna drop loot then all deaths should drop loot, even if it is just some snail juice.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,325
# 5
07-14-2013, 07:33 PM
You want a reward for failure? A Team mate dying is a failure on the part of the team or the part of the player.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Career Officer
Join Date: Jun 2012
Posts: 719
# 6
07-14-2013, 07:53 PM
Quote:
Originally Posted by revlot View Post
When playing with other Humans on any map, why do we not receive combat loot drops from friendly deaths? We get them from enemy deaths, so why not get them from ALL deaths?
So, let's assume that you are in the military and are leading a patrol when you come under attack. Everyone except you dies. You then loot your patrol of their gear and personal effects, and get out of there. What you're saying here is that you expect to be promoted from Private 1st class to full on Major General for getting your guys killed and looting them?
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ

Last edited by a3001; 07-14-2013 at 07:57 PM.
Lt. Commander
Join Date: May 2013
Posts: 205
# 7
07-14-2013, 07:55 PM
"We are one big happy fleet".
Risa Beach Bum
Republic Veteran
Join Date: May 2013
Posts: 170
# 8
07-14-2013, 08:16 PM
Quote:
Originally Posted by a3001 View Post
So, let's assume that you are in the military and are leading a patrol when you come under attack. Everyone except you dies. You then loot your patrol of their gear and personal effects, and get out of there.
You make it sound like a bad thing, like a thing that doesn't already happen all the time in real life.

I do more space than ground, so I think in space terms. Every ship, friendly or not, looses some of its contents undamaged to space when it's warp core breaches and disassembles the ship around it. This is currently true for PvE encounters. I suppose to be in line with the game, EvP drops should only be retrievable by the enemy, and give them a hell of a boost. Incentive to NOT die in battle, or if you do die - to not let the Enemy pick up the loot. Lol.

I'm just sayin...
Rihannsu
Join Date: Jun 2012
Posts: 804
# 9
07-14-2013, 08:26 PM
the problem with that is this is a game where you don't need your fallen buddies ammo to survive, this would merely reward people for dying.
Republic Veteran
Join Date: May 2013
Posts: 170
# 10
07-14-2013, 09:01 PM
Quote:
Originally Posted by f9thaceshigh View Post
the problem with that is this is a game where you don't need your fallen buddies ammo to survive, this would merely reward people for dying.
When I play Infected: The Conduit (Elite), and I 'Press The Cubes' and die a lot, I can earn up to 11 Borg Neural Processors. I feel well rewarded for dying up to 6 times during that PvE.
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