Empire Veteran
Join Date: Jul 2012
Posts: 354
# 11
07-15-2013, 12:33 AM
Quote:
Originally Posted by maicake716 View Post
I don't think it's really that issue, I see it as more that the Klingon Gina got shafted because they can't cloak as well and have weaker shielded and weaker hulled ships.
People tend to forget that some of the nastiest KDF vessels (Guramba, Kar'fi and Vo'quv for example) never used cloaks anyway. KDF still have the benefit of their agile, DHC-wielding battlecruisers - which can still maneuver once decloaked - and the endless flexibility of BoP universal stations.

Roms have an obvious appeal to Fed players who were fixated on Klingon cloaking, but the KDF has other tools in its arsenal.
Career Officer
Join Date: Jun 2012
Posts: 2,179
# 12
07-15-2013, 01:24 AM
What's up Retro, you getting your Bug Ship bottom kicked in Romulan infested Kerrat?

Meh no different to fighting the cloaking klinks, you remember them, they used to go to Kerrat too. I have no problems slotting them with my Bortasq, my Scimitar or even Sir Lance A Lot, in fact the Galaxy X loves big fat Rommy ships, so big even the crappy lance can't miss.

You fly the best escort in the game, no Rommy ship can come close to the Bug, if the Bug had BC it would be an I Win button but even without it you shouldn't have any trouble slotting those pesky Romulans.

Personally I love power creep, keeps the game evolving, always having to outwit the enemy, and isn't that what happens in real life too? Side A develops a more powerful weapon, Side B must counter it with an even more powerful weapon and so on to keep the balance of power.

Sacrifice one of your rear turrets for some tractor mines and put them on Auto then fly around like a nutter dumping them, you'll soon decloak the buggers and then you can let the JHAS have it's fun!

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Last edited by mattjohnsonva; 07-15-2013 at 04:08 AM.
Career Officer
Join Date: Jul 2012
Posts: 498
# 13
07-15-2013, 02:13 AM
This game is a constant trade off, you will sacrifice something somewhere, each ship and set up and skill set up has its strengths and weaknesses, there's still two clear choices:
Change your ship/skills/consoles/weapons to beat them or join them.
I remember when you hated the KDF for their 'cheating' ways in Ker'rat now I rarely see you on anything but the KDF side, but I say don't knock it until you've tried it, try making an unbeatable Rommie, not as easy as it may seem.

"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
Republic Veteran
Join Date: Oct 2012
Posts: 1,825
# 14
07-15-2013, 02:17 AM
Or you can sit and throw your toys out of the pram and refuse to adapt to the changing game.
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Captain
Join Date: Jul 2012
Posts: 2,977
# 15
07-15-2013, 02:39 AM
Quote:
Originally Posted by bobtheyak View Post

The OP should try flying a cloaking ship and see how well he does
The funny thing is, if I think retro is who I think it is, this dude is always kerrating in his BoP using alpha decloaks tactics and telling feddies off (although he's been flying his jhas lately). He's funny about it so it's cool, I guess .
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Career Officer
Join Date: Sep 2012
Posts: 225
# 16
07-15-2013, 03:31 AM
Quote:
Originally Posted by mattjohnsonva View Post
What's up Retro, you getting your Bug Ship bottom kicked in Romulan infested Kerrat?

Meh no different to fighting the cloaking klinks, you remember them, they used to go to Kerrat too. I have no problems slotting them with my Bortasq, my Scimitar or even Sir Lance A Lot, in fact the Galaxy X loves big fat Rommy ships, so big even the crappy lance can't miss.

You fly the best escort in the game, no Rommy ship can come close to the Bug, if the Bug had BC it would be an I Win button but even without it you shouldn't have any trouble slotting those pesky Romulans.

Personally I love power creep, keeps the game evolving, always having to outwit the enemy, and isn't that what happens in real life too? Side A develops a more powerful weapon, Side B most counter it with an even more powerful weapon and so on to keep the balance of power.

Sacrifice one of your rear turrets for some tractor mines and put them on Auto then fly around like a nutter dumping them, you'll soon decloak the buggers and then you can let the JHAS have it's fun!
yea matt but my brel paid a price for having a battle cloak what price do the rommys pay? and don't give me power level crap cos with leech and the warp cores power levels are no problem for any ship, doesn't for galaxy x have a cloak too?
Career Officer
Join Date: Sep 2012
Posts: 225
# 17
07-15-2013, 03:33 AM
Quote:
Originally Posted by irwin109 View Post
This game is a constant trade off, you will sacrifice something somewhere, each ship and set up and skill set up has its strengths and weaknesses, there's still two clear choices:
Change your ship/skills/consoles/weapons to beat them or join them.
I remember when you hated the KDF for their 'cheating' ways in Ker'rat now I rarely see you on anything but the KDF side, but I say don't knock it until you've tried it, try making an unbeatable Rommie, not as easy as it may seem.
iv played a brel if I can make that weak ship work I sure as hell and make a cloaker with 15k more hull and 4k more shields work so I can knock it cos I have tried it all be it with a much weaker ship
Career Officer
Join Date: Sep 2012
Posts: 225
# 18
07-15-2013, 03:40 AM
Quote:
Originally Posted by deokkent View Post
The funny thing is, if I think retro is who I think it is, this dude is always kerrating in his BoP using alpha decloaks tactics and telling feddies off (although he's been flying his jhas lately). He's funny about it so it's cool, I guess .
lol yea its the same guy, I did use alpha strikes yes but if I was decloaked by someone I was plain and simple dead with 29k hull and 6k shields I have no where near as much tankability as the rommy bop
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Join Date: Jun 2012
Posts: 2,179
# 19
07-15-2013, 04:14 AM
Quote:
Originally Posted by retrosrages View Post
lol yea its the same guy, I did use alpha strikes yes but if I was decloaked by someone I was plain and simple dead with 29k hull and 6k shields I have no where near as much tankability as the rommy bop
Meh you could have, but you put everything into the alpha, not everything is needed for the alpha, follow Zirac's example, Alpha and GTFO asap, EmptE, evasive, deuterium and possibly even the impulse capacitance cell, with that lot you can be 40 clicks away in seconds.

Yes the Galaxy has a cloak but as you know it's not a battle cloak so once decloaked I'm on my own and I use some of those GTFO methods quite successfully. another 20K in hull makes little difference tbh, the power of 4 or 5 DHCs will eat through that extra hull on full buffs in less than 1 second, it's getting away from the fight that is key to winning it.

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Captain
Join Date: Jun 2012
Posts: 1,268
# 20
07-15-2013, 04:50 AM
For those who mention the 'near limitless flexibility' of the KDF BoP. . .I would like to point out that the low hull and shield mod of the ship makes it very difficult to fill a traditional sci role. At best a BoP can be an offensive-sci support ship, slowing enemies down and disabling them. . .but it can't handle sustained fire against good enemies. I've tried it with a hit-and-run build. . .even with TT1 + EPtS1 + speed tanking on, the damned bleedthrough from concentrated weapon fire (if it doesn't overload the TT) will kill you. I've been on the business end of alphastrikes from escorts that slice gouges out of my shields before the TT reacts.

The two basic roles that the KDF BoP can realistically fill in PvP, in my experience, are the infamous hit-and-run ambushes (a role I proudly follow in places like Ker'rat, etc) and the sci role I mentioned above. Other roles require the ability to withstand fire and keep doing your job, and that's not something easily accomplished in a BoP, not without sacrificing valuable boffslots to defensive abilities compensating for the low hull and shield mod. OR, they're roles that can be filled by other KDF ships.

The defensive gap is somewhat smaller now with the Fleet BoPs, which have a .92 shield mod as opposed to the terrible, abysmal .8 shield mod the free Hegh'ta (previously the only hit-and-run option we had before the Fleet system) had. . .but it's still running very light compared to any science/science-heavy vessel.
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