Career Officer
Join Date: Jun 2012
Posts: 724
# 11
07-14-2013, 09:13 PM
Quote:
Originally Posted by revlot View Post
You make it sound like a bad thing, like a thing that doesn't already happen all the time in real life.

I do more space than ground, so I think in space terms. Every ship, friendly or not, looses some of its contents undamaged to space when it's warp core breaches and disassembles the ship around it. This is currently true for PvE encounters. I suppose to be in line with the game, EvP drops should only be retrievable by the enemy, and give them a hell of a boost. Incentive to NOT die in battle, or if you do die - to not let the Enemy pick up the loot. Lol.

I'm just sayin...
First of all, it is a bad thing to loose team mates when you're in battle. Second of all, if PVE is all you do, then what purpose would the Borg (NPCs) would have with the loot they cart off you? And finally, I suggest you better define your position as I have absolutely no idea what your stance is.
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
Republic Veteran
Join Date: May 2013
Posts: 170
# 12
07-15-2013, 10:30 AM
Quote:
Originally Posted by a3001 View Post
I suggest you better define your position as I have absolutely no idea what your stance is.
My position is that every ship that dies in battle has a chance to release loot drops. Be it friendly or enemy, they are all ships and subject to death and loot drops.

Just as PvE lets the player pick up the drop, EvP should have the enemy pick up the loot. How often could an enemy ship have instant use of a shield charge? Perhaps in EVERY battle? What a problem for your surviving team mates when you die and your killer picks up a shield battery, rebuilds its shields, and then proceeds to inflict more damage on the surviving team members while you wait out your re-spawn timer.
Career Officer
Join Date: Jun 2012
Posts: 724
# 13
07-15-2013, 12:33 PM
Quote:
Originally Posted by revlot View Post
My position is that every ship that dies in battle has a chance to release loot drops. Be it friendly or enemy, they are all ships and subject to death and loot drops.

Just as PvE lets the player pick up the drop, EvP should have the enemy pick up the loot. How often could an enemy ship have instant use of a shield charge? Perhaps in EVERY battle? What a problem for your surviving team mates when you die and your killer picks up a shield battery, rebuilds its shields, and then proceeds to inflict more damage on the surviving team members while you wait out your re-spawn timer.
EvP? Well first off, it'd be very unfair to the human players as the AI will instantly pick up loot dropped from you the instant you died, so you wouldn't be able to see the drop or if you did would only spawn for seconds at most. Secondly, have you seen the AI lately? What use is a Shield battery to a Borg Cube? You'd just make it harder for already incompetent pugs to kill it. I for one would much prefer to win my STFs with optional intact.
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
Starfleet Veteran
Join Date: Jun 2012
Posts: 384
# 14
07-15-2013, 12:45 PM
If Friendly/allied players dropped loot when they are killed... why should i bother to helping them?

They would whort more for me if the are killed.
In every time,
in every place,
the deeds of men
remain the same...

Last edited by kaiserkacto; 07-15-2013 at 12:50 PM.
Career Officer
Join Date: Jun 2012
Posts: 898
# 15
07-15-2013, 04:01 PM
Quote:
Originally Posted by kaiserkacto View Post
If Friendly/allied players dropped loot when they are killed... why should i bother to helping them?

They would be worth more to me if they are killed.

^This is the reason why players don't drop loot.

If your teamate in ISE for example was getting overwhelmed shields are down hull to 75% why would you bother to give him HE, TSS, ST, ET, etc....

If when he died you had a chance to grab a rare or very rare loot drop from him?
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