Are these ranks permanent, reset each mission, or reset each time you exit and re-enter red alert?
Ranks will be reset under any of the following circumstances:
- A pet is destroyed.
- You change maps.
- A content trigger forces a remove/refresh of all active effects on your character (this very rarely, if ever, actually happens. But it theoretically could, so best to mention.)
Cryptic - Systems Design
If the carrier commands work, and the AI actually advoids warp core breaches, I think this might turn out for the better. I would think that it woule be better to ahve a sort of sliding scale, so that pets get to the current level fairly quick, but then it takes longer to get to five. Also, are pets going to have some version of full impulse, or if I'm going to sprint across the map I should just recall them?
And you added squirrels? Like Earth Squirrels? Pics?
Sorry, but I'm reading this as yet another indirect nerf to the Atrox. Look, I've accepted that the Atrox's role is healing and support, and I've embraced that role. But with no frigates and every new carrier having more bells and whistles, giving bonuses to pets that live longer (when our fighters are already made of tissue paper) and nerfing powercycling just seems a slap in the face.
How about a Fleet Atrox with some sort of Caitian frigate pet?
Last edited by highoverlordxenu; 07-16-2013 at 04:17 PM.
Not being able to replace existing fighters is a significant DPS nerf for carriers that can't use unique frigates.
Anyone that has parsed hitting the launch fighter button everytime it lights up vs. hitting it only when your pets are destroyed understands the ramifications of this.