Captain
Join Date: Jun 2012
Posts: 680
About to respec my Tac officer character and I need advice on my skill tree selections. Here's what I have so far:

http://skillplanner.stoacademy.com/?...ktacfahcreve_0

Note: I fly mostly my FAHC (i.e. the "Fleet Excelsior") and I'm running an aux2bat configuration. Want to maximize both DPS output and tanking ability. So far I'm holding my own, but I know I can do better in ESTFs, etc. Royally borked my last respec attempt, so this time I'm trying for more balance. Comments and opinions appreciated. I don't want to waste another token on a bunch of bad choices.

Thanks!
RCK

Last edited by rck01; 07-17-2013 at 07:20 AM.
Captain
Join Date: Jun 2012
Posts: 680
# 2
07-17-2013, 09:21 AM
Anybody? Bueller?

RCK
Captain
Join Date: Jun 2012
Posts: 3,140
# 3
07-17-2013, 09:24 AM
double post anyway
Go pro or go home
Commander
Join Date: Aug 2012
Posts: 257
# 4
07-17-2013, 10:42 AM
Quote:
Originally Posted by rck01 View Post
About to respec my Tac officer character and I need advice on my skill tree selections. Here's what I have so far:

http://skillplanner.stoacademy.com/?...ktacfahcreve_0

Note: I fly mostly my FAHC (i.e. the "Fleet Excelsior") and I'm running an aux2bat configuration. Want to maximize both DPS output and tanking ability. So far I'm holding my own, but I know I can do better in ESTFs, etc. Royally borked my last respec attempt, so this time I'm trying for more balance. Comments and opinions appreciated. I don't want to waste another token on a bunch of bad choices.

Thanks!
RCK
A few quick tips:

A2B builds benefit from greater AUX power levels. Even popping a device battery (AUX) can help improve gains to other subsystems. You have no points in AUX power performance where I think you should gun for 3 but not more than 6.

Starship Targeting is arguably the most important ship skill in the game for any captain. NEVER take less than 9. It?s simply too valuable for putting DPS on target and boosting Crit % and severity.

As a TAC capitan, NEVER take less than 9 in weapon proficiency or combat specialist on the ground. See the description of those skills? They are crucial to succeeding in your DPS role.

Last edited by zdfx19; 07-17-2013 at 11:04 AM.
Captain
Join Date: Jun 2012
Posts: 680
# 5
07-17-2013, 03:07 PM
Quote:
Originally Posted by zdfx19 View Post
A few quick tips:

A2B builds benefit from greater AUX power levels. Even popping a device battery (AUX) can help improve gains to other subsystems. You have no points in AUX power performance where I think you should gun for 3 but not more than 6.

Starship Targeting is arguably the most important ship skill in the game for any captain. NEVER take less than 9. It?s simply too valuable for putting DPS on target and boosting Crit % and severity.

As a TAC capitan, NEVER take less than 9 in weapon proficiency or combat specialist on the ground. See the description of those skills? They are crucial to succeeding in your DPS role.
Thanks for the advice. I tried bulking up my Aux power by popping a battery as part of my normal buff/keybind cycle and my overall damage went through the roof. Did 10M in CSE at a steady clip of about 8K DPS. I'm thinking with this build my value is more in the area of overall damage vs. the burst DPS I used to chase in my Fleet Patrol Escort, etc. Constant pressure, plus lots of AoE with the BFAW3, helps to reduce the enemy en masse and makes it easier for my teammates to "mop up" the now weakened targets.

Sometimes its fun to be the tank.

RCK

RCK
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