Survivor of Romulus
Join Date: Jun 2012
Posts: 2,702
# 181
07-19-2013, 08:28 AM
One thing I was thinking about today is I would like an increase in the top speed of space patrols.

As it stands top speed is something like 1/2 to 3/4 impulse on a not-very-well-geared ship. Obviously we have a lot faster ships these days, and it would be nice to at least be able to match the top speed of the fastest, best-geared ship.
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Captain
Join Date: Oct 2012
Posts: 1,273
# 182
07-21-2013, 05:40 PM
For dialogue pop ups and interacts, i would like a new prop added to the list

Rather than the prop consles we have, i would like just a computer screen, One for each major faction, fed, KDF, RR , etc

Or maybe a picture of a PADD or tricorder

This would just be a generic looking screen, to make it visually obvious that your using a computer screen rather than talking to a person

Not a major change of course, but i think it would be a nice little addition


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Lt. Commander
Join Date: Apr 2013
Posts: 113
# 183
07-22-2013, 10:51 PM
If this hasn't been added to the list, then I'll say it:

Runabout Interior Map.
Captain
Join Date: Oct 2012
Posts: 1,273
# 184
08-04-2013, 02:11 PM
The Remen Miners from the Fleet Mine

Correct me if i;m wrong but they appear to be new costumes, could we have these accessable in foundry? they would make great colonists/Industrial workers


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Career Officer
Join Date: Jun 2012
Posts: 894
# 185
08-05-2013, 03:45 PM
Two different versions of the Romulan singularity drive: One static, the other animated.

Also, make the Romulan engine room without the singularity drive built-in, so that authors can add the static or animated asset as needed.
Career Officer
Join Date: Jun 2012
Posts: 139
# 186
08-21-2013, 04:16 AM
NPC turrets
CVN-65 U.S.S. Enterprise - A ship so badass it survived John McCain.
Starfleet Veteran
Join Date: Jun 2012
Posts: 336
# 187
08-22-2013, 10:01 AM
Rebel Klingons
Formerly: Ally_of_the_Force/Now: A Ticked Off Customer
Member Since 10-2009/Murdered 6-2012
NO TO ARC!!!
4 Year Veteran
Captain
Join Date: Aug 2013
Posts: 3,657
# 188
08-22-2013, 07:40 PM
I was hoping to write a mission using Admiral T'nae at Starbase 39 as the contact point but S39 isn't an available Cryptic map. It's not a deal-breaker (I just have to move it to DS9 and switch out Remans for Jem'Hadar and Romulans for Cardies) but it's annoying.

Last edited by starswordc; 08-23-2013 at 06:35 AM.
Commander
Join Date: Aug 2012
Posts: 374
# 189
08-23-2013, 06:55 AM
Tools:

* Archive - allow us to reuse maps and costumes from our other Foundry projects by importing them from the archive into our current project.

* Allow us to manually set the status of an NPC Contact or Group - let us have friendly Jem'Hadar or Klingons without us having to create Federation NPC groups and recostume them.

* Minimap Splice - allow us to cut out pieces of the minimap (or even the actual map) on indoor/outdoor maps. Its a small but annoying detail when we're inside a holodeck, but we look on the minimap and see a planet.

Maps:

* More ship interiors (Intrepid class, Sovereign class, Galaxy class) also from other races.

* Dedicated conference rooms

* More station interiors/generic designs possibly not even seen in regular game

Other:

* Allow us to edit the interact text for NPC Contacts with "default dialogue" prompts.

* Give us the ability to restrict responses in dialogue for certain races and careers, like in Featured Episodes.

* Increase the character limit on response buttons in dialogue (you can do it for the 2800 conference, why not here?!)

* Add more uniforms, ship materials, and ship designs to costume customization. What would be really cool is if we could customize the exact loadout of the ship costume, down to the beam arrays, shield strength, hull strength, abilities, etc.

* Rework NPC Groups. Allow us to add or remove individual NPCs to a group (maybe have a maximum of 10 or something to prevent hysteria) both ground and space. As suggested above, allow us to manually set the difficulty by changing abilities, hull hp, weapons, etc.

* Give NPC Contacts a true combat.

*Additional/Multiple States options. Not just Initial-Hidden-Then-Visible, but also things like Initial-Ally-When Component Complete-Enemy, etc.

*Additional Triggers options. Stuff like "When health reaches <51%, become disabled and untargetable."
More anything?
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Foundry Works: Uncharted
Captain
Join Date: Aug 2013
Posts: 3,657
# 190
08-23-2013, 08:06 AM
Some new dialogue tags would be nice. Specifically ones for captain gender and species. It'd be even better if they could be toggle tags, I.e. one thing if you meet the criteria, another if you don't.
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