Join Date: Jul 2012
Posts: 457
# 11
05-14-2013, 07:18 AM
Tier 3 recruitment facilities at the embassy are now in place. Personally, I'm a bit worried that those facilities seem to include a Hellraiser cube, but what the heck, they're done.

This means the big push is on to reach T3 embassy, after which celebrations will be held; fleet mail gives more details about the festivities (and why they will be worth being festive about). There will still be work to be done - I, for one, am looking forward to the day when I can buy a drink from the Embassy bar - but we will have topped out Tier 3, and that is an achievement.

Work is also in progress to move the Starbase facilities up a level - T4 comms array is done, and the industrial replicator is now the focus of attention.

It's all going pretty smoothly, really, but since this is a recruiting thread... anyone who wants to join in that smooth running, contribute, and reap the rewards of all these facilities... is welcome to do so.

More useful information is going up on the website, too; the serious game-heads among us are crunching the numbers right now for a user-friendly guide to weapons, builds and equipment. Since those serious game-heads include people who can shred a tac cube before it can finish saying "We are the Borg", their opinions are worth listening to.
Join Date: Jul 2012
Posts: 457
# 12
05-30-2013, 04:01 PM
The Embassy project is in its final throes - just over a week until it completes, and we have a full T3 embassy. (Maybe, after that, we can stock the bar? Because I, for one, need a drink.)

Celebrations are planned for the 29th of June, giving lots of time for lots of people to sign up for the event... which will involve some quite prodigious prizes on offer, by the way. At this rate, we will, by then, be able to celebrate the completion of the T4 replicator, too. Is a replicator worth celebrating? Oh, come on, you know it is!
Join Date: Jul 2012
Posts: 457
# 13
06-27-2013, 08:02 AM
So, the prodigious debaucheries for the Embassy completion actually happened on the 22nd... should I describe them? I will, later on.

The next big thing, of course, is the dilithium mining station... as I write, it's still nothing more than a bunch of floating rocks, but we're not far off opening the interior now. The other next big thing is the improvement to the starbase's transwarp gate.

If you're not in a fleet, I would say it's worth it just for the sake of the transwarp facilities. When I was a solo player, it took simply ages to get from one side of the map to the other... now, I can get from Zeta Andromedae to Tau Dewa, if not in the twinkling of an eye, at least in a reasonable space of time. The next tier of transwarp facilities will open up Cardassian space, thus making it lots easier to get back. Though why you would want to get back to Cardassian space in a hurry, well, that one has me beat.

Could be for doff assignments, of course... our custom of calling out desirable and/or lucrative doff missions in the inter-fleet chat does pay off: my Tholian bridge has seen more foot traffic than some starbases, I think, as the merry cry of "EWCU in such-and-such sector!" goes up, and people flock in to get new warp cores in the pipeline. Seriously, folks, this is a helpful thing about being part of a good fleet.

As are the prodigious debaucheries - well, in the end, it was a hide-and-seek race, with participants having to find one fleet officer after another, hidden in inaccessible places on the social maps, finally ending up hunting down S'Tol as he crouched in the rocks outside Paradise City on Nimbus III. Being no sort of fool, I (or, rather, my Romulan alt) was perched on a cliff-side on Risa, enjoying the sunshine and the sea breezes as I waited for people to find me....

.... and the local conversation. This must have been torture for the people hiding on Earth Spacedock or Deep Space Nine, but it was no fun for me, either, when a courting couple set up camp on the cliff above me, and started exchanging dialogue on the "babe I wud always wan 2 be wit u" level. The sort of thing, as I commented on a private channel, that would get you thrown out of IMVU for being too sappy.

In public, of course, I said nothing; I'm a professional, and it was vital not to give my location away. Another visitor was not so constrained, and, after a particularly dreadful exchange of endearments, announced that he was throwing a virtual dictionary at the two lovebirds' heads. "You're a (bleep)ing Vice Admiral, you should know how to (bleep)ing spell!" he commented, inter alia. The two lovers left, as Flann O'Brien put it, in that lofty vehicle, high dudgeon. Good times.

You don't get this sort of quality entertainment with other fleets, you know.
Join Date: Jul 2012
Posts: 457
# 14
07-14-2013, 02:38 AM
So, instead of being in bed like a sensible person, I was among the crowd when our dilithium mine's interior came online. Shortly before 1 a.m. last night (yawns).

The interior is a bit bleak and industrial, but what would you expect from a mining station? Best feature, so far - for me, at any rate - is the mining foreman, who gives out lucrative duty officer missions, and (much more importantly) looks like the coolest Euro-rave-acid-trance DJ ever. You can imagine him, as he gestures expansively while wearing his funky shades, introducing the latest single by some alternative-rock Kraftwerk tribute band from Armenia. I was sorely tempted to detonate a subspace party amplifier over this guy's head... but I went to bed instead.

Oh, right, this is a recruiting thread, I ought to be sensible.... I suspect we're going to be running a lot of provisioning missions for this place, because the new warp cores and new consoles on offer are seriously nice. I have my eye on a warp core, not to mention some consoles that will improve my carrier's woeful turn rate. (Just dreaming, at the moment. I spent all my dilithium on whisky and Mk XII MACO gear....)

Provisioning, actually, isn't a problem for us - we have a whole bunch of active contributors (though of course we'd welcome more). I think we've run out of stock once, in one area - and that was only because a long-running upgrade project prevented us queueing provisioning projects. Basically, we have a well-stocked base and we keep it that way. One of the many benefits of having an active fleet, I guess!
Join Date: Jul 2012
Posts: 457
# 15
07-23-2013, 01:19 AM
The optional extra for the dilithium mine finally came online. We have transparent floors and pink glowing crystals underneath... it looks really funky now. Rave party at the dilithium mine, anyone?
Career Officer
Join Date: Jun 2012
Posts: 273
# 16
07-23-2013, 02:04 AM
Hmm, I know up to Quadruple, but what is 15? Triple quadruple plus triple post?
Join Date: Jul 2012
Posts: 457
# 17
08-03-2013, 05:22 AM
Quindecuple, maybe? (I have no idea what that was about, but, hey, we're here to oblige )

Might as well take the opportunity to remind everyone that we are still here, still progressing, still having fun. Come join in, if you've a mind to.
Join Date: Jul 2012
Posts: 457
# 18
08-13-2013, 04:29 AM
Tier 2 development facilities are in place at the dilithium mine, which means the overall Tier 2 upgrade for the mine is now running... and humming along smoothly towards completion. So many of our projects do that, these days! We are still a way off from Tier 5 starbase facilities... but not such a long way off that I can't see them from where we're standing now.

On other fronts, some of the guys are talking about setting up a YouTube channel, which will be a helpful addition to our library of guides to missions and adventure zones. So far, we have the main STFs, the adventure zones at Defera and Nukara, and a few other missions covered. Star Trek Online Academy we're not... but there is helpful stuff there, nonetheless.

Still, a YouTube channel where you can actually see how we tackle missions... will be a useful asset! Watch out for me in these things. Given my usual performance, I'll be in the Andorian escort, apparently going sideways and shooting at nothing before blowing up.
Join Date: Jul 2012
Posts: 457
# 19
08-20-2013, 06:40 AM
And, as I type this, I have just finished my very first dilithium mining daily mission at our brand new Tier 2 dilithium mine facility. Go me. (I am, personally, rubbish at the dilithium mining mini-game, but there's no denying it's a good thing to have. And we paid for the optional extra, so there are wandering dilithium miners out there who might be able to show me how to do it properly.)

Plans are afoot for something to celebrate the mine's completion, just as prodigious debaucheries took place when we finished the embassy. What form the celebrations will take is not yet known, but there will be competitions, and prizes, and the prizes will be spiffy.

On the subject of prizes... I've never mentioned, I think, the monthly fleet lottery in which our esteemed leader gives away a wodge of EC to three randomly-chosen recipients. It's another one of those things which are, well, nice to have.
Join Date: Jul 2012
Posts: 457
# 20
09-03-2013, 12:45 AM
And the dilithium mine is tier 2 across the board, now... also, we did the vanity project that involves lumps of rock floating around in tubes of pink light, and very fetching it looks too.

I was around the mine's interior when that went live, and I succumbed to temptation and detonated a party bomb over the mining supervisor's head. I tell you, that place was made for raves. Pink light, glowy crystals outside, people in funky shades, what looks like crashed Trabants embedded in the floor... it is far out, man. It is cool and groovy. Yeahhhh.

Ahem. On the sensible side, it's also a tier 2 facility, proceeding smoothly towards tier 3, and generating goodies along the way. I know which Mk XII warp cores I want when it tops out, and that's not going to be far off, now.

Progress on the starbase continues, if not exactly apace, but as steadily as we can manage. If we really push, we might have that T5 shipyard queued by the end of the year. Now that'll be worth firing off another party bomb for.

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