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Lt. Commander
Join Date: Aug 2012
Posts: 103
Quote:
Originally Posted by lordhavelock View Post
I recently put together an A2B build on my Fleet Excel, and I'm having some timing issues. In the interest of full disclosure, I don't PvP, rather this build is for a "DPS STF" build, but I figured since you were the experts on this mechanic you might lend some pointers anyway.

In the past, I would use a "Spam Keybind" (pressing F every 2-3 seconds) that had two copies of EPtS and EPtW (as well as Fire All Beams and Balance Shields) attached on it. This worked great to keep the EPtX abilities chaining and keep my Weapons and Shield power as high as possible. This was when I used my Excel mostly for tanking and pressure, which aren't needed so much in STFs anymore (and I got bored not killing anything by myself - Yeah, I know, fly an Escort... Sorry, for this character, I like my Cruiser. ).

Now I've got 2x AtB (w/3x Purple Techs), and 1x each EPtS and EPtW - And these are all on my F spam keybind. But it doesn't seem to be working right on the CD, especially with my other abilities I care to use (like FAW, ATB, and DEM, which I trigger separately, as needed, via a 2nd keybind).

Should I remove the AtB from the Spam Keybind and just trigger them manually as I need CD reduction? I've read this whole thread, and keybinds aren't mentioned much, so I'm wondering if that's how you guys do it? Here's my basic build info:

Weapons:
8x Beam Boat (Romulan Plasmas and a Cutting Beam)

BOffs:
TT1, FAW2, APB2
EPtS1, A2B1, RSP2, DEM3
EPtW1, A2B1
EPtA1

TSS1, HE2

Consoles:
Assim Modual, Zero Point, Neutronium, Electroceramic
All Embassy Shield Emitters w/Pla and -Th tags
All Plasma Infusers

Goal would be to keep the EPtS and EPtW chaining, while having the FAW, APB, and DEM available as often as possible. I'm not sure why I have the EPtA in there, honestly. I thought it might help get Aux back if needed, but it's never available, I'm considering changing it to an ET1 or ???). Any advise on timing would be appreciated.

Thanks in advance.

ETA: This build is now working wonderfully. See post 53 for details.
Man reading all this stuff is irritating me mega , just copy all your ships or don't stop worrying about others that worry about your own originality don't let it all get lost in all this useless complaining Chaos, I do my own skill tree i look at nobody else's stat's I never read combat log , for what ? lmao It works for me and I'm always coming up with new ideas to try , not looking at the what other guy does, and want to be exacatly like him lol Oh and be him and change to same name brilliant wow , Lmao again, he did this i did this , he can't do that i can't do that I want to do that senario is stale , make your own skill your own paint job our own setup and keep it to yourself's already please thank you. whoever started post about A2B is skilled at what he does just hope he is an original builder not 1 of the many Clone ships like lots of fleets do. Nuff Said !!
Lt. Commander
Join Date: May 2013
Posts: 134
# 62
06-17-2013, 06:39 AM
Quote:
Originally Posted by johndroid View Post
Man reading all this stuff is irritating me mega , just copy all your ships or don't stop worrying about others that worry about your own originality don't let it all get lost in all this useless complaining Chaos, I do my own skill tree i look at nobody else's stat's I never read combat log , for what ? lmao It works for me and I'm always coming up with new ideas to try , not looking at the what other guy does, and want to be exacatly like him lol Oh and be him and change to same name brilliant wow , Lmao again, he did this i did this , he can't do that i can't do that I want to do that senario is stale , make your own skill your own paint job our own setup and keep it to yourself's already please thank you. whoever started post about A2B is skilled at what he does just hope he is an original builder not 1 of the many Clone ships like lots of fleets do. Nuff Said !!
My eyes, .
Julius - Klingon Tactical Officer, B'rel Bird of Prey // Rujan - Klingon Science Officer, Temporal Science Vessel
Marcellus - Romulan Tactical Officer, Fleet T'varo Retrofit // Aurelius - Klingon Science Officer, B'rel Bird of Prey
Empire Veteran
Join Date: Jun 2012
Posts: 6,255
# 63
06-17-2013, 07:48 AM
Quote:
Originally Posted by futurepastnow View Post
It can, but it forces you to use the Lt. Commander Eng slot for A2B2, which in turn forces the hard choice of RSP vs. DEM for the Commander slot. The T5 D'deridex does the same.
The Fleet version doesnt.
Use just the Cmd/eng and the Lt/ eng.

EPTS1 A2B1 A2B2 DEM3 or whatever.
EPTS1
He who laughs last thinks slowest.

Last edited by bitemepwe; 06-17-2013 at 07:51 AM.
Lt. Commander
Join Date: Apr 2013
Posts: 117
# 64
07-23-2013, 10:42 PM
Some people been asking bout keybinds and A2B. Some people are right to ask, and their teeth must be itchin.

I'm going to assume you know how to bind, and get right down to the magic. Some people will say you don't need keybinds for an A2B build. Do you know what bind stands for? Busey's Itch Nailed Down.

2 binds, Maintenance and Alpha.

Pick a key you like. Go on, I'll wait. Get a nice one. Can't decide? Got a mouse wheel? Take your throttle off of q and e and put it on there. Nice little e. Can't even say it without showing your teeth.

So your Maintenance key, not spacebar or whatever you've got distribute shields and maybe fire energy weapons bound to, it's gonna get a row from your ui tray with a high number, one you can't see. You're going to bind at least the first four slots of your chosen tray to that key. Let's say I picked e and row 6. Every time I press e it activates the first available thing in row 6 and if I keep spamming it I'll eventually activate everything in the row. Into that row goes A2B, A2B, EPTx, EPTx. This key will now be your new best friend (so pick a nice one you can reach while steering). You'll actually hit this more often than your spacebar in order to maintain constant uptime on the EPTx's. So in CnH while you're capping a point you will still be spamming because even though you don't see them thar be Lymuv's. Even in STFs while traveling between HP bags you will still be cycling.

But why? Well let's say you line them up with EPTS first thinking that you can just hit it when the time comes. But let's say you just hit spacebar, or another ability, or you hit your Maintenance key twice instead of once. Chances of getting EPTS are 50/50. Also, do you want to activate EPTW and wait 15 seconds before hardening your shields? You know who does want you to do that? Lymuv. Cycle them. Still not enough? APO. DEM. Keep cycling if only to cool these down.

Pick another key you like, try to act casual and gloss over the fact that it wasn't your first choice. It's still going to get a lot of action. Same bind, different row, 4 or maybe 6 slots. Here goes your Alpha buffs.

Tac Team is not an Alpha buff. Do not put TT on a bind. You will get timed.

EPTW is not an Alpha buff because the bonus is for the duration so it should be maintained as mentioned above to avoid a hole in EPTS.

FOMM is not an Alpha buff because it must be inserted selectively between TT's, so do be a gentleman when inserting and don't mash your FOMM like a mouthbreather.

NI is an Alpha buff.

DEM is an Alpha buff, but Marion DEM doesn't go on my bar because I want to make sure it goes absolutely last.

Sensor Scan might be an Alpha buff if you're dedicating an Aux Battery use to it. 18+ seconds on the battery will last long enough that you can trigger it then start spamming the Alpha key. YMMV greatly on this one.

Aux Batteries might go in the Alpha row if you took the Nukara rep. I wouldn't though.

BO and HYT are not Alpha buffs. If you're this far into your tech doff addiction you know exactly how much time the A2B activation takes off of these two. In a perfect situation you will trigger BO or HYT ahead of time so that the first A2B activation after your Alpha strike will bring them back up. Stop. Reread that last sentence. Now add, preferably as you're picking a new target and avoiding a warp core explosion.

If you're stacking BO2/BO3 they go in your Maintenance row.

Fleet Support can go in Maintenance.

GDF is your call.

One more thing. Go to that rearrange HUD option and grab yourself another row, I like a vertical row to the far right, away from everything. Set this to your Alpha row, just so you can see what's available.

I don't put heals on a spam keybind on any build, but especially not on A2B builds which cycle Aux.

Your Maintenance cycle never stops. It's the entire point of the build. It is constantly working on things like APO. You should know without looking whether you have Aux available or not. If you don't know what I mean by that, you're not cycling like Busey wants you to.
Empire Veteran
Join Date: Jun 2012
Posts: 5,918
# 65
07-24-2013, 01:55 AM
i made a similar post a wile back

http://sto-forum.perfectworld.com/sh...&postcount=601

but this one is very well explained, and should make you feel silly for not using keybinds. at the very least, Busey would not approve
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Sep 2012
Posts: 486
# 66
07-24-2013, 09:00 AM
Simply put, just like Rotating EptXs, put em under WASD Q/E Spacebar and all your other keys to keep aux2bat rolling.
Career Officer
Join Date: Jun 2012
Posts: 3,390
# 67
07-24-2013, 09:16 AM
Quote:
Originally Posted by masterkeychnk5 View Post
Simply put, just like Rotating EptXs, put em under WASD Q/E Spacebar and all your other keys to keep aux2bat rolling.
I have now attached a microsoft kinect to my crotch and I distribute shields by thrusting in the appropriate direction.

I'm not sure where I will bind A2B, possibly to my occasionally jittery knee but I'm afraid it's not consistent enough.

I hope this has the busey seal of approval.
Republic Veteran
Join Date: Feb 2013
Posts: 220
# 68
07-24-2013, 09:52 AM
Just wanted to say thanks to the OP for the excellent thread.
Rake Morgrave - Federation Human
Fade Akira - Federation Reman
Federation Deepspace Operations Fleet
" Experience is a hard mistress, she gives the tests first and the lessons after..."
Lt. Commander
Join Date: Apr 2013
Posts: 117
# 69
07-24-2013, 11:33 AM
Quote:
Originally Posted by masterkeychnk5 View Post
Simply put, just like Rotating EptXs, put em under WASD Q/E Spacebar and all your other keys to keep aux2bat rolling.
Yeah, but, sometimes you do want to delay the A2B activation for a second.
Quote:
Originally Posted by chlamidiot View Post
Your Maintenance cycle never stops. It's the entire point of the build. It is constantly working on things like APO. You should know without looking whether you have Aux available or not. If you don't know what I mean by that, you're not cycling like Busey wants you to.
Far be it from me to argue with someone so experienced, not to mention handsome, but I don't think you've completely thought through how you actually operate. I'm pretty sure you do take your spammer off the Maintenance keys at times, and not just to dig in in your nose.

Sometimes it's a choice between maybe creating a few seconds of downtime in the Maintenance cycle in order to get an A2B activation immediately after, say, a DEM activation for cd or a BO for power levels. Or, something is at horizontal with 2 seconds left. A2B can't help it until it finishes and you activate it again. So maybe that 3 seconds is something to wait for.

Also, and this may be my imagination or my connection speed, but I feel like activations can step on each others' toes. I want to be able to activate my Alpha buffs while making a left turn to follow a target without worrying that one buff is going to get dropped because A2B was bound to my WASD.

Also also, sometimes you are going to lay off the Maintenance cycle to let Aux recover for healing or cloaking or tractor beam, or even let Aux recover just so you can kill it completely right before a TBR.

I guess I've got to give this all a great big YMMV since clearly mine did after taking a second to really think about it.
Career Officer
Join Date: Jun 2012
Posts: 3,390
# 70
07-24-2013, 12:06 PM
Quote:
Originally Posted by chlamidiot View Post
Yeah, but, sometimes you do want to delay the A2B activation for a second.

Far be it from me to argue with someone so experienced, not to mention handsome, but I don't think you've completely thought through how you actually operate. I'm pretty sure you do take your spammer off the Maintenance keys at times, and not just to dig in in your nose.

Sometimes it's a choice between maybe creating a few seconds of downtime in the Maintenance cycle in order to get an A2B activation immediately after, say, a DEM activation for cd or a BO for power levels. Or, something is at horizontal with 2 seconds left. A2B can't help it until it finishes and you activate it again. So maybe that 3 seconds is something to wait for.

Also, and this may be my imagination or my connection speed, but I feel like activations can step on each others' toes. I want to be able to activate my Alpha buffs while making a left turn to follow a target without worrying that one buff is going to get dropped because A2B was bound to my WASD.

Also also, sometimes you are going to lay off the Maintenance cycle to let Aux recover for healing or cloaking or tractor beam, or even let Aux recover just so you can kill it completely right before a TBR.

I guess I've got to give this all a great big YMMV since clearly mine did after taking a second to really think about it.
I think you're doing a bang up job, and it does provide the perspective from a "doing it on my own" sort of viewpoint.

With even just 1 or 2 friends on the team to cover certain deficiencies (for example, a pocket healer) - you are suddenly freed from such concerns and constraints.*

Yet that doesn't take away from any of what's been posted before.


*It also opens up new build options, imagine a build where you don't take more than a single science ability (or even 0 science abilities) at all - and focus it all on A2B powered offense.

That's what made my A2B JHHEC work with

CMD TAC: TT 1 > BO 2 > CRF 2 > APO 3
LTC ENG: EPTS 1 > A2B 1 > DEM 2
LT ENG: EPTW or E 1 > A2B 1
LT ENG: ET 1 > RSP 1
ENS SCI: HE 1

I only took the ENS SCI because I had to, otherwise it would have been a Tac ensign with BO 1.

The benefit is that I get both DEM and RSP on an Escort layout with CMD Tac, while the Sci guys cover TB and heals with their 125 Aux power and graviton spec.

Last edited by ussultimatum; 07-24-2013 at 12:12 PM.
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