Which character of yours is experiencing this issue? I'd like to pass it along to our Engineers to use as a test case. If you could send it along via a forum PM, that would be awesome. Thanks!
I know someone that has two Jemmy HECs and on neither character can she get Dil Jemmy fighters. It says she needs to have the HEC or Dread, even though she has the Jemmy HEC as her readied ship. I understand Scimitar players are facing similar issues in getting their specialty drone pet.
Originally Posted by sorceror01
....you are a bad starship captain and you should feel bad.
Originally Posted by tachyonharmonic
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:
Romulan Veteran Uniform feedback: On a Romulan female character, using the Seductive stance
Clipping occurs on the collar on the Upper Veteran Admiral costume piece. Verices would need to be moved not to have the undershirt show through.
Clipping often occurs regarding the triangular buckle that's in the lower back. It would need to be pushed back a bit more to not suffer that animation clipping. Furthermore, it already has a rather unappealing floaty quality to it to which I'd suggest to just remove it - it doesn't look good.
The Republic Formal Skirt will clip through the upper Veteran Admiral jacket costume piece. Bits of the skirt peek out, and the jacket likely needs vertices moved to 'englobe' those regions.
The Republic Formal Pants have some major clipping going on with the Romulan Veteran boots.
Since the tail fin isn't deployed, you probably don't want a green tail to come from it.
The tail fin is not deployed here either, but we still see a green warp trail come from it. Probably shouldn't be there.
The warp trail emerges from the top-aft corner of the fin, rather than where the warp field grid is. You probably need to have the warp trail appear only when in warp stance/sector space, and have it trail out from the glowy green part of the tail fin.
General: Warp Out animation critique
This has been a problem for some time: we have two warp out animation. One gives a view of the ship from its right flank, and is generally okay.
The second, though, drops down under the belly of the ship and generally just gives us a very restrained view of its ventral underside before it darts away.
This second warp animation is one I really don't like, because it shows much less of the ship - even big ones like the Odyssey - and doesn't let us look at cool things like transformations before warping out from, say, Veteran ships like the Daeinos?
Also... For Romulan female characters, since Romulan men look fine...
Please do something those Dual Pauldron Pads so that the cloth parts don't look so damned wide. Those have been looking wrong ever since you changed the scale of the 'cloth loops' since the Romulan TNG costume went on live. It was fine before you changed it, and now it looks silly. Please fix them by putting them back to the way they were.
Ayana Yirin, U.S.S. Sedna, Reconnaissance Science Vessel
the sector space mode on the rom vet ship with the 3rd extra nacelle fin sticking up is a modest but nice touch. i still dont get why the impulse engine flips to this much more aggressive looking vents wile in sector space. shouldn't that be for the tactical mode or something?
and the kdf vet ship at long last correctly transforms in sector space! dev time was spent on something kdf!