Career Officer
Join Date: Jun 2012
Posts: 3,400
# 11
07-26-2013, 08:04 PM
Quote:
Originally Posted by salamiinferno View Post
We already brought down the Tribble server for maintenance to apply a new update.
ST.31.20130714a.13
Please ask the team to fix Reman headgear.

It was recently patched to prevent clipping, but now it clips worse than it ever did previously with the Reman hood.

This change very literally did the exact opposite of what the patch notes indicated.

Republic Veteran
Join Date: Jun 2012
Posts: 571
# 12
07-26-2013, 08:30 PM
Quote:
Originally Posted by salamiinferno View Post
Klingon Allied Romulans can now replicate Holographic Duty Officers if they have attained the requisite Commendation rank.
Thank you, thank you, thank you....!!!
Career Officer
Join Date: Jun 2012
Posts: 845
# 13
07-26-2013, 10:05 PM
Quote:
Originally Posted by salamiinferno View Post
  • Risian Lohlunat Pearl Bundles and Fohlunat Favor Bundles now indicate that they will only be available for a limited time, and that they will be removed from the Summer Event store on 31 August 13.
What's a Fohlunat Favor?
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Rihannsu
Join Date: Jun 2012
Posts: 579
# 14
07-26-2013, 11:20 PM
Quote:
Originally Posted by lordhavelock View Post
Are you referring to this issue I reported last week:

http://sto-forum.perfectworld.com/sh...1#post11426851

Yeeeaaah. That would be it.
Can't fathom how that even got on live.

* * *

Also, at the risk of sounding like a broken record:
I'd still like to see the Dual Shoulder Pads on Romulan females restored to how they were before the Romulan TNG costume went live, since now they look silly on every other outfit.
Mhae ir-Virinat t'Rillas, R.R.W Temer
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,219
# 15
07-27-2013, 03:30 AM
Quote:
Originally Posted by corvalle View Post
Still no fixes for the fighters that are just dissapearing/vanishing?
I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 16
07-27-2013, 04:56 AM
Quote:
Originally Posted by borticuscryptic View Post
I was doing some testing today...

# 15 Today, 06:30 AM (EST)

Bort, get some sleep!!




Career Officer
Join Date: Jun 2012
Posts: 1,220
# 17
07-27-2013, 05:14 AM
What are the chances we can get a cooldown reduction on the Anti-Proton sweep or the Thoron pulse on the Stalker fighters?

They have always been the worst of the "native carrier only" hangars, and they are currently starting to slip even further behind, as the other special hangars have had their ability cooldowns lowered to compensate for the new system. Stalker appear to have been left out in the cold.

If ability cooldown reduction would not be favorable for one reason or another, might I suggest just giving them an extra turret and be done with it? I'd really like to use my specialty hangars on my Atrox, but currently they just aren't cutting the mustard. The Atrox is arguably the "worst" of the carriers, it's a bit of a sting to also have the "worst" of the specialty pets as well.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard

Last edited by kimmym; 07-27-2013 at 05:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 154
# 18
07-27-2013, 05:46 AM
Quote:
Originally Posted by borticuscryptic View Post
I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.
I'm not 100% sure about this but there may be some kind of clash between the old hotkey pet command functions and the new hanger UI commands. I noticed my mesh weaver pets momentarily disappearing from the UI when I had the old hotkey command set to Attack while the hanger UI was set to Recall.
Ensign
Join Date: Jun 2013
Posts: 18
# 19
07-27-2013, 09:10 AM
Quote:
Originally Posted by borticuscryptic View Post
I was doing some testing today, trying to replicate the situation you describe, and what may cause it to happen. I couldn't come up with a reliable reason for it to occur, but did occasionally witness it.

What I suspect it may be (but can't yet confirm 100%) is that the AI commands being sent by the UI buttons aren't always being properly registered by hangar pets, regardless of their current status or distance. It also doesn't seem limited to a specific type of pet. So far, I wasn't able to discern any pattern.

If this is the reason for it happening, then the fact that they're disappearing is probably that they're 'stuck' in Recall Mode, and they are going into their Docking state. To clear this state, try targeting yourself (F1 by default) and hit Escort, then Recall, then Escort again - this should clear them from Recall and back into a state where they will register commands.

We'll continue investigating the underlying cause. Until we can solve it, I hope this workaround helps.
There is also an issue where many hangar pets will no longer use Full Impulse to keep up with their carrier. In large maps the pets end up getting left behind and disappear from the hangar UI.
Captain
Join Date: Jun 2012
Posts: 2,767
# 20
07-27-2013, 09:41 AM
Quote:
Originally Posted by sdmaxwell View Post
There is also an issue where many hangar pets will no longer use Full Impulse to keep up with their carrier. In large maps the pets end up getting left behind and disappear from the hangar UI.
This one is also on the Holodeck.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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