Career Officer
Join Date: Aug 2012
Posts: 304
# 1 Rom repeater pistol
06-21-2013, 12:30 PM
I love the rom repeater pistol but the shot animation always comes from the holstered position. Look strange when using zoom anyone else having this?
Starfleet Veteran
Join Date: Jun 2012
Posts: 14
# 2
07-22-2013, 05:06 PM
Na it works good for me. But I would like a similar mechanic on ships.
Lieutenant
Join Date: Jul 2012
Posts: 46
# 3
07-26-2013, 05:04 AM
Me too love the repeater... but its shoting from the shoes of my fed toons
As i remember, its only working well on my romulan character... reman also bugged.

If you like the repeater, try out the other new weapon, plasma piercing beam rifle or something similar, i dont know exactly. its about the same like the repeater pistol, but in rifle, maybe a better choice for pve missions.
Career Officer
Join Date: Jun 2012
Posts: 411
# 4
07-26-2013, 12:26 PM
Quote:
Originally Posted by raulblanco7 View Post
Me too love the repeater... but its shoting from the shoes of my fed toons
As i remember, its only working well on my romulan character... reman also bugged.
I thought maybe I was the only one with this problem.

Yep, my Romulan (Fed aligned) has his purple quality (mk XI) bought from the Dilithium store shooting from his toes. All other grades worked fine.
My consolidated list of game improvements for STO: http://sto-forum.perfectworld.com/sh...d.php?t=990371
Career Officer
Join Date: Aug 2012
Posts: 304
# 5
07-28-2013, 02:32 AM
The toon now runs full XI omega ground set but now uses XI dill store piecing rifle as second weapon, much better than pistol. Strange thing gave the pistol to a away team boff and the shooting animating is correct, I requip the pistol and the animation for the beams/projectiles still come from the holstered position.

I wonder how long this bug will persist, my bet forever..........
Commander
Join Date: Nov 2012
Posts: 346
# 6
07-30-2013, 08:58 AM
Quote:
Originally Posted by litchy74 View Post
The toon now runs full XI omega ground set but now uses XI dill store piecing rifle as second weapon, much better than pistol. Strange thing gave the pistol to a away team boff and the shooting animating is correct, I requip the pistol and the animation for the beams/projectiles still come from the holstered position.

I wonder how long this bug will persist, my bet forever..........
I hope not...

..however another graphically bugged ground weapon, on the KDF side, the Elite Fleet Dual Disruptor Pistols (mk XII) which has the charater holding two sniper rilfes instead of pistols, has been bugged for almost a year with no fix...

I've sent in a couple of tickets on it, but I think they just just aren't priority items. Though fixing these really annoying graphical issues probably should be higher prioity than fixing the C in "corvette".

....just sayin'...
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