Survivor of Romulus
Join Date: Jun 2012
Posts: 3,002
# 21
07-31-2013, 10:33 AM
On normal, it works fine for me - you need to know what to do, though.

Phase 1 - take one cube at a time, don't aggro too many opponents at once. Leave one nemy vessel to destroy together at the end, but before destroying it, gather in a 3km radius around the queen. If you have fighter pets, set them to Attack.

Phase 2 (Unimatrix ships) - stay in the 3 km radius around the queen, kill all plasmabolts first, regeneration probes seconds, Unimatrix 1 third, UNimatrix 2 fourth. Whenever there is a target of higher priority, switch. If you have fighter pets, set them to Intercept.

Phase 3 (The queen herself) - keep a distance of at least 6 km from here, try to bring her down with pressure damage.


As I said, with a premade team, this works fine if everybody knows the plan, on Normal. I have yet toi try it on Elite, but in fact, I think it should work out about the same.

But Hive Onslaught is definitely engineer cruiser country. Tactical escorts are just lost there, like being on the wrong party. At least with the above method that works for me.
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Captain
Join Date: Jun 2012
Posts: 1,332
# 22
07-31-2013, 10:38 AM
I did the hive STF's and found both the ground and space ones boring so have not played them more than once
NO TO ARC
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Captain
Join Date: Jun 2012
Posts: 1,283
# 23
07-31-2013, 06:00 PM
Cryptic dev 1: THe players are saying the enemies are too easy.

Cryptic Dev 2: So what do we do?

CD1: Leave them plug stupid but make them ridiculously fast and allow the unimatrix ships to OHKO from 20km away?

CD2: Sounds good, run the code then let's go get a beer.
Starfleet Veteran
Join Date: Sep 2012
Posts: 10
# 24
08-01-2013, 07:57 PM
Step 1: be 20km away
Step 2: blow up
Step 3: multiple times

That is all

Last edited by geekysoldier; 08-01-2013 at 08:27 PM.
Captain
Join Date: Jun 2012
Posts: 583
# 25
08-01-2013, 09:02 PM
I was a huge fan of HSE when it first appeared - my initial run was an all-optionals success with an awesome PUG full of heavy hitters. I was still flying escorts at the time (Fleet Patrol with all Purple Mark 12 Borg AP Weapons and the Adapted MACO set), and I went on to complete the ESTF version over a hundred times.

Then came the borking. And the insta-deaths at 20K range. I finally got fed-up and went back to speed running through KASE, ISE and CSE. For a time, I didn't even bother with the game anymore. But then on a lark I decided to switch-up from escorts to cruisers (had 3500 Zen sitting around from all that ESTF Dil I converted), grabbed a Fleet Excelsior Retrofit and learned about "aux2bat" configurations.

Now, I've decided to give HO another shot. I went in on Normal level and found the cubes and spheres to be a breeze - BFAW3 everywhere and things just started going "pop." But when I hit the lance ships, the one-shots started again. So in a final, seemingly futile attempt at conquering the unconquerable, I tried the "stay within 5k of queen" rule that you always heard about before the borking but simply ignored because it was way more fun to strafe the lance ship hulls in an APO3-buffed escort.

But now I'm in a cruiser, running aux2bat, and I have more raw power than my subsystems know what to do with. So I gave the 5K rule a shot. I parked right next the queen, started my keybind cycle and basically BFAW3 continuosly for several minutes while hitting every offensive and defensive buff I had at my disposal.

And low and behold, the lance ships slowly went down. Not without a fight, mind you. I had everything but the kitchen sink thrown at me, and more than one team member inquired as to how the hell I was not dying while taking on *both* lance ships simultaneously.

But the truth is, without the lance one-shots (which get blocked by the close proximity to the queen), they aren't that hard to take down. Continuous pressure damage, even when they're regenerating, has always been the trick for me. And now that my 21.3 second (47% uptime) BFAW3 cycle can take out the majority of the supporting flak (probes, regen probes and even plasma bolts) in one or two shots, it comes down to tanking ability and persistence.

And when I finally got to the queen I found her to be remarkably easy to tank. I spent most of the enounter circling her at 3-6K range, and only rarely did I have to EM away or even switch sides to let a shield facing regen. Basically, it was one, long, slow grind to nothing and then the win.

Of course, I still die from time to time - mostly from getting one-shot on the way into queen "airspace" after getting caught outside. And given that I run PUGs almost exclusively, I often find myself as the only ship still alive and thus get overwhelmed sometimes while tanking the two lance ships (it's "fun" when you're doing 10-11K DPS with 7-10M damage while the next best player is doing 1.2K and hasn't cracked six figures).

Now that is a tight spot since, if you EM out of range to heal, you'll likely get lanced either on the way out or when you try to return. But overall, I'm finding HO to be fun again, at least on Normal difficulty. Cutting a swath of destruction through a sea of spheres and cubes is now more satisfying than ever, and the queen - once the most difficult part of the mission for me - has become a clinic on the benefits of flying a well-designed aux2bat beam boat.

As for HOE? Well, that's a beast of a different color. The cubes and spheres aren't the problem. It's finding a PUG that can hang with me in queen air space so I don't take ALL of the heat from everything. Between the inbound one-shots and the higher DPS output of the uprated NPCs, I'm still trying to get past the lance ships on that one. Perhaps with the right pre-made team...

RCK
Lt. Commander
Join Date: May 2013
Posts: 110
# 26
08-01-2013, 11:46 PM
Every single time I have played this at least half the people playing end up leaving. At that point I just decide to leave to. (Sorry for whomever I've left alone). I was hoping once I got some MACRO gear things would go better, but this thread doesn't give me much hope.
Captain
Join Date: Jun 2012
Posts: 583
# 27
08-01-2013, 11:54 PM
Quote:
Originally Posted by bhthephoenix View Post
Every single time I have played this at least half the people playing end up leaving. At that point I just decide to leave to. (Sorry for whomever I've left alone). I was hoping once I got some MACRO gear things would go better, but this thread doesn't give me much hope.
It's not the gear. It's the tactics. If you're doing 5K DPS or better, and you have similar team members, you can do Hive Onslaught at non-Elite level. Just remember to hide by the queen and get everyone else to join you.

Or find me in a PUG...

RCK
Captain
Join Date: Jun 2012
Posts: 583
# 28
08-02-2013, 12:48 AM
Quote:
Originally Posted by sophlogimo View Post
But Hive Onslaught is definitely engineer cruiser country. Tactical escorts are just lost there, like being on the wrong party. At least with the above method that works for me.
This!!! ^^^

It's all about tanking and 360 degrees of AoE. Especially once you get to the lance ships. Just park next to the queen, buff and unload until they're dead (or your are).

I used to run Elite in a Fleet Patrol - but that was before the lance borking when you could still hug the hull and unload with DHCs while buffing/healing. Not anymore - now it's one-shot insta-kill before you've finished your first volley.

Wondering if Cryptic didn't design this mission just to frustrate escort captains, many of whom have become way too big for their britches...

BTW, I've actually *survived* being lanced on a few occasions. Was approaching the combat area and suddenly my hull went from a freshly spawned 100% with full shields to 12-15%. I then limped into queen air space and did my best to heal while avoiding another lancing. I actually managed to stay alive to the end in at least one of those situations, though it wasn't pretty (barely got the hull back to 50%), and I had to EM away from the queen for a minute or two once she went active.

Bottom Line: The lance may be an uber weapon, but it's survivable (barely). Wondering if my 2x Fleet Neutroniums made a difference. Or perhaps the Leech.

Does anyone know what type of energy those lances are using?

RCK
Career Officer
Join Date: Jun 2012
Posts: 2,110
# 29
08-02-2013, 01:58 AM
The lance is NOT survivable, it does 240K damage right through shields. HOE is borked and the Devs don't care or are unable to fix it so only a masochist would bother.

HIVE ONSLAUGHT ELITE BUGS
http://www.youtube.com/watch?v=k9Pcx-b4NuE
Captain
Join Date: Jan 2013
Posts: 3,026
# 30
08-02-2013, 02:56 AM
It's not that bad, dude. With the right build, you can destroy both Unimatrices during the cutscene without firing a shot.
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