Stop nerfing tact it was fine if not underpowered if you want to nerf something in order to fix balance you better start looking at those sci officers at first and then the unkillable engineers.
Yes because sci is OP... oh wait a minute... a tacitcal can use a sci ship better than the sci captain. And as for engineers being unkillable... my tac and sci would disagree though the MW trait is silly it is easily overcome by a tac/scort by pushing MW and RSP out of them and then holding off your heals till they get you to about 15% hull (that'll be about 10-13% after you have activated your own RSP which equates to GDF at +200 to +300% all damage), use RSP to stop further damage use hazard emitters to stop the bleedthrough and then activate all your tactical skills and blow your target to spacedust before they know what happened nevermind have a chance to react.
Tacofangs is (genuinely) the best dev ever and the forumites adore him
It was, and is, a stupid change. You already got penalized by using it at high hull by gaining a lower damage bonus this change in LoR was unnecessary.
You think the guy who thougth to nerf it ever played pvp?They cant make game content for other classes ,newbies QQ all over the place about tacs so its easier to make tacs useless in pvp than create game content for scis or engineers.