Career Officer
Join Date: Dec 2012
Posts: 774
# 1 PVP Leaderboard
08-13-2013, 07:51 AM
There is a player-driven PVP leaderboard available at
http://hilbertguide.com/leaderboard/
Contact me (@mancom) if you want to help and upload your match data.

Quote:
Originally Posted by old text
Are people interested in player-driven PVP leaderboards?

If it was necessary to combatlog every match (which means that you have to enter "/combatlog 1" each time you restart the STO client) and then automagically report aggregate match data, would you be willing to suffer through the inconvenience of having to start your combatlog once per gaming session and running an automated and stripped down version of a combatlog parser?

Here is a prototype: http://hilbertguide.com/leaderboard/

Contact me, if you want to help test it.
http://hilbertguide.com

Last edited by mancom; 03-10-2014 at 04:22 AM.
Lt. Commander
Join Date: Apr 2013
Posts: 122
# 2
08-13-2013, 08:03 AM
Sure, although I don't need a leaderboard to tell me I suck.

But even more than that, I'd be willing to log and run an automated parser if the data was aggregated and used for informing balance passes. Instead of, I don't know, a gut feeling about which abilities are getting used.
Captain
Join Date: Jun 2012
Posts: 951
# 3
08-13-2013, 08:18 AM
Yes.

/10char
Tired of 3 full seasons of using FAW over and over because nothing else really competes? Want to use a Drain build? Maybe single Cannons? Try out snares and disables?

Support a balance pass and abilities revamp so that there are more viable builds, so YOU can choose how to fly instead of being pigeon holed into cookie cutter builds!
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 4
08-13-2013, 08:24 AM
To be honest, I'm not sure I am. I still have the combat parser thing installed, but I haven't used it in ages.

Is there really enough of us to make any real leaderboard worthwhile? It's a great idea of course but there's too few of us.
Captain
Join Date: Jun 2012
Posts: 1,519
# 5
08-13-2013, 09:06 AM
Hmm....wasn't Boot Camp working on something like this?
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Lt. Commander
Join Date: Jun 2012
Posts: 213
# 6
08-13-2013, 09:42 AM
Yes, Boot camp is working on the project of Leaderboard, I guess here is the thread about:

http://sto-forum.perfectworld.com/sh...d.php?t=800551
----------------------------------------------------
Hussar Guardian Forces
Career Officer
Join Date: Dec 2012
Posts: 774
# 7
08-13-2013, 10:01 AM
The Bootcamp approach sounds extremely bureaucratic and with a proposed limit of three scored matches per week unlikely to produce reliable results because there are not enough results to effect convergence towards the true value.
http://hilbertguide.com
Captain
Join Date: Jun 2012
Posts: 2,415
# 8
08-13-2013, 10:12 AM
Quote:
Originally Posted by mancom View Post
The Bootcamp approach sounds extremely bureaucratic and with a proposed limit of three scored matches per week unlikely to produce reliable results because there are not enough results to effect convergence towards the true value.
Thanks mate we will try and take a look at it. Perhaps you could work with Livin on it?

For a moment there towards the end I couldn't stop thinking about this!!!
Survivor of Romulus
Join Date: Jun 2012
Posts: 238
# 9
08-13-2013, 08:40 PM
Ya any ideas would be great what's laid out is very basic, Simple rules simple scoring technics...to get started.

Would be great to get together on Saturday PBC TS and see if we can hash out a system that would allow for better scoring.

Thnx All
@LIVIN

~The Eleventh Order~
11thOrder Youtube
Commander
Join Date: Sep 2012
Posts: 486
# 10
08-13-2013, 09:48 PM
Sounds great, although the end result might be more QQn.

Only real problem is /combatlog 1 but even that is easily fixed:

/bind Space "Combatlog 1 $$ GenSendMessage HUD_Root FireAll $$ +power_exec Distribute_Shields $$ +TrayExecByTray"

Although something like putting it on WASD etc would be better since it will start prematurely (From the spawnpoint) rather then right as you spacebar for the first time.

Not too hard to implement as some basic instruction Hilbert.

Anyway this makes nobody forget to enable it anymore, only huge combatlogs will be the end result so the necessity to split them up and eventually auto remove a few has got to be worked on.
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