Commander
Join Date: Jan 2013
Posts: 344
# 211
08-17-2013, 02:16 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
with my monbosh, with liberal turn console sloting and EPtE, you will see 40 turn rate. modest turn console slotting will get you low 30s easy. its never been a better time to fly a good turning cruiser with the buff turn consoles and EPtE got. its great that my turn consoles also give half an armor console now too, the sacrifice is minor to fill all 4 eng consoles with turn rate! unless you have a universal console addiction lol

what a great ship, think dkora with near 40 turn rate instead of 25, and a slightly station setup. its really just a fat escort, and with BO3, its damage dealing is not far off from one. loaded up with DEM3, and elatchi weapons too, the to hull damage turns out to be some of the most effective you can get out of any tac ship.
I'm struggling with the monbosh. Its an upgrade on my galor with the extra taac console but doesn't have the feel of a broadside beamboat. I might overload the RCS myself and switch to singles/dbb hybrid but that never rly worked so well compared to full spirals. Tempted to even try dhcs but don't think it could compete with a true escort?
Commander
Join Date: Jun 2012
Posts: 273
# 212
08-17-2013, 03:46 AM
Quote:
Originally Posted by blessedladyboy View Post
I'm struggling with the monbosh. Its an upgrade on my galor with the extra taac console but doesn't have the feel of a broadside beamboat. I might overload the RCS myself and switch to singles/dbb hybrid but that never rly worked so well compared to full spirals. Tempted to even try dhcs but don't think it could compete with a true escort?
Handled well enough, it could easily be as good as an Escort, with only lack of maneuverability in comparison the only real downside.

Having flown the Fleet Tor'Kaht for the better part of 8 months now, I can genuinely say that I have never had such DPS in any Escort I've flown before compared to the Battle Cruiser. Since the Monbosh is basically a 1-to-1 copy of the ship, I'd say it'll be worth it .

I fly DHC's on it and have the DPS of an Escort combined with the tankiness of a Cruiser... as a Tactical character. Trust me, if you get used to it, you'll be absoloutly fine
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Captain
Join Date: Jun 2012
Posts: 2,250
# 213
08-17-2013, 09:40 AM
Quote:
Originally Posted by shookyang View Post
My findings were consistent.

Are you checking this while orbiting Earth/Earth Space Dock? Depending on your distance from ESD, the impulse speeds will vary. Better to fly on the other side of Earth and check.

That's what I did, and my speeds were consistent before and after the changes to how Turn Rate is calculated. I kept going at maximum impulse (without going into full impulse mode) and stopping. Then repeating.

Looking at an old thread where we discussed the turn rate changes and the Helmsman trait (http://sto-forum.perfectworld.com/sh...n+rate&page=12), my flightspeed went up to 30.26, which is up from 28.34 (pre-Turn Rate increase).

I should have noted that in my post in that thread that the impulse speed increase was unrelated to the Helmsman trait.
Yes, being near ESD will slow you down for docking. That's not what I mean. This is what I sometimes see:

1. Go to max impulse. Record the speed X.
2. Do some turns and go to full stop.
3. Go back to max impulse. Record the new speed Y.

What I see is that X is different from Y.
Captain
Join Date: Aug 2012
Posts: 18,560
# 214
08-17-2013, 10:12 AM
Quote:
Originally Posted by frtoaster View Post
Yes, being near ESD will slow you down for docking. That's not what I mean. This is what I sometimes see:

1. Go to max impulse. Record the speed X.
2. Do some turns and go to full stop.
3. Go back to max impulse. Record the new speed Y.

What I see is that X is different from Y.
The turning is important. It's involved in some sort of twisted forced recalculation. I kept coming across issues like that when I was trying to do the APO testing.

For that matter, you should wait a certain period of time (10 minutes or so, I think it was) after logging in or even zoning before trying to test anything - because the numbers will change all by themselves even if you're just sitting there. Have gone for a smoke, talked to the neighbors, came back and the numbers had changed.
Willard the Rat, Klingon, Sci (60), U.S.S. Tong Vey, Geneva Command Battlecruiser (FT6), Inner Circle
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Career Officer
Join Date: Jun 2012
Posts: 2,068
# 215
08-17-2013, 12:48 PM
Quote:
Originally Posted by ooiue View Post
...Having flown the Fleet Tor'Kaht [with] DHC's on it and have the DPS of an Escort combined with the tankiness of a Cruiser...
Do you have your build posted somewhere, please?

When XP earnings during a Double-XP Weekend still feel like I'm underperforming,
there's something terribly wrong with the reward system...

You can find/contact me in game as @PatricianVetinari. RIP Terry Pratchett. Original Join Date: Feb 2010.
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