Career Officer
Join Date: Jun 2012
Posts: 3,400
# 11
08-19-2013, 01:00 PM
Quote:
Originally Posted by bareel View Post
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
Hmm, I never figured you'd be against this.

It's kind of bizarre, there is a tactic that actually specifies a control power and controlling enemy instead of just pewpewpew DPS, and this is the particular tactic you find issue with?

I realize the rest is a whole lot of pewpew, but there is actually a single scenario in the entirety of this game's PvE that requires this type of zone control and target denial tactic.



@Silverwings:

Nice write up, if you ever decide to write a supertuned version to include best consoles to use you might look to my 50s Grav Pulse Generator thread (see sig) or the new Subspace Integrated Circuit.

I used the Subspace Integrated Console last night to literally annihilate the west flank on wave 9 in a single shot of the black hole and volley of cannon fire.

Career Officer
Join Date: Jun 2012
Posts: 3,400
# 12
08-19-2013, 01:02 PM
Quote:
Originally Posted by poeddude View Post
He forgot to mention that you basically HAVE to be a tactical captain. No place for engineers or science in a winning team. Just like there is no place for cruisers or science ships.

No win scenario highlights the key problem there is in this game. Damage > everything.

The regular floater I play with who is working on getting his L10 completion for each different species enemy uses a Sci captain in a Dhelan as a floater.

Let's just hope his head doesn't swell up too much after I post this.

Career Officer
Join Date: Jun 2012
Posts: 18
# 13
08-19-2013, 01:08 PM
Kudos for the blog entry V_Silverwings and The_Epsilonian! And thanks to the whole first team who beat it back in the end of 2012!


And this only tactical captain thing: nope, you don't have to be tactical captain only. Engineers and Scis can do it as well! Have seen it often enough that they can pull it through too.

=Δ= 12th Fleet, Engineering Division, Fleet Captain =Δ=
Survivor of Romulus
Join Date: May 2013
Posts: 17
# 14
08-19-2013, 01:09 PM
Quote:
Originally Posted by bareel View Post
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
It might be just you.

Kirk beat the no-win scenario. How?

By exploiting a loophole due to its nature as a simulation and not a real event.

Scotty beat the no-win scenario. How?

By exploiting a loophole due to its nature as a simulation and not a real event.

Hm, I see a pattern here...
Empire Veteran
Join Date: Jun 2012
Posts: 10,680
# 15
08-19-2013, 01:13 PM
Quote:
Originally Posted by poeddude View Post
He forgot to mention that you basically HAVE to be a tactical captain. No place for engineers or science in a winning team. Just like there is no place for cruisers or science ships.

No win scenario highlights the key problem there is in this game. Damage > everything.
Okay, then can you explain why my engineer Caitian and Ferasan Science officers beat this?
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
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Commander
Join Date: Jun 2012
Posts: 283
# 16
08-19-2013, 01:31 PM
Quote:
Originally Posted by ashkrik23 View Post
Okay, then can you explain why my engineer Caitian and Ferasan Science officers beat this?
Because he has no idea what he's talking about and/or wants to continue the stupid "Cryptic only cares about Tactical!" narrative? Assuming he's even tried it. The first group of us that were grinding it and fighting tooth-and-nail to Wave 10 had, usually, at least two Engineers. I think I was the only guaranteed Tactical captain in the group, with the rest trying various alts of different careers to try and test various different tactics.

Winning team had at least two Engineers, at least one Tactical, probably one more Tactical but possibly Science, and I don't remember the 5th at all but I want to say they were Science. The layout of your ship and its proper use matters so much more than the career of your captain that it isn't even funny. Anyone trying to claim otherwise has likely never done it in anything but a pug group.
Republic Veteran
Join Date: Jul 2012
Posts: 419
# 17
08-19-2013, 01:34 PM
Quote:
Originally Posted by pwebranflakes View Post
Community Member V_Silverwings has written a Guest Blog about "No Win Scenario," one of our max-level,questionable events. There you go Bran, I fixed it for you


Link to the blog.
It's a shame the whole concept of the "No Win Scenario" is alien to so many in here...


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison
Captain
Join Date: Jul 2012
Posts: 2,366
# 18
08-19-2013, 02:07 PM
Quote:
Originally Posted by ussultimatum View Post
Hmm, I never figured you'd be against this.

It's kind of bizarre, there is a tactic that actually specifies a control power and controlling enemy instead of just pewpewpew DPS, and this is the particular tactic you find issue with?

I realize the rest is a whole lot of pewpew, but there is actually a single scenario in the entirety of this game's PvE that requires this type of zone control and target denial tactic.
You misunderstand I am not 'against' it at all this game is full of things that are borderline or debatable as exploitative in nature by working against the intentions of the designers. Like using Trico mines to pop cubes in CSE and avoiding half the mission, or using TBR to shove the spawns in CSE to the far reaches of the map and ignoring them until the very end.

I just find it amusing how the distinction is made by Cryptic about them.
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Empire Veteran
Join Date: Jun 2012
Posts: 1,010
# 19
08-19-2013, 02:12 PM
Quote:
Originally Posted by bareel View Post
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
thats exactly what i was thinking.

but hey now i know where i went wrong i was trying to win, when what you should do is push one far out of range.
Empire Veteran
Join Date: Jun 2012
Posts: 242
# 20
08-19-2013, 02:16 PM
As KDF, it's almost impossible to run no win scenario. You're waiting for 20 minutes to pug at least... It's something unfair. We klingons players we have less chance to win NWS because there is few people interested about. That let me say NWS is fitted for Starfleet federation player nad not for klingon player. Too bad. It would be nice if we, klingn players, have our own challenge...
http://i.imgur.com/RVocq.jpg
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