Cryptic Studios Team
Join Date: Jun 2012
Posts: 189
We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.10

General
  • Updates have been made to the Subspace Integration Circuit console.
    • The damage dealt by the rupture's collapse has been increased by about 25%.
    • The flight speed reduction value has been decreased from -83.33% to -80.00%.
    • The flight speed reduction now takes all of a target's resistances into account when calculating the magnitude.
    • The "Disable" component has been replaced with a "Weapons Offline" mode, while within the subspace hazard.
  • The occasional crash to desktop while using Gateway has been fixed.

Known Issue
  • The text of the Subspace Integration Circuit console still mentions it uses Disable.

Last edited by coldsnapped; 08-20-2013 at 10:16 AM.
Captain
Join Date: Jul 2012
Posts: 777
# 2
08-20-2013, 10:18 AM
Splendid.

Btw ... who are you?
Career Officer
Join Date: Jun 2012
Posts: 2,155
# 3
08-20-2013, 10:19 AM
Thank you for listening to the feedback. This is a result!

FLTCDR SRS FLEETS - S.R.S. - S.R.S. ACADEMY - SRS GUARDIANS - SRS KDF
Join Us www.srs-fleet.net/html/join_srs.html
Lt. Commander
Join Date: Jun 2012
Posts: 112
# 4
08-20-2013, 10:20 AM
It is as the prophecy foretold.
Career Officer
Join Date: Jun 2012
Posts: 3,085
# 5
08-20-2013, 10:20 AM
Interesting...

Wonder how many "refund" posts are we gonna see now??
<chuckle>

A new DEV?

hummmm... FrigidCracked ...

...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4.5 years.
I Really Do Miss the little TOP Button at the bottom of the threads.

Last edited by daveyny; 08-20-2013 at 10:23 AM.
Commander
Join Date: Aug 2012
Posts: 329
# 6 A wild dev fresher appeared :O
08-20-2013, 10:24 AM
A new dev Hello

This is a good set of patch notes, good improvements
As someone who has 2 manned KAGE, 3 manned IGE and CGE, got 8:50 left on the clock (we've since beaten it) as our IGE Speed Run time, been here longer than my join date suggests and put in the effort to learn the game for myself, I would like to put it to you that I know what I'm doing.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 7
08-20-2013, 10:28 AM
Quote:
Originally Posted by coldsnapped View Post
We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.10

General
  • Updates have been made to the Subspace Integration Circuit console.
    • The damage dealt by the rupture's collapse has been increased by about 25%.
    • The flight speed reduction value has been decreased from -83.33% to -80.00%.
    • The flight speed reduction now takes all of a target's resistances into account when calculating the magnitude.
    • The "Disable" component has been replaced with a "Weapons Offline" mode, while within the subspace hazard.
  • The occasional crash to desktop while using Gateway has been fixed.

Known Issue
  • The text of the Subspace Integration Circuit console still mentions it uses Disable.

Ok, I'll test this out again when this gets pushed to live.


One thing...


The flight speed reduction value has been decreased from -83.33% to -80.00%.



This seemed a rather arbitrary change that will not actually do anything.

I'm not saying it needs to be reduced further, it just seems odd considering the other changes to reduce this by that amount.

Cryptic Studios Team
Join Date: Jun 2012
Posts: 189
# 8
08-20-2013, 10:29 AM
Quote:
Originally Posted by eisenw0lf View Post
Splendid.

Btw ... who are you?
Hello! I've been on the STO team for a couple of years working in QA. I've got some new responsibilities now with the build making process including posting updates on the forums.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 9
08-20-2013, 10:29 AM
Quote:
Originally Posted by ussultimatum View Post
This seemed a rather arbitrary change that will not actually do anything.

I'm not saying it needs to be reduced further, it just seems odd considering the other changes to reduce this by that amount.
I had this thought too, seemed like a rather pointless change in the grand scheme of things
Captain
Join Date: Nov 2012
Posts: 1,416
# 10
08-20-2013, 10:41 AM
so rather then giving a hard counter (which is what the pvp community asked for)

you're going to change the way it functions so we have a chance to live through it.

sounds good.

although i would like an official statement that it wasnt because of pvp'rs it was changed this way so that the pvp community WILL NOT be blamed for these changes causing event more strife between pvp'rs and pve'rs.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
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