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Career Officer
Join Date: Jun 2012
Posts: 52
# 11
08-14-2013, 07:54 PM
Quote:
Originally Posted by hasukurobi View Post
4. Forget that. Why have a cooldown at all? Just let us Que for whatever we want whenever we want.

Well, the reason is it has to be a time sink of some sort. That's pretty much the reason they have long timers on the missions to begin with, so you can't just max out in 1 day.

They have to give you a reason to come back in the game everyday.(To get your gear, then seeing things they've added to c-store etc. and maybe spend money which is what a business wants is your money.)

But I think the cooldowns should be lower then once every 20 hours so that you can work at them in between doing other things like a reputation system is supposed to work.
Republic Veteran
Join Date: Jan 2013
Posts: 34
# 12
08-21-2013, 10:34 AM
I think that grinding to get a rep level, so that you can grind to open up an item to be bought in the store so that you can grind to buy the item is bad planning. It also means that as a player, I wont open up any item till I can put mark 12 items in the store and only grind that. I don't have the kind of time that some more hardcore player has to get all these unlocks done.

I hate to use this example but, WoW's rep system is laid out so that you can be a casual player and still gain the rep. The rep unlocks access to gear that you can purchase using special currencies. STO could do the same thing, the Rep unlocks the access in the store for the items and then you use the marks to buy the stuff. And instead of using marks to open the rep up, using gaining rep points from fighting those units.

SO to get Omega points fight Borg anywhere. The you're building a rep of being a borg killer. Why not do it by killing Borg? This would allow more than STF's to gain the reps and open it up to do more than just STF's to progress in this game. Nukara rep would be by fighting Tholians and Romulan Rep wuld be by fighting Romulans. It's more intuitive and more realistic. As you prove yourself worthy, you get better gear.
Captain
Join Date: Oct 2012
Posts: 782
# 13
08-21-2013, 01:23 PM
Quote:
Originally Posted by packer3434 View Post
I preferred the method of getting the stf items before the rep system was introduced, via drops.

Personally if they just put the drops back, even at a lower rate, I'd be happy. You would still know how long it would take till you got your gear yet you may get lucky on the way (a nice surprise too).

This would also encourage people to play all the stfs and not just run ise over and over again.
Please no. I am one of the people who ran the old STFs literally hundreds of times for virtually no return.

By the second week of the new rep system I had more benefit and gear than after 3 months under the old one.

I would NEVER want to go back to the old system.

I want a guaranteed return. I don't want to run things forever and not get anything at all.
Career Officer
Join Date: Jun 2012
Posts: 2,287
# 14
08-21-2013, 04:24 PM
The random chance drop system was terrible and I'm glad I'm not playing that game anymore.

I would like to see the mark cost of equipment projects reduced. Especially the Mk X sets- look at the data, Cryptic, and see how many people buy Mk X sets. I'm guessing it's not very many, because few people starting out are going to have marks to spare at Tier 1.
Survivor of Romulus
Join Date: Jun 2012
Posts: 243
# 15
08-21-2013, 11:24 PM
When I heard they were introducing the reputation system in a month's time I grabbed all the space sets on 6 characters. Now the grinding is not pleasant nor it is rewarding.

Last edited by jjumetley; 08-22-2013 at 07:08 AM.
Captain
Join Date: Jun 2012
Posts: 765
# 16
08-22-2013, 05:37 AM
Quote:
Originally Posted by sisteric View Post
SO to get Omega points fight Borg anywhere. The you're building a rep of being a borg killer. Why not do it by killing Borg? This would allow more than STF's to gain the reps and open it up to do more than just STF's to progress in this game. Nukara rep would be by fighting Tholians and Romulan Rep wuld be by fighting Romulans. It's more intuitive and more realistic. As you prove yourself worthy, you get better gear.
I believe that was part of the original plan for Reputation. However, as with much else "done" in this game, there is a disconnect between what is said during the hype-period (we would love to see all Borg-related content, including missions, give Omega Marks) and what is actually released (here, you have 8 places to get Omega Marks. That should be more than enough for you all... )
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Commander
Join Date: Jan 2013
Posts: 416
# 17
08-22-2013, 08:50 AM
This is one thing I have noticed playing STO, there is loot left everywhere you go in this game if there are other players there. 90% of loot is not even looked at and if it is not even worth looking at you must have a serious problem and worthy of the time to make ALL loot worth your time to look at.

Crates I come across in ground missions, why would I even bother to look at them.

I have large shield batteries and hypos why would I want so small ones that will just clutter up my limited inventory space?

They need to, at the very least, make it so that as you level up large versions of these items are in the crates instead of the token smalls..
Captain
Join Date: May 2013
Posts: 610
# 18
08-29-2013, 10:58 AM
I personally hate the rep systems.
The way STF's worked before Omega was just fine, though I do agree the drop rates could have been a bit more reasonable.

But simply put, Mark missions is nothing but a boring endless grind, you play them repeatedly for tokens for which you will eventually get the reward.
And there lies the flaw.

The old STF's were fun because you were playing for the reward, not some obscure tokens who whold absolutely no immediate value that will eventually enable you to get the reward.
Every time you did a run there was a certain thrill, excitement and anticipation over the possibility of getting the drop, something which mere marks don't give you.

Honestly I don't understand it.
Cryptic clearly understands how addictive and exciting random chance can be, seeing as how they keep churning out lockboxes with rare ships.
Yet they stripped out the very same mechanic from the STF's.

Its no longer a question of just if and When, but simply just when.
Career Officer
Join Date: Feb 2013
Posts: 65
# 19
08-29-2013, 06:36 PM
i agree that grind for the sake of grind is silly. My partner summed it up with I work all day why should i have to come home and play a game that feels like a job... might as well play sims...
Starfleet Veteran
Join Date: Jun 2012
Posts: 281
# 20
08-30-2013, 10:07 AM
Ah the reputation system! i don't know who came up with this but, i have to say it the most terrible idea i have ever seen in a game. it took me forever to get to tier five for romulan rep. i had to do that for four characters including me romulan, and i was not pleased. even though i had four character with tier five rep, i couldn't even buy thing for the one character that i wanted, which is my romulan character because all the thing was bound to the character when you buy them from the store. when i realise i have to grind all marks again to buy the stuff i needed, simply just put me off completely. the same can be said for the Omega rep, i just couldn't be bother to even do that for all my characters. i just left them at their tier three.
"You ask why we give our ships computer normal emotions. Do you really want a warship incapable of loyalty?"
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