Republic Veteran
Join Date: Jun 2012
Posts: 4,093
# 11
08-20-2013, 07:55 AM
Quote:
Originally Posted by icepiraka View Post
It's similar to plasmas in that regard; standard and TS are not targetable, where HY ones are.
Ahh...well that is probably part of the reason why it doesn't stun at a high percentage...sure a TC can stun on hit every time but you never know if that TC you launched will ever hit.

I would say might have a better chance of the stun time increased than the proc chance.
Lieutenant
Join Date: Feb 2013
Posts: 86
# 12
08-20-2013, 10:53 AM
Quote:
Originally Posted by lianthelia View Post
Ahh...well that is probably part of the reason why it doesn't stun at a high percentage...sure a TC can stun on hit every time but you never know if that TC you launched will ever hit.

I would say might have a better chance of the stun time increased than the proc chance.
You could say the same about the Elachi torp. Sure it's not targetable , but it also, IIRC, has no [acc] modifiers, so it's not "guaranteed" to hit either; it can miss just as fantastically as a Hargh'peng can against high defense targets (And heck, I'd even say the Hargh'peng is superior to this torp).

I should point out that that 10% chance for 2 sec base stun hardly does anything to NPCs, in my opinion, and I'd imagine it would do even less against a player specced into subsystem repair. There's a difference between not doing too much and not doing much of anything, and I find this torp is doing the latter.

Quote:
Originally Posted by syndonai View Post
Isn't the proc rate of the HY 100% though?

(related question, what speed does the HY torp travel?).
It's supposed to be, yes (but IMO sometimes it doesn't happen). But the same is true of tricobalts, and their stun is much more. Also, they HY travels about as fast as the Romulan plasma, so about as slow as torps get.

I'd also like to compare a HY of this torp to a HY Temporal Disruption Device (a torp of equal lobi price). My HY Elachi does about 3s of disable (less against other players), where the TDD does 3.5-10.5s of movement reduction, recharge time slow, and regeneration slow. It seems obvious to me which one is falling short of the other.
Career Officer
Join Date: Jun 2012
Posts: 2
# 13 Needs a buff
08-21-2013, 04:54 PM
I agree that the torpedo damage is in need of a buff or something special added to it. I have gone back to my Romulan rep torpedo as I was disappointed.

On a side note... When I first heard of the addition of a subspace torpedo, I had visions of firing a high yield at enemies and seeing a subspace tear forming on impact and then chasing after them... I guess I can always dream.
Lieutenant
Join Date: Feb 2013
Posts: 86
# 14
08-21-2013, 08:59 PM
Quote:
Originally Posted by fiznid View Post
I agree that the torpedo damage is in need of a buff or something special added to it. I have gone back to my Romulan rep torpedo as I was disappointed.

On a side note... When I first heard of the addition of a subspace torpedo, I had visions of firing a high yield at enemies and seeing a subspace tear forming on impact and then chasing after them... I guess I can always dream.

Exactly! This torp needs to create some sort of anomaly with a special function (including a disable) like the Tricobalt and Temporal torpedoes.
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