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Captain
Join Date: Jun 2012
Posts: 4,690
# 11
08-16-2013, 01:17 AM
Beamboat for the Vo'quv is what I generally do. It's important to me to have at least 1 beam fore and aft to make use of the ship's innate Target Subsystem abilities.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 12
08-16-2013, 09:42 AM
I totally agree with the Beam Boat philosophy it just turns to slow to use Cannons for my purposes. Others may get more out of it.

I really like having a Torpedo on the Vo'quv and using only 2 Single Cannons & 3 Turrets (2 & a KCB) just don't seem enough.

I went Romulan Plasma for the Experimental Beam that doesn't use power, 1 less weapon drain means my weapons hit that bit harder and I run full Aux on this. Also it has a special firing mode with the 3pc bonus that is like a Beam Overload that doesn't use power.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Lt. Commander
Join Date: Sep 2012
Posts: 204
# 13
08-22-2013, 06:32 PM
I just got one and am trying out single cannon with a forward torp and turrets on the back.
CSV + single cannon seems to put disruptor procs on everything which increases pet damage (regular Bop pets are doing 20k+ on hy torps)
Atm i am running TT/CSV/TS3 but may drop the torp for another cannon and go with APB2 instead of TS3.

I would give a single cannon build a try the cannons are dirt cheap. You can get mk xii very rare disruptor cannons for under 30k a piece where as disruptor beam array start at 200k for mk xi and i can only find polarized disruptor at the mk xii level for 600k+. For turret use either uncommon mk xii or mk xi to test if you like it you can get better ones.

Last edited by darkdog13; 08-22-2013 at 06:45 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 14
08-22-2013, 06:38 PM
I run with AP across the board so I can use the Chroniton DBB up front with another AP beam array and the omega torp and the TDD Torp on rear with the Borg Cutting Beam and AP turret in back.

Works quite well. Get the temporal set if you have a VuQuov - it's worth it and dare I say needed with its' boost to turn rate.
Captain
Join Date: Jul 2012
Posts: 564
# 15
08-22-2013, 06:57 PM
I like polaron DBBs on my Mirror VoQuv. So much so I have 2 DBBs front with a torpedo de jour. I made this ship a drain build with Tyken's Rift 3, Siphon Drones, plasmonic leach. It does remarkably well at shutting down tactical cubes. I use mostly Brolths for now. This is with a Sci captain.
Chingachgook told me, Don't try to understand them; and don't try to make them understand you. For they are a breed apart and make no sense.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 16
08-22-2013, 08:29 PM
Quote:
Originally Posted by darkdog13 View Post
I would give a single cannon build a try the cannons are dirt cheap. You can get mk xii very rare disruptor cannons for under 30k a piece where as disruptor beam array start at 200k for mk xi and i can only find polarized disruptor at the mk xii level for 600k+. For turret use either uncommon mk xii or mk xi to test if you like it you can get better ones.
If your going to try weapons I recommend green Mk XI with an [Acc] modifier if you don't like em you'll probably make a small profit selling them they are so cheap.

Once you've discovered what you want to use than you can purchase the best toys.

The difference between Mk XI and Mk XII is minimal. For testing theories cheap is good enough to see if it works, than replacing them with the best.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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