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Career Officer
Join Date: Jun 2012
Posts: 867
# 11
09-05-2013, 03:48 PM
Quote:
Originally Posted by majortiraomega View Post
Well interestingly enough, if Gravity Well III actually dealt the damage listed on the tooltip, it would be able to bring an escort to 25% hull when particle generators is max specced + conservation of energy trait, providing the science vessel could hold the escort in the well for the full 20 second duration. Naturally that is before healing, but it would make the skill viable again against players. All of those pet spam items would die quite quickly if Gravity Well III actually worked correctly. Yellowstone runabouts would die after about 10 seconds in the Gravity Well. Now if only Gravity Well III held like the Singularity Jump ability. For now though, we all still have Vent Theta Radiation and Tractor beam to keep the pesky escorts from getting away.


This is great news, thanks.
Yes, hopefully this will be the case. I have builds that use both Gravity Well I and III and I noticed that they seem about equal in terms of hold and damage. I never thought to check into it being a bug and assumed it was working as intended.

Hopefully, they will consider also increasing the hold. It is a commander level power. It should at least have as much hold as tractor beam I if 130 AUX is put into it.

And a big thank you for finding this bug.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 209
# 12
09-05-2013, 03:55 PM
Quote:
Originally Posted by burstdragon323 View Post
And the -Repel? Any way to fix the older dev's fudge-up?
Same bug affects the pull.
Career Officer
Join Date: Jun 2012
Posts: 867
# 13
09-05-2013, 03:59 PM
Quote:
Originally Posted by jheinig View Post
Same bug affects the pull.
That is excellent news. Thank you for your prompt attention to this problem.
Captain
Join Date: Aug 2012
Posts: 13,337
# 14
09-05-2013, 04:02 PM
Can I be the Negative Nancy? Well, Negative Ned/Norm/Nigel/etc...

Quote:
Originally Posted by jheinig View Post
I found an issue that was causing the kinetic damage on GravWell 2 & 3 to not account properly for the player's Aux power. The system guys are going to update it and test it to make sure that this doesn't suddenly cause its damage output to go too high, but we will definitely fix it so that if you use GW3 with a high Aux rating, it will scale up and be better than GW1.
It will be better than GW1...as GW1 stands now...or...are we looking at a nerf to GW1 because of how powerful GW3 could end up otherwise? Thus, resulting in GW2/GW3 being better than the "new" GW1...?
Vice Admiral Geist, Klingon Science Officer
I.S.S. Arcadia, Mirror Universe Heavy Cruiser Retrofit
Captain
Join Date: Oct 2012
Posts: 1,510
# 15
09-05-2013, 04:05 PM
Quote:
Originally Posted by virusdancer View Post
Can I be the Negative Nancy? Well, Negative Ned/Norm/Nigel/etc...



It will be better than GW1...as GW1 stands now...or...are we looking at a nerf to GW1 because of how powerful GW3 could end up otherwise? Thus, resulting in GW2/GW3 being better than the "new" GW1...?
I hope not
Captain
Join Date: Jun 2012
Posts: 3,312
# 16
09-05-2013, 04:10 PM
Glad GW2 and 3 are getting fixed. Finally some good news for a sci skill.
Captain
Join Date: Jun 2012
Posts: 749
# 17
09-05-2013, 04:12 PM
Quote:
Originally Posted by jheinig View Post
Same bug affects the pull.
J, when you get that fix to TRIBBLE, I will test it very heavily.
Captain
Join Date: Jul 2012
Posts: 2,103
# 18
09-05-2013, 04:23 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Nice find, we'll fix this soon!
http://sto-forum.perfectworld.com/sh...d.php?t=831681

While I'm happy it has now been noticed, well yeah just gotta leave this link here. Good job though on the fix.
Empire Veteran
Join Date: Jun 2012
Posts: 6,865
# 19
09-05-2013, 04:39 PM
well this is certainly a good day for sci. i'll look forward to seing how good it turns out being again
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Cryptic Studios Team
Join Date: Nov 2012
Posts: 503
# 20
09-05-2013, 05:08 PM
Quote:
Originally Posted by bareel View Post
http://sto-forum.perfectworld.com/sh...d.php?t=831681

While I'm happy it has now been noticed, well yeah just gotta leave this link here. Good job though on the fix.
This may shock you, but, sometimes, we don't have time to manage to read every single post in every single subforum. :p As with every bug, we're sorry we didn't know about it sooner - but now that we know about it, the squishing shall commence.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
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