Well interestingly enough, if Gravity Well III actually dealt the damage listed on the tooltip, it would be able to bring an escort to 25% hull when particle generators is max specced + conservation of energy trait, providing the science vessel could hold the escort in the well for the full 20 second duration. Naturally that is before healing, but it would make the skill viable again against players. All of those pet spam items would die quite quickly if Gravity Well III actually worked correctly. Yellowstone runabouts would die after about 10 seconds in the Gravity Well. Now if only Gravity Well III held like the Singularity Jump ability. For now though, we all still have Vent Theta Radiation and Tractor beam to keep the pesky escorts from getting away.
This is great news, thanks.
Yes, hopefully this will be the case. I have builds that use both Gravity Well I and III and I noticed that they seem about equal in terms of hold and damage. I never thought to check into it being a bug and assumed it was working as intended.
Hopefully, they will consider also increasing the hold. It is a commander level power. It should at least have as much hold as tractor beam I if 130 AUX is put into it.
Can I be the Negative Nancy? Well, Negative Ned/Norm/Nigel/etc...
Originally Posted by jheinig
I found an issue that was causing the kinetic damage on GravWell 2 & 3 to not account properly for the player's Aux power. The system guys are going to update it and test it to make sure that this doesn't suddenly cause its damage output to go too high, but we will definitely fix it so that if you use GW3 with a high Aux rating, it will scale up and be better than GW1.
It will be better than GW1...as GW1 stands now...or...are we looking at a nerf to GW1 because of how powerful GW3 could end up otherwise? Thus, resulting in GW2/GW3 being better than the "new" GW1...?
I'm just another poster on the forums with my own ideas and opinions.
While I'm happy it has now been noticed, well yeah just gotta leave this link here. Good job though on the fix.
This may shock you, but, sometimes, we don't have time to manage to read every single post in every single subforum. :p As with every bug, we're sorry we didn't know about it sooner - but now that we know about it, the squishing shall commence.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios