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Captain
Join Date: Jun 2012
Posts: 2,888
I don't know about the rest of you guys but I am tired of having limited choices on doffs when building ships and I think the buff to epte in LoR is the main culprit. It forces you to run epte now when playing an escort or you won't be able to keep up with anyone, so since you have to use epts in pvp this forces you to run damage control doffs, or an a2b build with technicians. Before LoR I had the choice to do that, or be able to run 2x epts and use other doffs, now that isn't an option anymore.

This also makes me hate ships with more then 1 engineering boff now, I don't even like my JHAS anymore because of it. If I have to waste 2 doff slots in damage control doffs, I want to be able to get more out of it then epts1 and epte1 so I like to run epte1 and epts2, or epte1 and epts3, but If I do that on a ship with more then 1 eng boff, I end up with a wasted boff slot that ends up with a rarely used ET1.

This also makes STFs much more tedious since spheres fly around everywhere, but not harder since you die less since the spheres can't focus fire on you now, STFs were more fun before then now.


I hope to see it reverted back to pre LoR levels, or at least take away half of the extra speed buff LoR gave it.
Tala -KDF Tac- House of Beautiful Orions
Captain
Join Date: Jun 2012
Posts: 1,392
# 2
09-09-2013, 04:56 PM
That buff was designed w/o the ability to chain it. People complained so they kept the buff w/o the reducing the uptime potential.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Starfleet Veteran
Join Date: Jun 2012
Posts: 272
# 3
09-09-2013, 05:04 PM
Nerf everything! Especially bops!
Nerf Klinks, Buff Rommies
Empire Veteran
Join Date: Jun 2012
Posts: 5,965
# 4
09-09-2013, 05:11 PM
befor LoR, the speed boost lasted 5 seconds. after, it lasted the chain-able 30. problem is the speed buff is to strong, doubling movement speed, sometimes tripling it on the ships that use it. i was quite adamant about this when LoR was on tribble, calling it legacy of EPtE. i said EPtE would have a greater effect on the metagame then the romulan faction, and it turned out that they are about even. i didnt know at the time how OP and game changing stacking all superior rom faction boffs would be.


and would you look at that, what i knew would happen, happened. no tall ship combat feel left in the game, its a space fighter game now, and with the crummy frame rate i have anymore, thats a very bad thing for me. without EPtE, your escort is completely uncompetitive, only a beam boat can consider not running it, and even then it can be hard to broad side now.


its super duper simple what needs to happen, the + to speed haveing EPtE on grants needs to be cut in half, lowering its effect on the meta, maybe even downgrading it from as mandatory as EPtS to proboly a really good idea. or possibly made to scale with what your eng power is set to, the same way skills scale in effectiveness with aux. i can set engine power to 15, and the speed buff from EPtE is always more then enough, i should have to set engines to 50 at least to be moving that fast.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 3,056
# 5
09-09-2013, 05:13 PM
If they reduce the strength of the EPTE buff... then they can reduce the EPTS strength as well... I'm fine with that.

50% off the EPTE buff... and 50% off the EPTS buff...

Sounds good.
/channel_join Tyler Durden
Captain
Join Date: Jun 2012
Posts: 1,392
# 6
09-09-2013, 05:17 PM
Quote:
Originally Posted by antoniosalieri View Post
If they reduce the strength of the EPTE buff... then they can reduce the EPTS strength as well... I'm fine with that.

50% off the EPTE buff... and 50% off the EPTS buff...

Sounds good.
Tbh, I prefer giving the Dev's original design a shot. I never understood why so many people flamed that idea w/the ability to use a max shield preset & all the passive resist/repair/regen buffs in the game.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Empire Veteran
Join Date: Jun 2012
Posts: 5,965
# 7
09-09-2013, 05:51 PM
Quote:
Originally Posted by p2wsucks View Post
Tbh, I prefer giving the Dev's original design a shot. I never understood why so many people flamed that idea w/the ability to use a max shield preset & all the passive resist/repair/regen buffs in the game.
gaps in up time are just begging for spike stacking during downtime. pvp would revolve solely on exploiting those holes. it would suck, pvp would be significantly be less fun. pressure made further worthless, and spike fully and completely the only thing that matters.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 2,888
# 8
09-09-2013, 05:55 PM
Quote:
Originally Posted by aldo1raine View Post
Nerf everything! Especially bops!
I hope this will be a nerf that most of the community can appreciate.

Quote:
Originally Posted by dontdrunkimshoot View Post
befor LoR, the speed boost lasted 5 seconds. after, it lasted the chain-able 30. problem is the speed buff is to strong, doubling movement speed, sometimes tripling it on the ships that use it. i was quite adamant about this when LoR was on tribble, calling it legacy of EPtE. i said EPtE would have a greater effect on the metagame then the romulan faction, and it turned out that they are about even. i didnt know at the time how OP and game changing stacking all superior rom faction boffs would be.


and would you look at that, what i knew would happen, happened. no tall ship combat feel left in the game, its a space fighter game now, and with the crummy frame rate i have anymore, thats a very bad thing for me. without EPtE, your escort is completely uncompetitive, only a beam boat can consider not running it, and even then it can be hard to broad side now.


its super duper simple what needs to happen, the + to speed haveing EPtE on grants needs to be cut in half, lowering its effect on the meta, maybe even downgrading it from as mandatory as EPtS to proboly a really good idea. or possibly made to scale with what your eng power is set to, the same way skills scale in effectiveness with aux. i can set engine power to 15, and the speed buff from EPtE is always more then enough, i should have to set engines to 50 at least to be moving that fast.
Yeah the super speed plus all the new spam everytime a new console or pet comes out makes it to much sometimes turns the game into a turn based slideshow almost. While I prefer a big nerf to epte outright, that scaling to engine power sounds like a reasonable alternative.
Quote:
Originally Posted by antoniosalieri View Post
If they reduce the strength of the EPTE buff... then they can reduce the EPTS strength as well... I'm fine with that.

50% off the EPTE buff... and 50% off the EPTS buff...

Sounds good.
That would make playing non cloak ships really hard though. Something needs to be done about shield resist stacking but maybe some of the other resists could be toned down instead, but thats a debate for another thread as its a big discussion on its own.
Tala -KDF Tac- House of Beautiful Orions
Captain
Join Date: Nov 2012
Posts: 3,056
# 9
09-09-2013, 05:59 PM
Quote:
Originally Posted by marc8219 View Post
That would make playing non cloak ships really hard though. Something needs to be done about shield resist stacking but maybe some of the other resists could be toned down instead, but thats a debate for another thread as its a big discussion on its own.
Its not a debate for another thread though.

The EPTE change along with the EPTA and EPTW changes where made to give people real options beyond EPTS... which even now is still the best EPTx hands down... and the only real option if you can only slot one.

EPTS IS an and always has been an issue. I would be cool with it getting a 50% knock down.... why is everyone so allergic to having to use there brains to survive instead of just pushing EPTS EPTS EPTS RSP EPTS all the time.

Yes reducing EPTS would make survival harder... so what... last I checked even crap players can drag games out past the 30 min mark.
/channel_join Tyler Durden
Captain
Join Date: Jun 2012
Posts: 1,392
# 10
09-09-2013, 06:05 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
gaps in up time are just begging for spike stacking during downtime. pvp would revolve solely on exploiting those holes. it would suck, pvp would be significantly be less fun. pressure made further worthless, and spike fully and completely the only thing that matters.
Tbh, I don't agree. Those spikes could still be countered via team cross repairing. Those doing the spiking would now have gaps in their ability to avoid damage (EPtE) or resist damage (EPtS) since they couldn't chain anymore.

An Eng Cruiser would have the potential of AoE pressure damage now that things like EPtE and EPtS aren't always on while having the Boff and
Captain powers to hold their own defensively. Quite frankly this would help pressure damage and slower ships.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
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