Captain
Join Date: Jun 2012
Posts: 1,746
# 181
09-09-2013, 04:41 PM
Quote:
Originally Posted by lucho80 View Post
I use GW1 for NWS. I trap all the South spawning ships and destroy them in seconds. I have no associated skill or sci consoles and fleet shields keep me alive fine. This is with a tac captain.
Just a guess here, but there is a 75% chance you are using the Universal - Assimilated Module for NWS, which is a buffed up graviton generator console. The gravity well won't make up 5% of your total damage to those ships, your escort's damage comes straight from your dual heavy cannons, turrets, and (sometimes) quantum torpedoes. I was speaking strictly about PvP when I was referring to survivability, with all of the passives and whatnot, death is fairly uncommon in PvE. Whereas in PvP a tac/escort has a lot fewer defensive options compared to a sci/science vessel.
Captain
Join Date: Jun 2012
Posts: 1,928
# 182
09-09-2013, 04:43 PM
No assimilated module.
Career Officer
Join Date: Jun 2012
Posts: 1,062
# 183
09-09-2013, 05:55 PM
Quote:
Originally Posted by jheinig View Post
Tyken's Rift had a similar bug and Borticus is looking into it.
Oh my, thank you!

I might actually be able to run a drain build again.
Vice Admiral Space Orphidian Possiblities Wizard
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,060
# 184
09-09-2013, 07:28 PM
Quote:
Originally Posted by jheinig View Post
Tyken's Rift had a similar bug and Borticus is looking into it.
All fixed.

Tyken's Rift III is now pretty devastating when properly skilled and Aux'd up. Possibly too much so, but since it requires a fairly substantial investment to power it up so high... I left it where it is, for now.

Testing feedback will be most appreciated, when this change lands on Tribble. Please keep an eye out for the patch notes.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 1,928
# 185
09-09-2013, 07:32 PM
Quote:
Originally Posted by borticuscryptic View Post
All fixed.

Tyken's Rift III is now pretty devastating when properly skilled and Aux'd up. Possibly too much so, but since it requires a fairly substantial investment to power it up so high... I left it where it is, for now.

Testing feedback will be most appreciated, when this change lands on Tribble. Please keep an eye out for the patch notes.
And with that, I can see Tyken's Rift falling back into favor.
Rihannsu
Join Date: Jun 2012
Posts: 1,405
# 186
09-09-2013, 07:39 PM
Quote:
Originally Posted by borticuscryptic View Post
All fixed.

Tyken's Rift III is now pretty devastating when properly skilled and Aux'd up. Possibly too much so, but since it requires a fairly substantial investment to power it up so high... I left it where it is, for now.

Testing feedback will be most appreciated, when this change lands on Tribble. Please keep an eye out for the patch notes.
I almost fell out of the couch when I read this on my 3DS while watching WWE Monday night Raw..

That is awesome to hear..

Makes me wonder if that means there is a bug with Singularity Jump's "Grav Well" effect where Singularity charges are concerned.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Jun 2012
Posts: 1,928
# 187
09-09-2013, 07:42 PM
I do have a question though.

Tyken's Rift needs you to spec a tier 3 and a tier 1 science skill plus Aux
Gravity Well needs you to spec two tier 3 skills plus Aux

Why was the damage on the high end for gravity well scaled back when specializing in it requires more?
Captain
Join Date: Aug 2012
Posts: 9,316
# 188
09-09-2013, 08:47 PM
Quote:
Originally Posted by borticuscryptic View Post
All fixed.

Tyken's Rift III is now pretty devastating when properly skilled and Aux'd up. Possibly too much so, but since it requires a fairly substantial investment to power it up so high... I left it where it is, for now.

Testing feedback will be most appreciated, when this change lands on Tribble. Please keep an eye out for the patch notes.
Devastating...damage?
Devastating...drain?
Devastating...damage and drain?
Captain
Join Date: Oct 2012
Posts: 972
# 189
09-09-2013, 08:51 PM
Quote:
Originally Posted by virusdancer View Post
Devastating...damage?
Devastating...drain?
Devastating...damage and drain?
I know right?

Lt. Commander
Join Date: Oct 2012
Posts: 195
# 190
09-09-2013, 08:59 PM
As a highest-Aux (130), highest-Particle Generators (245) player, I expect I am getting nerfed. I don't rely on Graviton Generators (only 132) because I kamikaze with Eject Warp Plasma and have a tractor beam. Of course there's lots of other things I'm not doing as a result of building this way.

Azure Nebula Rescue has handy clumps (so long as I avoid getting webbed) so of course my ship shines there. The cooldown also isn't felt as most of the mission is spent flying between encounters. It's still faster to stealth in and free the ships than to shoot them solo. It takes me up to 20 seconds to clear a group that includes a Recluse. Two Recluses is a just slightly slower (almost everything I do is AoE), and a Tarantula is far slower, lasting at least two gravity wells at global cooldown (assuming Photonic Officer is in an up cycle). Reading my riot ACT shows some of these stats. I usually save the weaker hostage ships by myself so everyone else can hit the hard targets.

GW is still only as much damage as my EWP, not much more than my torpedo spreads. And has the longest cooldown. Maybe that will dilute the loss I'll feel from GW. It was a good enough ability.

For all that this might look "OP" I only get 1st place in SB24 if everyone else is decidely lame. I do 2/3 of the damage of better built ships there. And that event has crowds.

Last edited by milandare; 09-09-2013 at 09:05 PM.
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