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Captain
Join Date: Nov 2012
Posts: 4,654
# 21
09-09-2013, 11:30 PM
I still have yet to hear a real valid reason why EPTS should be left alone ?

EPTS is the reason why everyone is running around at max shield resist 95% of the time.

Yes fleet shields are terrible... and in a premade you can get lots of help from dedicated sci or engi healers... but why is it exactly that we can all self buff to cap so easy again ?

Because someone might in fact die now and then... I don't see it...

That excuse is as weak as... if I don't take EPTE myself I can't chase someone down and kill him. lmao
Dignity and an empty sack is worth the sack.
Captain
Join Date: Aug 2012
Posts: 16,256
# 22
09-10-2013, 12:06 AM
Quote:
Originally Posted by antoniosalieri View Post
EPTS is the reason why everyone is running around at max shield resist 95% of the time.
125 Shield Power gives 35%...
EPtS1 gives 18%...

That's 46.7%...

EPtS3 gives 30%...that would be 54.5%...

Give it 130 Shield Power (36.4%) with EPtS3...that's 55.5%..

Work in the 90% (either 10% bleed or 5% bleed/5% ether)...59.9%...

10 stack Elite Fleet Adapt shields?
15%
20%
36.4% (130 Shield Power)
90% (5% bleed/5% ether)

61.1% (w/o using EPtS3) to 3 energy types and 54.2% to the other 3...

Add in EPtS3? 72.8% / 67.9%
Even EPtS1? 68.1% / 62.5%

Then there's TSS, ExS...what have you...

What's the EPtS1/130 Shield Power w/o Fleet Shields? 47.8-47.9%...and how many folks are actually running 130 Shield Power? So the shield damage reduction's going to be lower than that...

That's why folks look at the Elite Fleet Shields and /facepalm...

Nerfing EPtS would all but require everybody run Elite Fleet Shields...
Captain
Join Date: Nov 2012
Posts: 4,654
# 23
09-10-2013, 12:12 AM
Well at this point what do we honestly think they are going to do... nerf fleet shields or epts.

If we all have to run the stupid fleet shield so that those that run it now are not god mode.... so be it.
Dignity and an empty sack is worth the sack.
Empire Veteran
Join Date: Jun 2012
Posts: 632
# 24
09-10-2013, 01:40 AM
IMHO nerfing EPtS will be everything but nothing good. Not all players have access to fleet shields... And may be simply I do not know how, but using many escorts you can chain EPtX only using 2-3 damage control officers and still is not so difficult do destroy them.

IMHO the problem is when you can chain EPtX using AtB/technician builds, because the advatage is not limited to the EPtX chain but extends to other defensive/healing abilities and also offensive abilities. so we have indistructible cruisers, or things like "we cleared CSE in 80 seconds". The simple EPtX chain alone is nothing compared to what certain ships can do.

so (IMHO) if you want to solve the problem you need to think different, also because this is not only a game for premade team. How many people do not play pvp because resisting more than 2-3 seconds is being hard if you are not a premade?

Last edited by eurialo; 09-10-2013 at 02:51 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 25
09-10-2013, 03:53 AM
Nerf it, don't nerf it. Makes no difference to me, i got bored of EptE and in team games they're not hard to keep up with. 1v1 i see it being a massive pain but thats a different kettle of fish in my book.
Captain
Join Date: Jun 2012
Posts: 1,268
# 26
09-10-2013, 04:42 AM
I get tired of people running EPtE flying circles around my non-EPtE-using Fleet Norgh. With that 30-second buff length, I can't even chain APO with Evasive Maneuvers to keep up, as it'll fall 10-15 seconds short (Evasive is 10 seconds, APO is 5-10 seconds). I'll get around to putting EPtE on my BoP, but I'll probably have to sacrifice a heal or an attack ability, and I'm having enough trouble managing things on those ends as it is.

Reduce the buff granted by EPtE and reduce the buff length to 15-20 seconds, and it would probably be okay. A useful skill, but not one that completely overshadows the speed buffs given by Evasive and APO.
tIqIpqu' 'ej nom tIqIp
Captain
Join Date: Nov 2012
Posts: 4,654
# 27
09-10-2013, 05:12 AM
Some people are overstating a little bit what EPTE does exactly. lol

1) Omega isn't just a speed buff it is also a massive turn buff. EPTE can in fact hinder your turn radius on some ships depending on the inertia rating. Even on something like a Varo you will notice a much wider turn when EPTE is up.

2) Evasives... is still a massive speed boost.

I think what some people are seeing in general... isn't EPTE alone... There is also a newish trait "Helmsman" which gives people evasive much more often.

There is also the new Matter Anti matter Doffs that are allowing people to run aux to damp much more...

And speakinig of Omega there is more then a few people running Attack Pattern doffs to keep Omega 3 up 50% of the time.

I run a bug ship that has EPTE 1 + Omega 3 at 50% uptime + Aux to Damp with Doff at 80% or so up time.

You can blame EPTE 1 for my circling you and making you feel slow if you like... or you can point at the other doffs that allow me to keep 2 other boff abilities up more then previously possible that increase not only my speed but also my turn resists defense and even overall dmg.

So what is more broken... the EPTE speed buff... or Omega 3 50% up... or Aux to Damp 80% + 2 neuts worth of armour ?
Dignity and an empty sack is worth the sack.
Lt. Commander
Join Date: Jan 2013
Posts: 183
# 28
09-10-2013, 06:00 AM
Nerf everything!!! Fix it or Imma shoot my lazers at PvP.
Lieutenant
Join Date: Jul 2012
Posts: 57
# 29
09-10-2013, 06:10 AM
Quote:
Originally Posted by virusdancer View Post
125 Shield Power gives 35%...
EPtS1 gives 18%...

That's 46.7%...

EPtS3 gives 30%...that would be 54.5%...

Give it 130 Shield Power (36.4%) with EPtS3...that's 55.5%..

Work in the 90% (either 10% bleed or 5% bleed/5% ether)...59.9%...

10 stack Elite Fleet Adapt shields?
15%
20%
36.4% (130 Shield Power)
90% (5% bleed/5% ether)

61.1% (w/o using EPtS3) to 3 energy types and 54.2% to the other 3...

Add in EPtS3? 72.8% / 67.9%
Even EPtS1? 68.1% / 62.5%

Then there's TSS, ExS...what have you...

What's the EPtS1/130 Shield Power w/o Fleet Shields? 47.8-47.9%...and how many folks are actually running 130 Shield Power? So the shield damage reduction's going to be lower than that...

That's why folks look at the Elite Fleet Shields and /facepalm...

Nerfing EPtS would all but require everybody run Elite Fleet Shields...

and then the Wild KDF player shows up with Elite disruptors
Captain
Join Date: Apr 2013
Posts: 3,395
# 30
09-10-2013, 06:27 AM
Just to shoot down something someone said in this thread, of which I am far too lazy at 7am to quote and snip...

crosshealing is not the begin all/end all of pvp man

You may not die yourself, but good luck killing your opponent when they are literally running away every time they get even 10 percent into their hull. In that scenario (which is becoming incredibly common) it ends up being a frustrating stalemate that results in very little pew pew and a whole lot of sitting around waiting.

This power is being so ridiculously overused nowadays that its bordering on lunacy. Every time I queue up for PvP now, I make an effort to count the number of opposing players I see playing hit and run now. It is basically every escort on the battlefield. Especially bugs and rom ships.

Typical scenario:

Drive to center of map. Rom ship decloaks and unloads alpha on someone. Person either dies or barely survives. Team snares the rom, lays into it, rom pops every single defensive buff they have, pops epte and starts to run as soon as the tractor wears off (or as soon as they have APO off CD)... immediately cloaks.

If youre lucky you MIGHT get a subnuke off on the EPTE, if he is even still in range by then, even then, he still cloaks out.

Team waits now for 2 minutes until the next alpha attempt.

Battle lasts forever, and is just plain boring at this point. it reminds me severely of LOLspy in SWG.

Everything is OP, plz nerf
Fleet Admiral Rylana - U.S.S. DNT Omega X
=== Vice Squad/House of Tlhap-Jen ===
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