IMHO nerfing EPtS will be everything but nothing good. Not all players have access to fleet shields... And may be simply I do not know how, but using many escorts you can chain EPtX only using 2-3 damage control officers and still is not so difficult do destroy them.
IMHO the problem is when you can chain EPtX using AtB/technician builds, because the advatage is not limited to the EPtX chain but extends to other defensive/healing abilities and also offensive abilities. so we have indistructible cruisers, or things like "we cleared CSE in 80 seconds". The simple EPtX chain alone is nothing compared to what certain ships can do.
so (IMHO) if you want to solve the problem you need to think different, also because this is not only a game for premade team. How many people do not play pvp because resisting more than 2-3 seconds is being hard if you are not a premade?
Nerf it, don't nerf it. Makes no difference to me, i got bored of EptE and in team games they're not hard to keep up with. 1v1 i see it being a massive pain but thats a different kettle of fish in my book.
I get tired of people running EPtE flying circles around my non-EPtE-using Fleet Norgh. With that 30-second buff length, I can't even chain APO with Evasive Maneuvers to keep up, as it'll fall 10-15 seconds short (Evasive is 10 seconds, APO is 5-10 seconds). I'll get around to putting EPtE on my BoP, but I'll probably have to sacrifice a heal or an attack ability, and I'm having enough trouble managing things on those ends as it is.
Reduce the buff granted by EPtE and reduce the buff length to 15-20 seconds, and it would probably be okay. A useful skill, but not one that completely overshadows the speed buffs given by Evasive and APO.
Some people are overstating a little bit what EPTE does exactly. lol
1) Omega isn't just a speed buff it is also a massive turn buff. EPTE can in fact hinder your turn radius on some ships depending on the inertia rating. Even on something like a Varo you will notice a much wider turn when EPTE is up.
2) Evasives... is still a massive speed boost.
I think what some people are seeing in general... isn't EPTE alone... There is also a newish trait "Helmsman" which gives people evasive much more often.
There is also the new Matter Anti matter Doffs that are allowing people to run aux to damp much more...
And speakinig of Omega there is more then a few people running Attack Pattern doffs to keep Omega 3 up 50% of the time.
I run a bug ship that has EPTE 1 + Omega 3 at 50% uptime + Aux to Damp with Doff at 80% or so up time.
You can blame EPTE 1 for my circling you and making you feel slow if you like... or you can point at the other doffs that allow me to keep 2 other boff abilities up more then previously possible that increase not only my speed but also my turn resists defense and even overall dmg.
So what is more broken... the EPTE speed buff... or Omega 3 50% up... or Aux to Damp 80% + 2 neuts worth of armour ?
Just to shoot down something someone said in this thread, of which I am far too lazy at 7am to quote and snip...
crosshealing is not the begin all/end all of pvp man
You may not die yourself, but good luck killing your opponent when they are literally running away every time they get even 10 percent into their hull. In that scenario (which is becoming incredibly common) it ends up being a frustrating stalemate that results in very little pew pew and a whole lot of sitting around waiting.
This power is being so ridiculously overused nowadays that its bordering on lunacy. Every time I queue up for PvP now, I make an effort to count the number of opposing players I see playing hit and run now. It is basically every escort on the battlefield. Especially bugs and rom ships.
Drive to center of map. Rom ship decloaks and unloads alpha on someone. Person either dies or barely survives. Team snares the rom, lays into it, rom pops every single defensive buff they have, pops epte and starts to run as soon as the tractor wears off (or as soon as they have APO off CD)... immediately cloaks.
If youre lucky you MIGHT get a subnuke off on the EPTE, if he is even still in range by then, even then, he still cloaks out.
Team waits now for 2 minutes until the next alpha attempt.
Battle lasts forever, and is just plain boring at this point. it reminds me severely of LOLspy in SWG.
Everything is OP, plz nerf Fleet Admiral Rylana - U.S.S. DNT Omega X === Vice Squad/House of Tlhap-Jen ===