Lt. Commander
Join Date: Oct 2012
Posts: 195
# 201
09-10-2013, 05:34 AM
You should try GW. It actually does work now. It's got gas in it, or whatever random analogy floats your witch. If I "see" a decrease in damage done, I will see it using ACT. I even provided an example. You really should not be using the tool tip as a baseline for "current damage".
Captain
Join Date: Aug 2012
Posts: 13,087
# 202
09-10-2013, 05:54 AM
Quote:
Originally Posted by milandare View Post
You should try GW.
Sci Hegh'ta w/ 4x Sci BOFFs...including GW3.
Sci T'varo with GW1.
Sci Deep/Nebula with GW3.
Sci Ha'nom with GW3.

Tac Chel Grett with GW1.
Tac Vo'Quv with GW3.
Tac Ambassador with GW1.

Are all builds I've run within the past month.

You're basically saying that the devs are wrong, there is nothing wrong with GW, and there is nothing for them to fix...I mean, you know that's what you're saying, right?
Captain
Join Date: Jan 2013
Posts: 4,692
# 203
09-10-2013, 06:05 AM
This is what people are talking about in re "WAI was too powerful so we nerfed it" post

http://sto-forum.perfectworld.com/sh...1#post12310081
Career Officer
Join Date: Dec 2012
Posts: 684
# 204
09-10-2013, 06:13 AM
The golden days of GW aka the "Pjokk Starburst" (which is a name that zorena made up for the video, not something that anyone actually used):

http://www.youtube.com/watch?v=PrNkpztOXcY
http://hilbertguide.com
Lt. Commander
Join Date: Jun 2012
Posts: 116
# 205
09-10-2013, 09:35 AM
Quote:
Originally Posted by borticuscryptic View Post
All fixed.

Tyken's Rift III is now pretty devastating when properly skilled and Aux'd up. Possibly too much so, but since it requires a fairly substantial investment to power it up so high... I left it where it is, for now.

Testing feedback will be most appreciated, when this change lands on Tribble. Please keep an eye out for the patch notes.
Thank you, my Sci/Sci looks forward to these fixes!

Any chance to get the Deflector DOff looked at? It would be nice to go for the hat trick.

The DOff says it effects Tachyon Beam, Energy Siphon, Tyken's Rift and Gravity Well but it really only effects Tyken's Rift and Gravity Well. Blue and purple versions also claim to reduce the cooldowns by more then the global allows. Gravity Well with a blue proc would be 36 second, purple would be 30, but minimum cooldown is capped at 40 seconds.
Lt. Commander
Join Date: Oct 2012
Posts: 195
# 206
09-10-2013, 10:09 AM
Quote:
Originally Posted by virusdancer View Post
You're basically saying that the devs are wrong, there is nothing wrong with GW, and there is nothing for them to fix...I mean, you know that's what you're saying, right?
Yup. Everyone else is doing it wrong(tm).

I use GW where it does work today: in PvE as a clumper, secondary for damage, not really for hold. Others want a different outcome. Of course it can be fixed for others, the needs of the many, but hopefully without nerfing me (maybe even helping me). The few whose needs may be outweighed fly the Sci/Eng ships not in your list.

Hopefully you can stop making up quotes for me now.
Lt. Commander
Join Date: Jul 2012
Posts: 148
# 207
09-10-2013, 11:02 AM
Quote:
Originally Posted by milandare View Post
Yup. Everyone else is doing it wrong(tm).

I use GW where it does work today: in PvE as a clumper, secondary for damage, not really for hold. Others want a different outcome. Of course it can be fixed for others, the needs of the many, but hopefully without nerfing me (maybe even helping me). The few whose needs may be outweighed fly the Sci/Eng ships not in your list.

Hopefully you can stop making up quotes for me now.
I would really like to see how you use gw in a Elite STF as a clumper. The Spheres tend to run out of it with the help of EPtE. And even without it npc?s are able to fly out of it sometimes. (And yes i am speced for it skillswise and also partly itemwise).
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Captain
Join Date: Jan 2013
Posts: 4,692
# 208
09-10-2013, 11:13 AM
Quote:
Originally Posted by captainforfun View Post
I would really like to see how you use gw in a Elite STF as a clumper. The Spheres tend to run out of it with the help of EPtE. And even without it npc?s are able to fly out of it sometimes. (And yes i am speced for it skillswise and also partly itemwise).
Supplement it with something else, so that the weak hold works better. EG, croniton torp spread will cut their thrusting power, PSW will knock them into the center and disable their EPtE, etc. And you still have subnuke, tractor beam, target engines, for single targets.

People should not expect that one single ability is going to hold and kill everything. Although it should, if you are able to find a couple of hundred points in all the related skills

Last edited by ursusmorologus; 09-10-2013 at 12:52 PM. Reason: corrected PSW
Lt. Commander
Join Date: Jul 2012
Posts: 148
# 209
09-10-2013, 11:26 AM
Quote:
Originally Posted by ursusmorologus View Post
Supplement it with something else, so that the weak hold works better. EG, croniton torp spread will cut their thrusting power, CPB will knock them into the center and disable their EPtE, etc. And you still have subnuke, tractor beam, target engines, for single targets.

People should not expect that one single ability is going to hold and kill everything. Although it should, if you are able to find a couple of hundred points in all the related skills
I know that it kinda works when you combine it, but that was not the point. He said GW is able to do that. And as you said yourselve, if a skill is kinda expensive in terms of skillponts or/and consoles it should work as advertised on its own. And more or less any of the holds and stuff is kinda expensive in terms of skillpoints and/or consoles. They wrote nowhere that it only works in combinaton. But on the other hand they have to write to the shielddrains then also, has no noticable effect on the target at all, even if you combine them...

Oh and before i forget i think you meant PSW in terms of knockback and interruption, not CPB, cause that would be one of the more or less zero effect shield drains...
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys

Last edited by captainforfun; 09-10-2013 at 11:32 AM.
Lt. Commander
Join Date: Oct 2012
Posts: 195
# 210
09-10-2013, 11:53 AM
Sigh.

I did not say much about clumping spheres in ESTFs using Gravity Well alone. Actually, I did not say anything about that. Ursus is spot on, there's more to it.

It's not uber. Or whatever else someone might say I said next. Yes, you have to use powers in combinations. The fact that you have combinations makes you special (well, it ain't your weapons, DPS, or the b-ugly ship).

Early in a sphere encounter, they start out slower. Run at them REALLY fast, Gravity Well, then EWP as you fly through them. You'll catch one, you might catch two, they sink in before they hit EPtE. Especially effective with TB. You're also hoarding aggro, since you're not an Escort, so you toss in some FBP for kicks and let your team mates finish them off.

They'll keep moving, but you've been circling with Evasive Maneuvers so there's Warp Poo all over the place. You don't wipe spheres in an ESTF (as you do in a deepspace Borg encounter) but you're most likely making them easy prey for your team mates. It's not the DPS, it's the Force Multiplier.

If you fail to lay it all down on a sphere cluster you can still hold them down one by one in so many ways. Still a pain to chase but it's less chasing. You'd then be using holds, which GW doesn't do (yet), but you had PO to reload your TB...

For regen lumps in ISE you can EWP three of them with evasive maneuvers if you're a pilot (cube will tractor you but you've got PH). GW isn't so great there, but it is AoE so it should get you the aggro from the cube. Again, your team-mates finish stuff off, or you do it yourself, only slower. If you weren't helping tank you might be considered a liability. You're not doing much more than 5k DPS overall, due to some longer cooldowns, but you're doing damage where it counts...

Last edited by milandare; 09-10-2013 at 11:59 AM. Reason: Did I say EWP3? No I didn't, surely
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