Lt. Commander
Join Date: Oct 2012
Posts: 158
# 2461
09-10-2013, 01:07 AM
I had a funny CSE the other day. At the start, I slowly begin to move to the right (for a change), then I see ALL 4 of the other players full-impulse to the right...and yes, I guess I had to deal with the BoPs - fair enough, I did. BUT for some reason, those 4 decided do do RML. And I went left to deal with the spawning raptors, disregarding anything else that didn't shoot at me. I found it rather funny to watch 4 players struggle with 3 raptors....yes, that was their penalty
After nearly 10 minutes, they brought down the middle cube, and then I started playing (I don't consider the routine GW, fighters on attack, APB3+FAW2, then fighters on recall playing). We got the optional. So...this is my new approach - If you think you're captain Kirk, I'll let you suffer, no, I won't let the PuG fail, but you will suffer. I think I'm evil...
Captain
Join Date: Mar 2013
Posts: 859
# 2462
09-10-2013, 01:37 AM
Quote:
Originally Posted by chakitty View Post
A couple days ago I PUGed an ISE. I know, PUGing was my first mistake. This group had to have been total noobs as I had to have had the highest DPS in the whole group and I was on my main eng toon flying a Vesta. We got the intro cube and spheres fine, then after popping the cube over the left transformer and taking out the gen I targeted, I went to keep the nanite spheres at bay while everyone else took out the transformer. Worked fine, especially as my GW was supplemented by someone dumping warp plasma around the nanite spheres. Then on to the right side. I think it's going to go well, despite an assault cruiser that seems unable to leave the respawn waiting room. We pop the cube, and go to work on the gens. Once again, after popping my gen I head to work on delaying the nanite spheres. That's where things went to *bleep* in a hurry. The person who used EWP on the first side tried it again while going with EM running and left big holes in his loop of warp plasma. This allowed the nanite spheres to escape once my GW went bye-bye. And the transformer wasn't even down to 75% yet. Well, optional blown, oh well. Get the nanites cleared up and I take on the transformer by myself while everyone else is busy going after normal spheres. I'm too busy hitting one power after another to try to take down the transformer in time to be able to type asking for help. More nanites get to the transformer and heal it after I single-handedly get it down to 50%. After that we just can't keep the nanites off the map or at bay long enough to take down that transformer. Seeing as it's a lost cause, I abandon the group and take the leaver penalty, which for some reason didn't stop me from jumping right back into another instance for the same STF.

If the optional is gone it's best to forget the transformer and everyone deal with the spheres before it gets messy.
Commander
Join Date: Jul 2013
Posts: 266
# 2463
09-10-2013, 05:40 AM
I PuGed Hive Onslaught, yes I know, stupid, yesterday with my new Mirror Patrol Escort, the Fafnir. Suffice to say, I wanted to see what the hype of it was, the escorts, so I jumped in one and say the queue for HON was at four and thought to test out the escort. I died once during the first part, only because I wasn't used to flying an escort.

This is where it went down the drain.

We had four people in escorts, me being an engineer though, and a cruiser engineer doing this. I thought, we have a tank and four escorts to dish out max dps right? Wrong. All four escorts were either lanced, plasma bolt torpedoed, or borg plasma torpedo spreaded. Suffice to say, the cruiser quit after we ran into a wall for the third time.

We of course did the whole Narnia charge, then I got lanced, yes I did. And then the other escorts were killed within a few seconds after my by the big and little torpedoes and one got lanced.

We charged two more times, with me lasting a few seconds longer than everyone else the last time but then took a Plasma Bolt torpedo to the face. We then all decided to quit, of course they could get out of there first, but then I left as soon as I could.

I decided, f**& dps all together and just jumped back in my Dreadnought so that I could tank, aggro and crowd control.

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Captain
Join Date: Jul 2012
Posts: 2,748
# 2464
09-11-2013, 11:29 AM
Quote:
Originally Posted by fmgtorres1979 View Post
If the optional is gone it's best to forget the transformer and everyone deal with the spheres before it gets messy.
Nope normal spheres are harmless and won't even fight you with their stupid misuse of epte. If anything should be attacked are the nanite spheres, you either keep them at bay or blow them up as fast as possible before they get to the transformer. As far as I'm concerned, engaging normal spheres before transformer is a huge waste of time. Unless you can manage to blow them all up within 10sec, then maybe I might reconsider my position.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 2465
09-11-2013, 01:30 PM
Quote:
Originally Posted by deokkent View Post
If anything should be attacked are the nanite spheres, you either keep them at bay or blow them up as fast as possible before they get to the transformer.
You can tell them that until you're blue in the face. Many an optional has been lost because of people chasing normal spheres.
Lieutenant
Join Date: Jun 2012
Posts: 68
# 2466
09-12-2013, 01:16 PM
Quote:
Originally Posted by jake81499 View Post
You can tell them that until you're blue in the face. Many an optional has been lost because of people chasing normal spheres.
I know, that was the problem in that STF I left. People went after the normal spheres and wouldn't help while I was doing everything I could to try to take down the transformer and that meant that there were nanite spheres were popping up every few seconds and not getting stopped. It was then that I considered the run a lost cause and left the instance.
Captain
Join Date: Mar 2013
Posts: 859
# 2467
09-14-2013, 05:46 PM
Quote:
Originally Posted by deokkent View Post
Nope normal spheres are harmless and won't even fight you with their stupid misuse of epte. If anything should be attacked are the nanite spheres, you either keep them at bay or blow them up as fast as possible before they get to the transformer. As far as I'm concerned, engaging normal spheres before transformer is a huge waste of time. Unless you can manage to blow them all up within 10sec, then maybe I might reconsider my position.
Quote:
Originally Posted by jake81499 View Post
You can tell them that until you're blue in the face. Many an optional has been lost because of people chasing normal spheres.
Quote:
Originally Posted by chakitty View Post
I know, that was the problem in that STF I left. People went after the normal spheres and wouldn't help while I was doing everything I could to try to take down the transformer and that meant that there were nanite spheres were popping up every few seconds and not getting stopped. It was then that I considered the run a lost cause and left the instance.


I'm not saying to go for the spheres from the start. I'm saying that IF the optional is gone (and I am assuming this means there are now spheres all around) you should deal with them. Chakitty said: "...More nanites get to the transformer and heal it after I single-handedly get it down to 50%. After that we just can't keep the nanites off the map or at bay long enough to take down that transformer."

When people know what they are doing the spheres don't even get near the transformer by the time it blows up.
Captain
Join Date: Jul 2012
Posts: 658
# 2468
09-14-2013, 09:27 PM
Quote:
Originally Posted by fmgtorres1979 View Post
I'm not saying to go for the spheres from the start. I'm saying that IF the optional is gone (and I am assuming this means there are now spheres all around) you should deal with them.
If a group can't manage to save the optional they usually don't have the spare DPS to take down the normal spheres, they can barely get the Nanite Spheres down long enough to kill the transformer (or in some cases, can't). The normal spheres are a distraction you typically can't afford to indulge in.
Captain
Join Date: Mar 2013
Posts: 859
# 2469
09-14-2013, 10:17 PM
Quote:
Originally Posted by jadensecura View Post
If a group can't manage to save the optional they usually don't have the spare DPS to take down the normal spheres, they can barely get the Nanite Spheres down long enough to kill the transformer (or in some cases, can't). The normal spheres are a distraction you typically can't afford to indulge in.

I've been to a few in which the DPS (or lack of it) was not exactly the issue (ok, if the DPS was very high the situation could have been fixed). Someone who blows up a generator on the first attack run, attacking both sides at the same time, concentrating on the incoming spheres as soon as the generators blow up instead of the transformer, etc...
Captain
Join Date: Jul 2012
Posts: 2,262
# 2470
09-14-2013, 11:01 PM
Ugh.

"DPS DPS DPS". The game does not revolve around DPS.

Can you kill a ship in a reasonable timeframe? Can you kill multiple ships in a reasonable timeframe? That is what matters. Not a statistic that tells you your BFAW is spitting out numbers, but not spitting out ship kills.

It's my personal opinion that people should begin to focus on killing effectively, before they go and criticise others as if they know everything.

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