All it takes is 1 second to kill a player, leaving bop players a free 4 seconds to smoke their victory cigar
With the amount of bleedthrough doffs (BO stacking) and criticals ...it is now possible to kill a player with 75% shield resistence no matter if you have TSS + TT + RSP or eptS all working together, since a specially equipped bop or romulan spiker can shoot through that tough shield exterior without blanching with ease.... granted it requires timing and precision for a bop spiker but then again it requires defending players an equal amount of ...say 10 shield buffs and heal buffs to defend a op spike dmg attack in a single second....
oh wait ...that's right it doesn't work anymore since bleedthrough is so bad..that those spikers will penetrate your heavily defended shields regardless..... take it from me, having over 10 defensive buffs readily when minimax used his spike on me....well it was a surprise when his attack ignored my shields and popped my 60k hull boat inside a second despite the fact i had rsp III + TSS II + TT II + and Rotate shield frequency with high auxiliary power active...much to my disgust
where are your neutroniums, hazards, a2s, ph, jump console, a2d, evasives, jam sensors etc. etc.