Captain
Join Date: Jun 2012
Posts: 4,734
# 21
09-12-2013, 10:10 AM
Quote:
Originally Posted by inexplicabletim View Post
Yes, aux2batt need a nerf.
Now there is no point to biuld a cruiser without a2b. We need other options to have good dps on cruisers.
Everyone is a bit of a over-simplification. You can run around in a sci drain build with power levels maxed out or close to maxed out without any A2B crap.
Commander
Join Date: Mar 2013
Posts: 292
# 22
09-12-2013, 10:10 AM
Quote:
Originally Posted by masterkeychnk5 View Post
Hello all, i think aux2bat is cheesy and way to overpowered atm, could adjuncthawk please look into this because every1 is running aux2bat these days, normal builds arent interesting anymore


kkthxchnk.

(sorry DDIS)
Aux2bat is OP and does need a nerf. Hawk or Bort I forget which one but they basically said yes purple techs are op but that they've been that way for so long it would be hard to change at this point without too much QQ.
They've also said lately that they can try to help us to an extent as long as it does not significantly affect PvE'ers. Which a nerf to Aux2bat would, considering how many of them are running it now, it's like the default build almost in PvE.
They're down to throw us baby bones, but not the big bones we really need.

So a nerf is highly unlikely IMO.
Which is disappointing. My issue is that we're being further shoehorned/forced into running these stupid no skill builds. No ship should be able to have the ridiculous cool down reductions that Aux2bat provides. It's unbalanced.

Anyway, my suggestions to Dev's for purple tech doffs:

-Do not allow stacking

-Cool down reduction only applies to Engineering abilities.
Lt. Commander
Join Date: Sep 2012
Posts: 184
# 23
09-12-2013, 10:14 AM
I'll admit, aux2bat has a tendency to be resilient in combat situations despite a lack of auxiliary power if your not using auxilary batteries to compensate ...but then it could be just me since I am an engineer
Captain
Join Date: Aug 2012
Posts: 18,550
# 24
09-12-2013, 10:27 AM
Quote:
Originally Posted by ussultimatum View Post
Unfortunately, in PvP, Someone has to die.
I died yesterday. I kind of joked about it at the time, but thinking about it later - it did kind of tick me off. It's not necessarily exploiting anything - well, kind of - but not kind of.

TS never misses. Run TS3/TS2. Torps without consoles do more damage against hull than Energy with consoles. So you take that mix of [CrtH]/[CrtD] mods to suit your preferences/rest of the build...and you use your Tac consoles for universals. Quants of course.

You go with a Sci for Sensor Scan and SNB. You take a Tachyon Detection Field. Maybe grab 3x Rom Sensor Probes Mk XII. Take 9 Sensors. Run a Jem Mk XII Deflector. Grab AMACO Mk XII Engines/Shields. Grab a Rule 62 console. Grab a Bioneural Infusion.

Throw in EPtA1 or EPtA2...and hrmm...

Some of it is speculation - some of it was obvious...heh, that Tachyon Detection Field is loud.

But yeah...you've basically got a Fed-Rom BoP Hunter-Killer that the KDF/KDF-Roms can't match.

What does this have to do with AtB? Well, folks don't complain about things until they die to it...right?
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 25
09-12-2013, 10:32 AM
Quote:
Originally Posted by virusdancer View Post
I died yesterday. I kind of joked about it at the time, but thinking about it later - it did kind of tick me off. It's not necessarily exploiting anything - well, kind of - but not kind of.

TS never misses. Run TS3/TS2. Torps without consoles do more damage against hull than Energy with consoles. So you take that mix of [CrtH]/[CrtD] mods to suit your preferences/rest of the build...and you use your Tac consoles for universals. Quants of course.

You go with a Sci for Sensor Scan and SNB. You take a Tachyon Detection Field. Maybe grab 3x Rom Sensor Probes Mk XII. Take 9 Sensors. Run a Jem Mk XII Deflector. Grab AMACO Mk XII Engines/Shields. Grab a Rule 62 console. Grab a Bioneural Infusion.

Throw in EPtA1 or EPtA2...and hrmm...

Some of it is speculation - some of it was obvious...heh, that Tachyon Detection Field is loud.

But yeah...you've basically got a Fed-Rom BoP Hunter-Killer that the KDF/KDF-Roms can't match.

What does this have to do with AtB? Well, folks don't complain about things until they die to it...right?

Pretty much yeah.

And TS not requiring accuracy is a bad mechanic, and should most likely be considered an exploit.

Unfortunately its also one of the better ways to clear spam.

Career Officer
Join Date: Jun 2012
Posts: 4,044
# 26
09-12-2013, 10:37 AM
Quote:
Originally Posted by orondis View Post
How about being an effective healer? An A2B build makes HE and A2SIF rather pathetic, especially the latter due to the higher station rank requirements.



I'm not saying DPS cruisers don't exist, but I haven't seen one that's very effective in PvP. Those that have been effective have usually been "pro" players vs newbies or escorts that aren't built for tanking. Heck, the Borg 2-piece set pretty much negates a cruisers pressure damage.

As for 5 men DPS cruiser premades, yes they'll pwn a pug easily... Just as a T4 escort premade will own pugs.
Well my team went against a excellent pvp fleet the other day with a Sci Odyssey healer, tac escort and 3 tac Sovereigns. I'm not here to name and shame anyone or fleet but we won the match 15 to 14.

A single tac cruiser will only add some pressure /Spam clearing but a decent group that pressure turns into kills even if the other team has healers.
Empire Veteran
Join Date: Jun 2012
Posts: 1,221
# 27
09-12-2013, 10:59 AM
Quote:
Originally Posted by ussultimatum View Post
What skill is required for this?

You put A2B onto the same bind as EPTx.

Smash bind.


Stuff recharges.


This isn't rocket science.
Quote:
Originally Posted by rck01 View Post
This!!! I've found my aux2bat cruiser to be the easiest ship to fly in both PvE and PvP. In PvE, you just pull up to a target, tank and unload. In PvP, you just smash the spacebar (on my build) while focusing on maneuvering and healing/defensive buffs.

For example, on my FAHCR build I've got the following bound to space bar:

APA3, APO1, TT1, GDF3, A2B1, A2B1, EPtW1, EPtS1, BfI3 and DEM3. It also executes a shield re-balancing every time I hit it.


In practice, here's how it works in a typical "ganking" or "double-tap" scenario in Ker'rat:

1. I realize I'm being attacked (typically by the sound effects of their buffs/weapons)
2. I pop EM3 and start smashing the spacebar.
3. I pop RSP2 and keep smashing the spacebar.
4. I pop ET (if I've sustained damage) and possibly SFM to increase my defense - more spacebar.
5. I pop PH1 (if I'm being held) - still smashing spacebar.
6. I pop BFAW2, but only if I'm in open space and not mobbed by Borg spam - smash, smash and more smash.

All told, in 3-5 seconds I go from sitting duck to fully buffed, healing and on the attack with my maximum speed and maneuverability from EM + APA3 + APO, alpha strike strength from DEM3 w/Marion + EPtW1 + possibly FOMM3 if I'm against a single target, and 20+ second shield bubble from RSP2 w/a purple Fab Engineer Doff.

And the best part is there's no timing involved. If the fight continues, smashing that space bar keeps the Boff powers on GCD thanks to Aux2Bat and 3 purple Tech Doffs. So every few seconds, another offensive buff is coming online. If APO is wearing off, EPtW is coming up. If APA3 is wearing off, DEM3 is coming up. Add in some experienced maneuvering and judicious use of RSP, TSS more EM, and the occasional heal and you can tank and fight forever with minimal downtime between Boff powers.

It really is push-button simple to operate. However, building a solid A2B ship - including selecting the right cruiser or escort platform - is a total PITA. The Boffs. The Doffs. B'Tran. 20M EC for Marion on the exchange. Getting someone to train your Eng Boff in DEM3 (I'm a Tac officer). It all takes time to assemble and tune/perfect.

Which is why I say you can nerf my A2B build when you also nerf the double-tap and Elachi weapons that make my 20.1 second RSP bubble feel like a wet paper towel vs. Rambo with a .50 cal and way to much PTSD baggage to sort.

RCK
Hmm maybe the actual Overpowered Ability is being able to bind to Spacebar instead of actually hitting the keys in the power tray

"CAPTAIN our shields are dropping, where is the overide, where is the EPTx, the Eptx damn you kirk"
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 28
09-12-2013, 11:06 AM
YES the OP is keybinds and Macros! They should all be banned!

Of course I say that bc I have Zero keybinds. I'm a point and clicker. Not even redistribute shields, TT, EPTX... Nothing.

So if you see me in a match and I do well don't be complaining!
Captain
Join Date: Aug 2012
Posts: 18,550
# 29
09-12-2013, 11:15 AM
Quote:
Originally Posted by edalgo View Post
YES the OP is keybinds and Macros! They should all be banned!

Of course I say that bc I have Zero keybinds. I'm a point and clicker. Not even redistribute shields, TT, EPTX... Nothing.

So if you see me in a match and I do well don't be complaining!
Bet you've got an OP mouse and an OP mousepad!
Captain
Join Date: Jul 2012
Posts: 4,416
# 30
09-12-2013, 11:32 AM
Quote:
Originally Posted by ussultimatum View Post
What skill is required for this?

You put A2B onto the same bind as EPTx.

Smash bind.

Stuff recharges.


This isn't rocket science.
I just started playing with a2b and actually flying a2b does require you to pay attention to what's happening. You could activate a2b way before you hit the boff power therefore missing the recharge reduction proc. I blame it on the keybind mechanic that does whatever it wants than what's officially advertised. This could quickly translate to a death sentence by suicide with longer cooldown. I'm also guessing a2b cloakers have to be careful, so they don't activate the power right before they have to cloak.

a2b does seem a lot more complicated to handle than other builds.

STO is the best game ever and the players love it.

Last edited by deokkent; 09-12-2013 at 11:35 AM.
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