Career Officer
Join Date: Jun 2012
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# 31
09-12-2013, 11:34 AM
Quote:
Originally Posted by virusdancer View Post
Bet you've got an OP mouse and an OP mousepad!
Nothing hotkeyed to the mouse side buttons , but yes a gaming mouse bc stock mouse I'll click and click on the tray and nothing happens.

Stock keyboard
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# 32
09-12-2013, 11:53 AM
oh i knew this thread would pop up in the wake of all the drama lately yes, lets nerf AtB, so tac cruisers can lose approximately 50% of their current effectiveness. on a team, they still arent worth trading an escorts for, due to the way they deal damage. in the wake of hyper spike getting nerfed, we should nerf hyper pressure too? when its not even as good as regular spike?

90% of the people i see wanting AtB nerfed have no experience and very little understanding of it. their are drawbacks to using it. a healer build, the primary use of a cruiser cant use it, it needs max aux at all times and AtS. AtB cruisers can be pretty resilient, can use RSP a lot, but arent even close to being as resilient as a heal boat. on tac cruisers AtB allows you to use the ship wrong without majorly penalizing you for it. if you take AtB away from them now, every cruiser will have little choice but to trade their lost offense for defense, you really want more zombie cruisers around?


beyond cruisers theres some gray areas. destroyers and warbirds tend to be able to use it too. the destroyers lack escort turn rates and agility, are a jack of all trades but subpar at directly fighting escorts. they can be outflown and out gunned easily by classic escorts, no AtB destoyer is close to a match for a bug. AtB helps these ships not suck in practice as much as they would otherwise. at the usual price of low aux, and on destroyers and warbirds with cloaks and high end sci skills, being without aux is an achilles heel.

how about warbirds? strong ships, primarily tac with battlecloak. quite a few think its not worth the risk draining your aux all the time when so much of the ships strength comes from attacking from cloak, and then quickly cloaking again. activating something every 10 seconds that has more then a good chance of dropping your aux to 0 for a 10 second period is not for the faint of heart. for tactical ships, they lack enough station slots to double up basic tac skills, so a warbird user has to choose between tac skill up time and healthy all the time aux levels for reliable cloaking.


though i was worried that warbirds with AtB would be overpowered, it ended up being higher risk for higher reward, it balanced itself that way. in the other cases the ships that can use AtB would SUCK tactically without it. dont blame AtB for that, or say that theres no reason to run anything but AtB on them, blame the ships themselves for sucking. AtB has brought up cruiser tactical potential in a way no other change could have. it has made a great deal of ships that would be underpowered just good enough to be worth using. without it the game would look far more cookie cutter. the pve'ers love it, because they can use thier favorite cruiser and it can be as tough as they want it to be.


and yes, several execute whole row macros is much more overpowered then any skill combination in game.
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Join Date: Jun 2012
Posts: 3,400
# 33
09-12-2013, 11:55 AM
Quote:
Originally Posted by kapla1755 View Post
Hmm maybe the actual Overpowered Ability is being able to bind to Spacebar instead of actually hitting the keys in the power tray

"CAPTAIN our shields are dropping, where is the overide, where is the EPTx, the Eptx damn you kirk"
I know you were joking here, but it is funny that we have to repeatedly smash certain powers for what should probably just be base performance.

I mean, the captain/vice admiral needs to personally redistribute the shields every 2s manually?



Quote:
Originally Posted by deokkent View Post
I just started playing with a2b and actually flying a2b does require you to pay attention to what's happening.

It isn't, I promise you. I've run at least a half dozen A2B builds.


If you have two copies of A2B, and you should, you simply bind them and fire them off constantly.


One of them will fire off every 10s.

So it really does not matter when you do or do not time your other buffs.

The only thing you need to watch is when to pop an aux batt between those cycles.


Here's one of my more extensive keybinds:


W "+invertibleup$$+power_exec Distribute_Shields $$ +trayexecbytray 3 6 $$ +trayexecbytray 3 7 $$ +trayexecbytray 3 8 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7 $$ +trayexecbytray 4 8 $$ +trayexecbytray 5 6 $$ +trayexecbytray 5 7 $$ +trayexecbytray 5 8"

S "+invertibledown$$+power_exec Distribute_Shields $$ +trayexecbytray 3 6 $$ +trayexecbytray 3 7 $$ +trayexecbytray 3 8 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7 $$ +trayexecbytray 4 8 $$ +trayexecbytray 5 6 $$ +trayexecbytray 5 7 $$ +trayexecbytray 5 8"

A "+left$$+power_exec Distribute_Shields $$ +trayexecbytray 3 6 $$ +trayexecbytray 3 7 $$ +trayexecbytray 3 8 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7 $$ +trayexecbytray 4 8 $$ +trayexecbytray 5 6 $$ +trayexecbytray 5 7 $$ +trayexecbytray 5 8"

D "+right$$+power_exec Distribute_Shields $$ +trayexecbytray 3 6 $$ +trayexecbytray 3 7 $$ +trayexecbytray 3 8 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7 $$ +trayexecbytray 4 8 $$ +trayexecbytray 5 6 $$ +trayexecbytray 5 7 $$ +trayexecbytray 5 8"

E "throttleadjust .25$$+power_exec Distribute_Shields $$ +trayexecbytray 3 6 $$ +trayexecbytray 3 7 $$ +trayexecbytray 3 8 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7 $$ +trayexecbytray 4 8 $$ +trayexecbytray 5 6 $$ +trayexecbytray 5 7 $$ +trayexecbytray 5 8"

Q "throttleadjust -.25$$+power_exec Distribute_Shields $$ +trayexecbytray 3 6 $$ +trayexecbytray 3 7 $$ +trayexecbytray 3 8 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7 $$ +trayexecbytray 4 8 $$ +trayexecbytray 5 6 $$ +trayexecbytray 5 7 $$ +trayexecbytray 5 8"

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# 34
09-12-2013, 12:14 PM
Quote:
Originally Posted by ussultimatum View Post
It isn't, I promise you. I've run at least a half dozen A2B builds.


If you have two copies of A2B, and you should, you simply bind them and fire them off constantly.


One of them will fire off every 10s.

So it really does not matter when you do or do not time your other buffs.

The only thing you need to watch is when to pop an aux batt between those cycles
noob! if you dont hold off on activating AtB when you have skills less then 5 seconds away from being available again, your doing it wrong your timings will just be more off next time.

you wont see global on tac skills without a decent amount of mindfulness. long cooldown skills like RSP, HE, APO and DEM sure, but not weapon skills. you want to mash your EPt/AtB/distribute bind AFTER you mash your tac buff bind. they drift apart over time and you need to activly keep them in line.
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Posts: 2,915
# 35
09-12-2013, 12:36 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
noob! if you dont hold off on activating AtB when you have skills less then 5 seconds away from being available again, your doing it wrong your timings will just be more off next time.

you wont see global on tac skills without a decent amount of mindfulness. long cooldown skills like RSP, HE, APO and DEM sure, but not weapon skills. you want to mash your EPt/AtB/distribute bind AFTER you mash your tac buff bind. they drift apart over time and you need to activly keep them in line.
This is true. Also the reason I carry 2 TTs on my Sovereign. I don't want to wait for other abilities to come off CD to then hit Aux2batt. That would only leave a bigger hole than 5 seconds in my TT rotation.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 36
09-12-2013, 12:48 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
noob! if you dont hold off on activating AtB when you have skills less then 5 seconds away from being available again, your doing it wrong your timings will just be more off next time.

you wont see global on tac skills without a decent amount of mindfulness. long cooldown skills like RSP, HE, APO and DEM sure, but not weapon skills. you want to mash your EPt/AtB/distribute bind AFTER you mash your tac buff bind. they drift apart over time and you need to activly keep them in line.
The reality is that in team PvP you don't actually need CRF up every 15s, every single time.


Most of it is just scoreboard inflation.


You only need those short CD buffs...when you need them.



To be clear, that means when your other buffs align so you can stack them all together for an actual strike and not just wizzing into the wind.

So, it's not as fussy as watching all the little timers.

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Posts: 1,737
# 37
09-12-2013, 12:55 PM
I guess the Ponycor builds will be going into the trashbin then.


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Posts: 1,737
# 38
09-12-2013, 12:56 PM
A2B will never get nerfed. Too many PvEers and Cruiser captains take advantage of it.


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Career Officer
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# 39
09-12-2013, 12:59 PM
Quote:
Originally Posted by snoge00f View Post
I guess the Ponycor builds will be going into the trashbin then.
I've been through about 12 different builds in 7 different ships since January.

I'm pretty tame amongst my fleet when it comes to changing builds.


So don't be so sure you won't see something in a different form.

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Join Date: Jan 2013
Posts: 511
# 40
09-12-2013, 01:18 PM
Quote:
Originally Posted by masterkeychnk5 View Post
Hello all, i think aux2bat is cheesy and way to overpowered . . .
yes, yes . . . just like those dual heavy cannons are cheesy and way too overpowered . . .
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