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Captain
Join Date: Jun 2012
Posts: 748
# 81
09-14-2013, 02:29 PM
Here's what I'm seeing in this thread.


Player 1: In order to make PVP better, the devs need to address a fundamental flaw in their approach to balance, which in turn affects everything else.

Player 2: BUT BUT BUT EXTREME OUTLIER CASE!
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 82
09-14-2013, 06:34 PM
You see, this thread is why I don't let Vox outside the fleet during peak business hours. This is why when he goes on holiday the national guard need to be aware. This is why we don't give him lemonade after 5pm. This is why I keep all Lag members electronically tagged at all times when mixing with the public.

This thread is also why I PvP. It's hilarious.

These threads are partly why I visit these forums so frequently. That and my secret love affair with Mimey.

Please, can we have some more ego-bruised Kirks, and not a wiff of Dev feedback on why PvP is so hopelessly behind, game-wise?

I guess they're all off making the next batch of Winter Event scarves or something, hehe.
Empire Veteran
Join Date: Jul 2012
Posts: 5,432
# 83
09-14-2013, 07:12 PM
Quote:
Originally Posted by aquitaine985 View Post
That and my secret love affair with Mimey.
Excuse me Reg, but when were you going to TELL me about this secret love affair with me, hmm?

Captain
Join Date: Nov 2012
Posts: 585
# 84
09-15-2013, 02:43 AM
Quote:
Originally Posted by mimey2 View Post
Excuse me Reg, but when were you going to TELL me about this secret love affair with me, hmm?
I reckon sometime between "Brace for impact" and "need Hazards"
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Empire Veteran
Join Date: Jul 2012
Posts: 5,432
# 85
09-15-2013, 10:00 AM
Quote:
Originally Posted by thegrimcorsair View Post
I reckon sometime between "Brace for impact" and "need Hazards"
But probably not before "I'm Subnuked"?

Captain
Join Date: Nov 2012
Posts: 1,416
# 86
09-15-2013, 11:49 AM
Quote:
Originally Posted by mimey2 View Post
But probably not before "I'm Subnuked"?
but thats the best part, everyone loves the stripping!
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Sep 2012
Posts: 3,328
# 87
09-15-2013, 12:10 PM
Quote:
Originally Posted by illcadia View Post
Here's what I'm seeing in this thread.


Player 1: In order to make PVP better, the devs need to address a fundamental flaw in their approach to balance, which in turn affects everything else.

Player 2: BUT BUT BUT EXTREME OUTLIER CASE!
have fun babysitting those cooldowns.
try using a model with the flexibility to address those extremes.
the game needs overhauled mechanically.
doubters of this need to play games that arent mmo's for a bit
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
Captain
Join Date: Aug 2012
Posts: 12,458
# 88
09-15-2013, 01:04 PM
Quote:
Originally Posted by skollulfr View Post
the game needs overhauled mechanically.
doubters of this need to play games that arent mmo's for a bit
I find that to be a curious statement.

Would it not be akin to saying that airplanes need X, and doubters should ride skateboards to see that?

Wouldn't it actually be a case of playing more MMOs?

After all, it's an MMO - it should play like a MMO...it shouldn't play like a FPS, RTS, boardgame, SPRPG, etc, etc, etc...no?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jul 2012
Posts: 2,976
# 89
09-15-2013, 01:38 PM
Quote:
Originally Posted by virusdancer View Post
Wouldn't it actually be a case of playing more MMOs?

After all, it's an MMO - it should play like a MMO...it shouldn't play like a FPS, RTS, boardgame, SPRPG, etc, etc, etc...no?
I don't know, I can see where he is coming from, games with different factions have different units in each faction that work differently and need balancing properly against one another (in a RTS setting) and they usually do it quite well so as an example of STO vs a properly balanced game I can see where a different game style would demonstrate this.

If that makes any sense... (it worked in my head)
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 90
09-15-2013, 03:27 PM
Quote:
Originally Posted by virusdancer View Post
After all, it's an MMO - it should play like a MMO...it shouldn't play like a FPS, RTS, boardgame, SPRPG, etc, etc, etc...no?
HA! Imagine STO: The Board Game.

"You have been subnuked, and are about to be alpha'd by a pair of escorts, go back three spaces"

*table-flip*
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