You see, this thread is why I don't let Vox outside the fleet during peak business hours. This is why when he goes on holiday the national guard need to be aware. This is why we don't give him lemonade after 5pm. This is why I keep all Lag members electronically tagged at all times when mixing with the public.
This thread is also why I PvP. It's hilarious.
These threads are partly why I visit these forums so frequently. That and my secret love affair with Mimey.
Please, can we have some more ego-bruised Kirks, and not a wiff of Dev feedback on why PvP is so hopelessly behind, game-wise?
I guess they're all off making the next batch of Winter Event scarves or something, hehe.
Player 1: In order to make PVP better, the devs need to address a fundamental flaw in their approach to balance, which in turn affects everything else.
Player 2: BUT BUT BUT EXTREME OUTLIER CASE!
have fun babysitting those cooldowns.
try using a model with the flexibility to address those extremes.
the game needs overhauled mechanically.
doubters of this need to play games that arent mmo's for a bit
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Wouldn't it actually be a case of playing more MMOs?
After all, it's an MMO - it should play like a MMO...it shouldn't play like a FPS, RTS, boardgame, SPRPG, etc, etc, etc...no?
I don't know, I can see where he is coming from, games with different factions have different units in each faction that work differently and need balancing properly against one another (in a RTS setting) and they usually do it quite well so as an example of STO vs a properly balanced game I can see where a different game style would demonstrate this.