Captain
Join Date: Nov 2012
Posts: 1,416
# 241
09-15-2013, 05:51 AM
Quote:
Originally Posted by apocalypse2001 View Post
Since we're talking about inherent disadvantages, along with broken abilities like Gravity Well, and this comment isn't' toward you, Praxi, but the people who THINK they are working on the game:

All(?) science ships have the innate ability to disable any sub-system. Correct?
So if that is SUPPOSEDLY unique to the science-class, why aren't they allowed to have higher tier sub-system disabling up to tier 3???
Why are the stupid tactical ships allowed to have level 3 subsystem disabling?? They don't even need it!! I don't know about you guys but this seems completely idiotic.

High tier sub-system disabling should be a SCIENCE ABILITY not a tactical ability, but SCIENCE!!

What is the point of giving tactical captains that specialized ability, or for that matter making high tier sub-system disabling a tactical ability, when they could take out a target WITHOUT the need to disable any system???

If tactical captains are given such high tier sub-system disabling, why do you people even bother putting innate tier 1 sub-system disabling abilities on science ships?! Just to insult our intelligence?
This is where I've always thought there needs l be a "universal" bridge offer type. Not just station, some powers can really either 2 or all 3 classifications. This would solve that.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jul 2012
Posts: 2,101
# 242
09-15-2013, 11:38 AM
Quote:
Originally Posted by maicake716 View Post
This is where I've always thought there needs l be a "universal" bridge offer type. Not just station, some powers can really either 2 or all 3 classifications. This would solve that.
100% agreed.
Career Officer
Join Date: Jul 2012
Posts: 793
# 243
09-15-2013, 03:39 PM
Quote:
Originally Posted by maicake716 View Post
This is where I've always thought there needs l be a "universal" bridge offer type. Not just station, some powers can really either 2 or all 3 classifications. This would solve that.
I'm sorry but i don't want everybody to have a universal boff that uses science powers or else whats the point of having the science class!? subsystem disabling should be listed as science abilities, not tactical abilities.
Lt. Commander
Join Date: Jul 2012
Posts: 149
# 244
09-16-2013, 01:22 PM
Quote:
Originally Posted by apocalypse2001 View Post
I'm sorry but i don't want everybody to have a universal boff that uses science powers or else whats the point of having the science class!? subsystem disabling should be listed as science abilities, not tactical abilities.
The main issue is, that you get only an target sub 1 in a sci ship as inate, which is pretty pointless, especially now with the resistances. Would be nice if they upgrade the Target Subsystem inate abilities to lvl 2 in the lvl 50 sci ships.

And btw. why should target subsystems be a sci power? Depending on the point of view it can also be a eng or a tac power. The fact that sci ships get a inate version of it, does not mean it is a sci skill.

They just gave it to sci ships as a compensation. To be honest i don't remember which argument they used, why sci ships have a inbuild version.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Captain
Join Date: Jun 2012
Posts: 3,259
# 245
09-16-2013, 01:45 PM
Quote:
Originally Posted by apocalypse2001 View Post
I'm sorry but i don't want everybody to have a universal boff that uses science powers or else whats the point of having the science class!? subsystem disabling should be listed as science abilities, not tactical abilities.
Bad idea. Now if they actually added more space boff traits it would be nice. The existing selection is 4 (there is a 5th, but only some players have those):
Leadership = Subsystem Repair + 20 skill<- Note that with 5, you can skip spending skill point on this altogether.
Efficient = +7.5 WC effciency. <- if you have an effcient captain and spend a couple of points on this skill, it is completely pointless unless you like getting +1 or less power per boff.
Superior Romulan Operative = The current favorite, the crit boff. (Limited to tac stations for fed adding to the escorts online theme)
Subterfuge (Romulan) Infiltrator (Reman) = Cloack buff

So out of those 4, we have one cloack boff, one tac boff, and 2 engineer skill boffs. It would be nice if devs threw sci captains a nice boff with a sci trait. How about a boffs with Astrophysicist and with the same +10 bonus as the captain (like Leadership on the subsystem repair side)? I think it would balance things off for sci toons.
Captain
Join Date: Nov 2012
Posts: 1,416
# 246
09-16-2013, 01:50 PM
Quote:
Originally Posted by apocalypse2001 View Post
I'm sorry but i don't want everybody to have a universal boff that uses science powers or else whats the point of having the science class!? subsystem disabling should be listed as science abilities, not tactical abilities.
who said it'd use science powers? science powers are science powers last i heard....
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Aug 2012
Posts: 13,294
# 247
09-16-2013, 02:04 PM
Quote:
Originally Posted by apocalypse2001 View Post
subsystem disabling should be listed as science abilities, not tactical abilities.
I'm curious as to why you think that?

You do realize that the following are the Skill Categories, right?

Tactical Systems
Engineering Systems
Science and Operation Systems

And further with that, then - you realize that Tactical and Engineering are part of Operations, right?

It's the reason that so much can easily appear as if it could be multiple categories.

Something that's Operations could be Tac or Eng, and since they include Operations with Sci, it could be part of Sci as well...

...Science in STO is a Cryptic fabrication. Most of it is actually Tac/Eng with some Science...which in turn, in trying to fit things in - led them to doing what they did, eh?
Vice Admiral Geist, Klingon Science Officer
U.S.S. Temporary, Sentinel-class Star Cruiser
Career Officer
Join Date: Jul 2012
Posts: 793
# 248
09-16-2013, 03:29 PM
Quote:
Originally Posted by virusdancer View Post
I'm curious as to why you think that?
you're joking right?

You do realize that the following are the Skill Categories, right?

Tactical Systems
Engineering Systems
Science and Operation Systems

And further with that, then - you realize that Tactical and Engineering are part of Operations, right?

oh so by your perverted notion, everything should be tactical!?! You might as well go play Jagged Alliance.

It's the reason that so much can easily appear as if it could be multiple categories.

Something that's Operations could be Tac or Eng, and since they include Operations with Sci, it could be part of Sci as well...

oO wow so you DO think everything should be tactical.

...Science in STO is a Cryptic fabrication. Most of it is actually Tac/Eng with some Science...which in turn, in trying to fit things in - led them to doing what they did, eh?

Wow. Chip on your shoulder much?
-----------------------------
Captain
Join Date: Aug 2012
Posts: 13,294
# 249
09-16-2013, 04:03 PM
Quote:
Originally Posted by virusdancer View Post
I'm curious as to why you think that?
Quote:
Originally Posted by apocalypse2001 View Post
you're joking right?
Um, not in the least. That's why I went on to explain why I asked...

Quote:
Originally Posted by virusdancer View Post
You do realize that the following are the Skill Categories, right?

Tactical Systems
Engineering Systems
Science and Operation Systems

And further with that, then - you realize that Tactical and Engineering are part of Operations, right?
Quote:
Originally Posted by apocalypse2001 View Post
oh so by your perverted notion, everything should be tactical!?! You might as well go play Jagged Alliance.
Perverted notion? Um...everything tactical?

I know that folks like to harp on the public school system, but did you even try to read what I said?

Go look at your toon's skills, those are the three categories. It is what it is.

As for the Tac and Eng being part of Operations?

http://en.memory-alpha.org/wiki/Starfleet_division

Command, Operations, and Sciences

So you click on Operations...

http://en.memory-alpha.org/wiki/Operations_division

...and you see:

"Operations officers included engineers, security and tactical, and some service specializations such as communications."

Quote:
Originally Posted by virusdancer View Post
It's the reason that so much can easily appear as if it could be multiple categories.

Something that's Operations could be Tac or Eng, and since they include Operations with Sci, it could be part of Sci as well...
Quote:
Originally Posted by apocalypse2001 View Post
oO wow so you DO think everything should be tactical.
Show us on the dolly where the mean ol' Tac touched you...seriously, try reading instead of having some kind of PTSD moment.

Quote:
Originally Posted by virusdancer View Post
...Science in STO is a Cryptic fabrication. Most of it is actually Tac/Eng with some Science...which in turn, in trying to fit things in - led them to doing what they did, eh?
Quote:
Originally Posted by apocalypse2001 View Post
Wow. Chip on your shoulder much?
I'm not even sure where to start in trying to reply to that...your reply to that part reminds me of that old joke, the one that goes something like - don't you hate when somebody starts to say something, and right when they start to get to octopus....
Vice Admiral Geist, Klingon Science Officer
U.S.S. Temporary, Sentinel-class Star Cruiser
Career Officer
Join Date: Jul 2012
Posts: 20
GW 2 and 3 are not affected by Aux levels.

When will I be able to use them again?
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