Survivor of Romulus
Join Date: Jul 2012
Posts: 1,529
# 31
09-02-2013, 03:26 AM
Quote:
Originally Posted by shinzonisback View Post
Plasmonic Leech:
I don't like univesal consoles.

How long is its cooldown ?
Plasmonic Leech is a passive console and has no cooldown.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Commander
Join Date: Jun 2013
Posts: 294
# 32
09-02-2013, 04:20 AM
oh nice ...
very very nice.

but, i don't think its a good console for the Ha'Feh
This is a console that i'd put in a 4th Eng Slot on ships like the Mogai.

Or it could be very very useful on the Ha'Nom Warbird
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,529
# 33
09-02-2013, 09:15 PM
Plasmonic Leech really is good on any ship. More power is always good, and your opponent having less means his weapons hurt less, his shields resist less, he moves slower and his aux power is meaningless unless it's PVP.

You really could afford to lose the 3rd Neutronium console.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Lieutenant
Join Date: Nov 2012
Posts: 90
# 34
09-18-2013, 09:13 AM
changed build now just need very good skill plan for fleet hafeh
Lieutenant
Join Date: Nov 2012
Posts: 90
# 35
09-19-2013, 10:12 AM
bump for skills and what duty officers should use space and ground?
Captain
Join Date: Nov 2012
Posts: 5,157
# 36
09-19-2013, 10:35 AM
No one likes to post skills as the skill builder isn't set for the limits that the game has, in other words, you can put all skill point into space, the game doesn't allow that.

What is your current build? The community can advise which doffs based from that
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Lieutenant
Join Date: Nov 2012
Posts: 90
# 37
09-20-2013, 08:57 AM
bumpp, build on first page -_-
Captain
Join Date: Jun 2012
Posts: 1,960
# 38
09-20-2013, 09:34 AM
Quote:
Originally Posted by simonec1 View Post
bumpp, build on first page -_-
http://skillplanner.stoacademy.com/?...iaskillbuild_0

Skill build and reputation passives listed in the link above. As for duty officers I'd go with 2x Projectile Weapon officer to get your romulan hyper plasma torpedo firing every 2-3 seconds. Next I'd slot 2x Damage Control Engineer to reduce your cooldown on Emergency Power to X and 1x Warp Core Engineer for a chance to increase your all of your ship power levels by +25.
Lt. Commander
Join Date: Jul 2013
Posts: 132
# 39
09-23-2013, 07:11 AM
http://skillplanner.stoacademy.com/?...apaxbeamboat_0

This is mine - any suggestions? I am trying to go for a fairly tankish beam boat with continuous EPTw and EPTS, with hull heals and focusing on fire at will. The beam bank is for BO spikes and to do more damage in case something gets on my front, outside of the rear arcs.

Note my power levels are 100 - 30 - 15 - 15 base.

I don't have any universal gear yet - what should I go for?

Thanks.
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