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Captain
Join Date: Aug 2012
Posts: 3,553
# 31
09-25-2013, 07:13 PM
Quote:
Originally Posted by hereticknight085 View Post
Survival as Scimitar 101:

Lesson 1:
Positioning.


Never stay where your target has the ability to hit you with the most weapons. You have a battle cloak. And this ship moves like crazy while cloaked. Take advantage of that fact. And DO NOT be afraid to cloak and run. Screw valor. Staying alive is much more helpful to your team and your score than being a dead hero.

Lesson 2:
Engaging Your Target.


HIT AND FADE. Do not go toe to toe with a target. You decloak, remove their face, and then recloak ASAP. Then rinse and repeat. And since you have the Singularity Distribution Console, this is facilitated greatly, since your shields stay up while you are cloaked.

Lesson 3:
Basic Survival with ANY Ship:


Two copies of Tactical Team 1. Two copies of Emergency Power to Shields 1. One copy of Hazard Emitters 1. One copy of Transfer Shield Strength 1 or better. One copy of Auxiliary to the Structural Integrity Field 1 or better. Cycle the above abilities (more specifically the TT and EPtS), and you will have no problems staying alive. Also, use your secondary shields. They are very helpful.

Also, Neutronium Alloy mk XI is quite useful, and atm very cheap on the exchange.

Lesson 4:
If It's Already Dead, It Can't Hurt You


The whole idea behind the tactical version of the Dreadnought Warbird is that you basically vaporize everything in front of you before it can damage you. It's not a tank. It was never meant to tank. It was meant to kill. And if you kill your target in the opening seconds of combat, it can't hurt you!


Hopefully this helps. Class dismissed!
Quote:
Originally Posted by sonnikku View Post
I'm feeling this entire endeveur has been a waste and I might better have gotten the mogai.

I really don't feel like blowing so much more cash or farming dil for a year just to get one ship in top condition, so at this point I may just cut my losses and move on.
Read. Learn. Kill.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Survivor of Romulus
Join Date: Oct 2012
Posts: 228
# 32
09-25-2013, 07:38 PM
Quote:
Originally Posted by syndonai View Post
Only problem artillery builds like that have is that's all they're good at - shooting stationary things. Throw it in something like SB24 and it's fairly useless, compared to a DHC or beamboat scimitar. Not too great on response intercepting either (other side's probes for example).
um, no

that build has a turn of 17 normally 27 under cloak. and i'm planning to swap out the ZPM console in favor of another fleet rcs with more res. as it is now, there is nothing i have less than 20% res too. it my be on the slower side so running back and forth isn't the greatest but it doesn't crawl and with tractor beam and gravity well nothing escapes, it dies. targets don't have to be stationary, just slower than your torps, and if there not well, tractor beam or gravity well.. and death ensues.
Survivor of Remus
Join Date: Jul 2012
Posts: 335
# 33
09-26-2013, 12:45 AM
Quote:
Originally Posted by wardcalis View Post
um, no

that build has a turn of 17 normally 27 under cloak. and i'm planning to swap out the ZPM console in favor of another fleet rcs with more res. as it is now, there is nothing i have less than 20% res too. it my be on the slower side so running back and forth isn't the greatest but it doesn't crawl and with tractor beam and gravity well nothing escapes, it dies. targets don't have to be stationary, just slower than your torps, and if there not well, tractor beam or gravity well.. and death ensues.
True, but a beam or cannon scimitar is still more killy in that situation. Yes, its got the damage, i agree with you entirely there, just against the clock you will get a 2nd place slap in the face, lol.

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Captain
Join Date: Oct 2012
Posts: 3,406
# 34
09-26-2013, 05:53 AM
Quote:
Originally Posted by sonnikku View Post
Unpossible! The forums assured me Romulans were flat out better than everything in every way!



I've observed this as well. The Scim has better shield modifiers, more hull rating and better turn than my Sovereign, yet the Sovereign may as well be named the USS Highlander to see the borgs feeble attempts at bringing it down. The Scimitar in contrast seems to explode at a sneeze. I realize having 5 tactical consoles in addition to dual beam banks might and chaining beam fire at will might make the Spheres hate my Scim more than the Sovy (Hello chain-shield drain!) but it does feel pretty flimsy in general.

I'm finding out now I need the 2 piece bonus for the better turning, the better survival with secondary shields and the ability to keep shields up while cloaked, (which makes sense because when I cloak I go from 90% hull to 0 long after I've made my getaway) but investing $50 for two ships when I already have the tac scim and not getting the value of the three pack is a hard sell. As is having to shell out for some Valdore console and some Plasmic Leech console. If I had known shelling out this kind of cabbage was necessary just to get the Scimitar optimal I wouldn't have bothered.
I'm feeling this entire endeveur has been a waste and I might better have gotten the mogai.

I really don't feel like blowing so much more cash or farming dil for a year just to get one ship in top condition, so at this point I may just cut my losses and move on.
If you can afford it always go for the 3pack deal on ships, than weed thru what you don't need. It seems to work better this way do to lack of 1 of the 3 being superior over each other when they devise these ship packs.
[Combat (Self)] Your Lunge deals 3252 (1916) Physical Damage(Critical) to Heavy Tactical Drone.
If you have come to the forums, to complain about the AFK penalty, than it is WAI.
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Praetor of The Romulan Tal Shiar fleet
Lt. Commander
Join Date: Jun 2013
Posts: 150
# 35
09-26-2013, 08:13 AM
Quote:
Originally Posted by sonnikku View Post
I'm finding out now I need the 2 piece bonus for the better turning, the better survival with secondary shields and the ability to keep shields up while cloaked, (which makes sense because when I cloak I go from 90% hull to 0 long after I've made my getaway) but investing $50 for two ships when I already have the tac scim and not getting the value of the three pack is a hard sell.
You don't need any of the consoles to solve your survivability issue, honestly. I bought the 3-pack and frankly I'd have been better off just buying the Scimitar variant and forgetting about the other two, because they're really not worth the cost - though some people love the console set, which is their prerogative.

Quote:
As is having to shell out for some Valdore console and some Plasmic Leech console. If I had known shelling out this kind of cabbage was necessary just to get the Scimitar optimal I wouldn't have bothered.
The valdore console is perhaps the best value-for-zen item you can purchase from the C-store as a Romulan, because it offers a solid survivability boost for any warbird (don't leave New Romulus without it, IMO). The plasmonic leech you can get from the exchange, and the price is usually quite reasonable. Whilst you would notice the power-level difference between having it and not having it equipped, it's not absolutely mandatory - and can be replaced for free by the MACO shield.

Quote:
I really don't feel like blowing so much more cash or farming dil for a year just to get one ship in top condition, so at this point I may just cut my losses and move on.
HERE is a link to a relatively low cost scimitar build. You can make it cheaper or more expensive based on your funds, but the core of the build - polaron based with the Jem'Hadar 2-piece bonus (which also boosts insulators) - works very well, as does a pretty standard Aux2Bat boff setup.

If you still feel you're not tanky enough, then put one of the universal consoles in a tactical slot in place of a polaron phase modulator, and grab yourself another field generator or neutronium console (I'd go for the field generator personally, but it's up to you).

A few notes on the singularity core: you don't HAVE to have a fleet one (it's just better if you do), so if you're looking for a regular one I would suggest field stabilizing for the additional shield power, along with the following suffixes: [SingC] [res] [W->S] if you can get them all together on the same core without paying a fortune. If you need it to be cheaper, then a rare core with either [SingA] or [SingC] and [res] would be perfectly adequate.

One of the biggest boons of flying a beamboat Scimitar is that you can keep moving continually, gain the benefit of additional defence, and you've typically got a lot more time to deal with those annoying heavy plasma torps that borg like to blast you with. You can also react faster to switch your broadside facing, if the shield facing your opponent gets shredded and you don't have TT available (can save your bacon occasionally in instances like Crystalline Elite). The turning circle even without the 2-piece console bonus is fine, though if you feel you need a little more turn-rate then getting a fleet neutronium with +turn should do the trick.
Lt. Commander
Join Date: Mar 2013
Posts: 171
# 36
09-26-2013, 10:09 AM
Jolan'tru! Veisa notht?

I read this thread and the other one and tested some things before posting here.

Some things you need to know about this "Ship Pack":

1- These ships have a great inertial displacement, so it accelerate slowly and stop even more slower. Bare that in mind, It's not a cruiser or a escort, fly this ships is different.

2 - They are focused in dealing damage and killing things, if you bought the pack to create a Tank Build, good luck, because you'll have trouble. Focus it in killing things and you'll have a fun time.

3 - You are a Romulan, you're supposed to be smart, use the battle cloack, ambush your enemy, as you should do with any other warbird, the Scimitar only does crazy amounts of damage, so bare that in mind to. Let your Federation heritage behind, be a Romulan. If you are a Reman, you come from the dark(cloak), you're a warrior, use the dark in your favor.

4 - Put your pride aside, you're better for your team in a ESTF using the cloak, Alpha Strike, them Cloak again, You will stay alive and doing high DPS bursts, killing enemy ships and drawing aggro towards you, instead of your team mates with their escorts.

5 - This ship is not an Odissey(Have I to say anything else about this?)

6 - Batman would use a Scimitar.


Now... about builds... some of my opinions:

A - Beams vs Cannons
Because this ship is better doing high DPS bursts, I'm using DHCs. A Beam Boalt draws too much aggro(those fire at will madness) for low DPS.
I come in range of the target, decloak, boom! Cloak again, circles de fray, decloak and Boom!

B - Console Set
One thing for sure, at least the "Shields while cloak" you HAVE to keep. That's the best advantage of this ship, you can kill a lot of enemys in the middle of the fray, cloak again and move, whitout being killed by High Plasma Torps. The other console I use is the Secondary Shield, it is a very good panic button and the Two Set Bonnus grants a increase in turn Rate.
Cloak Barrage didn't seemed a good one, because after it, your wepaons power drops 50 and if you decloak after using it, the damage bonus is ZERO.

C - Boffs Powers
- Two Tactical Teams is vital to any build on this ship, she is so large that you need to keep the shields balanced and look out for debuffs.
- Auxiliary Power to SIF seems a good one if you have the two set bonus from the Assimilated set and other buffs to your weapons power, so you can put more power on Auxiliary, or just carry a large battery for auxiliary.
- Emergency Power to Shields(At leats one).
- Hazard Emitters
- Distribute Shield Strenght

D - Universal Consoles
I'm using the Valdore Console and the Assimilated one, my next go will be a Leech.

E - Hangar Pets
Well, the Drones are better for STFs, they survive long and could help you a lot with those Spheres. I'm using the Advance ones for now.

TIPS:

- If you're starting with this ship, use the Jem'Hadar Shields and Impulse Engines, then you go for the Rep ones.

- Learn how to fly it, the speed she goes, the time she takes to turn, the time she takes to stop.

- Use the cloak! Learn to mentally know the time the cloak is avaiable again.


MOST IMPORTANT:
THIS SHIP IS NOT PAY2WIN!
If you bought the pack thinking you will have a OP ship that you only need to stay put and fire, you are wrong.
This ships requires dedication and good skills, then she comes to her top performance.

This is only my opinion based on my experience with this ship, feel free to debate.
Captain
Join Date: Oct 2012
Posts: 1,145
# 37
09-28-2013, 12:15 PM
Quote:
Originally Posted by talaj View Post
A few notes on the singularity core: you don't HAVE to have a fleet one (it's just better if you do), so if you're looking for a regular one I would suggest field stabilizing for the additional shield power, along with the following suffixes: [SingC] [res] [W->S] if you can get them all together on the same core without paying a fortune. If you need it to be cheaper, then a rare core with either [SingA] or [SingC] and [res] would be perfectly adequate.
I don't think I've ever seen a single Romulan core with a "[W->S]" mod or the like (any mod that gives you a percentage of power from one system into another).

Quote:
Originally Posted by galaxyrider0 View Post

MOST IMPORTANT:
THIS SHIP IS NOT PAY2WIN!
If you bought the pack thinking you will have a OP ship that you only need to stay put and fire, you are wrong.
This ships requires dedication and good skills, then she comes to her top performance.

This is only my opinion based on my experience with this ship, feel free to debate.

I certainly wasn't expecting to pound face like never before when buying it. Though it does seem pretty fishy when my Sovereign with no armor or resist console, lower hull rating, lower shield modifiers and slower turn rate dies maybe once every 5 elite borg runs ( usually when I get an awful pug and am carrying the dps with 5 spheres on me and everything is on cooldown), but the scim dies twice, maybe three times an elite conduit run. Something isn't right here, and it's not just the less breathing room with warp core breeches.

Last edited by sonnikku; 09-28-2013 at 12:22 PM.
Lt. Commander
Join Date: Jun 2013
Posts: 150
# 38
09-29-2013, 01:49 AM
Quote:
Originally Posted by sonnikku View Post
I don't think I've ever seen a single Romulan core with a "[W->S]" mod or the like (any mod that gives you a percentage of power from one system into another).
Yes that may be my bad - I've been spending a lot of my game time playing my Fed Sci recently.
Lt. Commander
Join Date: Mar 2013
Posts: 171
# 39
09-29-2013, 04:19 PM
Quote:
Originally Posted by sonnikku View Post
I don't think I've ever seen a single Romulan core with a "[W->S]" mod or the like (any mod that gives you a percentage of power from one system into another).
Yes they have, take a look on Very Rare Mark XII.

Quote:
Originally Posted by sonnikku View Post
I certainly wasn't expecting to pound face like never before when buying it. Though it does seem pretty fishy when my Sovereign with no armor or resist console, lower hull rating, lower shield modifiers and slower turn rate dies maybe once every 5 elite borg runs ( usually when I get an awful pug and am carrying the dps with 5 spheres on me and everything is on cooldown), but the scim dies twice, maybe three times an elite conduit run. Something isn't right here, and it's not just the less breathing room with warp core breeches.
After reading all the posts here, you're simply not listening. I have a Scimitar, I'm not full on Borg and Romulan Reputation yet, so my Build is still evolving. I use to die a lot like you are now, but after understanding the way this ship fly and spec my BOFFs right, I die only one or two times in ESFT, only because I lose attention to my Hull and Shield stats.
This is not a Cruiser! Don't expect to fly it like a Cruiser!

This ship decloak, fire like a beast, when aggro rises to much, you cloak and circle the enemy. If you don't like to play like this, well, this is not the ship you want... and... just because you don't like to fly like this, doesn't mean she is a bad ship.

Just for a comparison:
CE Elite Event with Scimitar: Died more than 10 times, but did a lot of damage to the entity.
CE Elite Event with My TAC Odissey: Died 2 times, did average damage.

See the difference?
Lieutenant
Join Date: Apr 2013
Posts: 87
# 40
09-29-2013, 09:12 PM
Personally, I prefer the Eng version over the Tact.

More flexible slot layout & seems to last a lot longer if the proverbial hits the fan!! A dead ship does zero DPS!!

It's true that to get the most from the ship, you need to play the "Sneaky, Sneaky" game

Front cannon wise, I prefer the single cannons over the dual as it gives me more of Shooting area for when I screw up the power slide de-cloak but that's more in PvP than PvE!
Yep, it doesn't do as much DPS but the firing arc is wider so I find I'm hitting the target more anyhow.. sort of a balancing act.

The biggest annoyance I find with any version of this ship is my crew only seem to last a few minutes & then they're all dead & that's after taking only a couple of hits That's one I'm still working on without trying to gimp the overall setup I use.

Hanger wise, I prefer to keep them docked up until needed or they have a habit of buggering off & doing their own thing! Many a time I've forgot to recall them in either a PvE or PvP map right at the start, they disappear off the o/v, only for them to re-appear near the end of the encounter.. Who knows what they've been up to!! lol
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Last edited by des101; 09-29-2013 at 09:22 PM.
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