Career Officer
Join Date: Sep 2012
Posts: 423
# 1 rcs accelerator question
09-27-2013, 02:41 PM
with a a ship that has 6 turn rate and 4 engineer filled with rcs accelerator slots with 40 turn rate what would the turn rate reach? also whats the fleet rcs accelerator turn rate per
console ?
Captain
Join Date: Jun 2012
Posts: 892
# 2
09-27-2013, 02:47 PM
The first part I can help with...

You have +40% turn rate consoles. That would be +2.4 turn rate per console. Unfortunately, all consoles determine their bonus only from the "base" value - no compounding. Therefore 6 + 2.4 + 2.4 + 2.4 + 2.4 = 15.6, or mid range science vessel maneuverability levels - at the cost of most/all your defense...

Don't have any fleet RCS's yet, so I can't tell you what kind of bonus they give...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Captain
Join Date: Jun 2012
Posts: 3,010
# 3
09-27-2013, 02:47 PM
15.6 I think? If each console is +40% to the base turn of 6, thats +2.4 per.

6 + (2.4 * 4) = 15.6.

And the Fleet RCS are just one tick better than the standard ones, so like a Mk11 purple is +40%.
Career Officer
Join Date: Sep 2012
Posts: 423
# 4 still confused
09-27-2013, 03:11 PM
ok the very rare rcs are 40 so arent the fleet ones 41?
Captain
Join Date: Jun 2012
Posts: 3,010
# 5
09-27-2013, 03:47 PM
Fleet Mk12 are (I think) +42.5%, so a full rack would be total turn of 16.2 plus engine and captain skill (and 4 of your fleets provisions). If you're trying to make a cruiser dance, something with a base turn of 6 may not be a good starting point.
Career Officer
Join Date: Sep 2012
Posts: 423
can i move the very rare purple ones from 1 toon to another?
Career Officer
Join Date: Sep 2012
Posts: 423
# 7 can u plz verify this?
09-27-2013, 07:50 PM
can u make sure this is impressive


Quote:
Originally Posted by reginamala78 View Post
Fleet Mk12 are (I think) +42.5%, so a full rack would be total turn of 16.2 plus engine and captain skill (and 4 of your fleets provisions). If you're trying to make a cruiser dance, something with a base turn of 6 may not be a good starting point.

Last edited by howiebabey82; 09-27-2013 at 08:09 PM.
Captain
Join Date: Oct 2012
Posts: 1,136
# 8
09-28-2013, 11:47 AM
Some items are bound to account. Others are bind to character once used. RCS consoles fall into the latter category.
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