UFOP: StarBase 118 ? this is the adventure you?ve been waiting for!
We are a fun, free, and welcoming Star Trek play-by-email role playing community.
We offer the highest quality Star Trek role playing experiences on the internet today, while providing a friendly and welcoming online community. Our group was founded in 1994, and has been in continuous operation since then. Currently, our captains have an average membership age of over six years! But everyone has the opportunity to command their own ship simply by showing leadership, dedication to our community, and a willingness to help us maintain our community resources. Learn more and apply today?
Every game has rules, and unfortunately, most of the RPGs have game masters calling the shots, but there is one game, UFOP:Starbase118, a Star Trek PBEM RPG, that allows you to call the shots for your own character as long as you follow the rules.
Imagine opening your email and finding several segments of the plot, each one from a different player, and they all are setting up a scene tailor made for your creative input. It could be an opening for a twist in the plot you?ve been thinking about, or an opportunity to tell more about your character?s background. The sky?s the limit on how you perceive it. In other words it permits you be you, acting it out, and helping to weave the threads of the plot for your own character to play.
The interaction with other players is always enjoyable. One day your character can be his/her lovable self, and the next, just like you, you could choose for the character to be his/her, not so lovable, grouchy self. But look out for reciprocal action, as one of the players may decide to engage in the same behavior just for the heck of it too.
The beauty of it all is that you have a chance to write for a Star Trek character that you create from one of the many accepted species chosen from our list created for just that purpose - some created by Gene Roddenberry, himself, and some designed by our players. It?s fun, easy, and it all depends on you and how you perceive the character's personality. I?ve been a member of UFOP: Starbase 118 very close to eight years, and have never found any game that I?ve liked better. It?s ever changing and always, even on my worst days, holds my interest, and makes me happy to have found the longest running PBEM RPG on the Internet.
The USS Apollo, NCC-71669 departed Utopia Planitia after receiving some upgrades. Along with the Quantum Slipstream Drive, the ship was modified to house a small fighter wing. With shore leave in the Sol System wrapped up the crew of the Apollo headed back to the Typhon Sector, testing out their new propulsion system. The drive performed as expected and in no time, the ship arrived at the far end of the sector.
Upon exiting the slipstream, the Apollo picked up a unique energy signature originating from a nearby system. As the ship approached, the crew tried to determine what the strange signal was. Fleet Captain Andrus Jaxx dispatched an away team under the command of the newly minted First Officer, Lt. Commander Sundassa Faranster. After reaching the source of the signal, the team was surprised to encounter an Iconian Gateway.
Another day, another unusual sensor reading ? this time relayed to the USS Avandar, NCC-80203, by one of the long-range probes that have been launched to roam the Sector. At first glance the readings appeared to be some sort of energy fluctuation, but as the Avandar closed in on the area to investigate it became clear there was more to it than that.
The source of the readings was traced to beneath the surface of a planetoid that appeared to once have been a significant part of a moon. Also present on the surface, was a seemingly abandoned small craft broadcasting a radio signal who?s translation proved proved very hard indeed. Something about the composition of the rock made scans largely ineffective, but the energy readings that could be analysed showed significant similarities to the signature given off by Iconian technology.
With no intention of leaving something like that laying about, an Away Team was deployed by shuttle to the surface, but almost immediately trouble began. Communications began to fail very quickly, and a storm began moving in on them seemingly from nowhere, and bearing all the signs of being artificially generated.
As the Away Team moved to find shelter, the Avandar searched for some way to both disrupt the storm and regain contact with the team. Unfortunately, the best solution for both of those seemed to be to break up the storm directly ? and hope that the crew on the planetoid were not caught in the backlash?
An away team including Captain Waltas and Commander Blueheart heads to the surface of the planet, Kjenta II but the highly ionized atmosphere of the planet renders all electronics nonfunctional and the Captain?s yacht USS Cook carrying the away team crashes. On the high-G planet surface, the team encounters some of the surviving crew of the Columbia (still alive due to the restorative properties of the planet) who have been sending out a distress signal via the trans-atmospheric, monofilament antenna, led by Dr Treng, Columbia?s former first officer. A confrontation between the Discovery away team and Dr Treng?s henchmen results in the death of Commodore Moretti and a pursuit into Treng?s heavily guarded underground command center. Aided by one of her former loyalists, Irina Pavlova, the team makes their way into the compound via an underground tunnel, where they are ambushed.
Meanwhile on board the Discovery, with no means of establishing communications with the away team, Lt Jorus Cogud, left in command, is conflicted between abandoning the team and leaving the planet to focus their attention on finding their way back to the Avalon sector, and staying behind to mount a rescue of the away team. For every moment they spend in this uncharted region of space, the higher the likelihood of encountering a hostile enemy. This leads to a heated debate amongst the crew with a potential mutiny brewing on the horizon.
Former captain Mal Avatar has been spearheading a great deal of historical cataloging, and recently he put together some very interesting stats on commanding officers, which we wanted to share with you. Check out these great insights below:
The average commanding officer is in command for 1.92 years, with the median just 1.32 years.
Of course, there are some outliers. The record for length-of-time in the captain?s chair belongs to the following captains:
1. Hollis Calley who commanded the Kodiak-A, Kodiak-B, and Ursa Major for 7.98 years
2. Tyr Waltas who commanded Starbase 118 Operations, Discovery-B, and Discovery-C for 7.52 years (still active)
3. Jessa Anassasi who commanded USS Constitution-B, USS Phoenix-C, USS Independence, USS Independence-A for 6.63 years
4. Rocar Drawoh who commanded Duronis II Embassy, USS Constitution-B, Starbase 118 Operations, USS Eagle, USS Victory for 6.59 years
5. Sidney Riley who commanded USS Tiger, Starbase 118 Operations, USS Independence-A, USS Tiger-A who 5.39 years (still active)
Set your calendar, Captain Waltas! You?ll break Hollis? record on March 8, 2391.
On average, it takes 3.24 years to get the captain?s chair with a median of 2.90 years.
Our quickest trip the captain?s chair (excluding community founders, acquisitions, and special situations):
1. Leigha Jacobs at just .53 years.
2. Hollis Calley at .91 years (plus he went directly from second officer to CO)
3. Jessa Anassasi at 1.06 years
4. Allen O?Malley at 1.18 years
5. Ka?el Laang at 1.25 years
Of the current COs:
1. Tallis Rhul/Diego Herrera had the fastest trip at 2.08 years
2. Della Vetri at 2.61 years
3. Kalianna Nicholotti at 2.70 years
4. Andrus Jaxx at 2.98 years
5. Tyr Waltas at 3.48 years
Then there are others who have taken their time to get to the big chair:
1. David Cody waited 14.50 years to take command (however, his tenure with the fleet was not contiguous)
2. Samuel Perkins waited 7.30 years to take command (contiguous tenure)
3. Samal Frazier waited 5.85 years,
4. Cura Assanti waited 4.94 years.
5. Francis deMarc waited 4.81 years.
2390 is an unprecedented year of captaincy retention. Not to jinx it, but we are almost 3/4 of the way through the year and no captain has resigned. That has NEVER happened in a calendar year. It has now been over 500 days since the last commanding officer stepped aside (Commander Unum) and that is a record.
2389 had three resignations, the aforementioned Unum, Tallis, and Kare?en. Tallis later returned as Herrera so that is a wash and Kare?en was a planned temporary transition.
By the way, the worst year for CO resignations was 2376 when 12 COs stepped down:
Elinor of Kanist (Continued on as other characters and in other roles)
Shaun Marlin (Continued in other capacities)
Tristan Wolf (stepped down as CO of Daris Colony)
Also, it has been suggested that the commanding officer position of Starbase 118 Operations is a ?command killer.? The data does not support that. The average commanding officer of anyone who has commanded the base has an average of 3.08 years as a CO, which is nearly a year longer than the average of 1.92 years.
Our current crop of COs has been in command for 3.12 years which is slightly longer than the average. The current COs by time in the chair:
1. Tyr Waltas: 7.52 years
2. Sidney Riley: 5.38 years
3. Toni Turner: 3.57 years (combines time spent as CO of Resolution, Ronin, and Embassy)
4. Andrus Jaxx: 2.97 years
5. Della Vetri: 2.61 years
6. William Rogers: 1.66 years
7. Kalianna Nicholotti: 1.63 years
8. Tallis Rhul/Diego Herrera: 1.45 years (combines time as both characters)
9. Lilly Ventu/Aron Kells: 1.25 years
Many thanks to Captain Avatar for putting this data together.
Assistant Chief Engineers Log, Stardate 239011.02. Captain Rogers called a staff meeting today, to discuss a grave discovery by Lt. Richards, or at least his department. There appears to be four Ion Storms headed directly to the station at speeds that where thought to be impossible. The storms have already caused several issues with the base's systems including climate control. The storms are also interfering with the operation of Warp drives in the sector. As a result, I have stated work on disabling as many of the ships currently in Drydock's M/ARA's as possible. I only hope that the storms will not trigger any kind of reaction, I doubt we will be able to get through every ship in time...
Assistant Chief Engineers Log, Stardate 239011.12. Fortunately my team has preformed beyond my expectations and secured more M/ARA's than I was expecting. That is not to say there where not injuries. Crewman T'swona has sustained a heavy burn from the plasma injector in Deck 9, USS Victory. Crewman Alicia Khan also received light injuries fixing the leak although her fix allowed us to shut down the Victory's M/ARA. The storm's crests are know only minutes away and the Captain has called another meeting. Hopefully this log will not be my last...
This week we have an update from the USS Mercury: Following the recall of Cmdr. Melitta Herodion, Dr. Saveron, with the assistance of Lt.(JG) Trel?lis and [PNPC] Cmdr. Ari Capronne turned from attending the auction announcement from Tol, the Ferengi owner of the Menthar Anchorage, to the monumental task of obtaining enough latinum to make a serious wager on the coordinates of the alleged Iconian gateway; and though an offer came by way of one Trayden Jora, the team was extremely apprehensive about taking the offer, as it came with a corollary: A message, from Jora, delivered to Lt. Cmdr. Isaac Bale. Read More Here
This week we have an update from the Starbase 118 Ops: Before the crew have even settled into their new roles on Starbase 118 Ops, a chilling new development threatens the base and the lives of everyone on board and within the vicinity. Read what happened here