Career Officer
Join Date: Jun 2012
Posts: 2,803
# 81
09-30-2013, 10:21 PM
Well the difficulty on Elite definitely needs to be scaled up. It should be clearly more difficult than the Normal version, and it really isn't. I won't dwell on the rewards since they are a placeholder, they just need to be appropriate to, not only the time and difficulty of this mission, but appropriate to how often we're going to have to play this mission and others like it to get whatever inputs the "new style" rep needs (no one likes doing the same thing a hundred times).

The battleship's always-on aceton shield may be a bug, but that actually makes it a challenging opponent, since you can't simply pew-pew it like every other NPC in the game. You need some heavy kinetic damage... which a lot of players choose not to carry. Maybe players who choose not to use torpedoes should be punished for that choice by throwing an enemy at them that they can't kill otherwise.

It's a beautiful map and I like the overall mission parameters. The point DDIS made about how easy it is to simply spawn camp the enemy transports should be addressed. Give the transports a subspace jump or something.

Last edited by futurepastnow; 09-30-2013 at 10:24 PM.
Commander
Join Date: Nov 2012
Posts: 447
# 82
10-01-2013, 02:27 AM
And when that's done, future, let's just throw up an "escort only" restriction to the queue. Cause... You know.... Cruisers are just SOOO good at throwing themselves around hairpin turns and bridging 10 km distances in seconds... What's a subspace jump between Voth and friends, eh?

Last edited by sunseahl; 10-01-2013 at 02:31 AM.
Career Officer
Join Date: Jun 2012
Posts: 590
# 83
10-01-2013, 10:39 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
oh im sure its has, or should have a long cooldown. but its not like the npc will survive till it gets a chance to use it again. its that every single cruiser/transport that spawns will use it once per life, thats the problem. perhaps a map wide faction global cooldown should apply to this skill on all voth content? so every single one does not use this once you start shooting it?

all that invincibility does is prolong the inevitable, without it putting up enough of a fight that would let it deserve to last that long. thats the difference between a fun opponent, and an annoying one.
That's a great suggestion, but if they can't stop the Breen and Tau Dewa Jem'Hadar from spamming Subnucleonic beam they'll be able to fix this?
Cryptic Studios Team
Join Date: Nov 2012
Posts: 466
# 84
10-01-2013, 11:02 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
oh im sure its has, or should have a long cooldown. but its not like the npc will survive till it gets a chance to use it again. its that every single cruiser/transport that spawns will use it once per life, thats the problem. perhaps a map wide faction global cooldown should apply to this skill on all voth content? so every single one does not use this once you start shooting it?

all that invincibility does is prolong the inevitable, without it putting up enough of a fight that would let it deserve to last that long. thats the difference between a fun opponent, and an annoying one.
It's a battleship power, not a cruiser power. It causes their shields to drop in exchange for PBAoE power drain, energy weapon power drain, and an explosion when they drain enough energy.

The answer to the question it poses is kinetic damage.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Empire Veteran
Join Date: Jun 2012
Posts: 6,526
# 85
10-01-2013, 11:16 AM
Quote:
Originally Posted by adjudicatorhawk View Post
It's a battleship power, not a cruiser power. It causes their shields to drop in exchange for PBAoE power drain, energy weapon power drain, and an explosion when they drain enough energy.

The answer to the question it poses is kinetic damage.
wow, that sounds nothing like whats happening in game thats a bug alright, nothing to fret about then
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jan 2013
Posts: 873
# 86
10-01-2013, 03:58 PM
Quote:
Originally Posted by amosov78 View Post
This is a good point, other than the Iconian ships we've seen, no other enemy faction uses Antiproton weaponry. I'd have thought that at least the Undine/Species 8472 NPC's would, since their firepower in Voyager were an order of magnitude more powerful than anything else previously encountered, outside of massive event encounters like V'Ger; the Doomsday Machine and stuff of their ilk.
Wait... the Undine do use AP.
Lt. Commander
Join Date: Aug 2012
Posts: 237
# 87
10-03-2013, 12:02 AM
So... if the player team is called "Allied", does that mean that our three factions are officially, well, allied?
Republic Veteran
Join Date: Apr 2013
Posts: 33
# 88
10-03-2013, 05:18 PM
It would appear that the new Voth Stf , is able to be played by all factions . whether they are all alieid or not . Probably a mutal agreement loosely exists for the greater good . Ie Same deal the borg have with Omega Force reputation .

An this might well be a prelude to a new Voth reputation which has not been unveil'd at this time, hence the fleet marks as a place holder.
Empire Veteran
Join Date: Jun 2012
Posts: 802
# 89
10-12-2013, 01:17 PM
Well, after getting to play a round or two on elite. The mission itself is fun, but way way to easy.
I think it could be two maned fairly well.

The Voth don't hit hard enough, it was barely noticeable that they even fired. And they also went down to fast.
And no, more ships are not a solution to that. they all will fall before a fire at will beam spam in mere seconds.

I would condense the action some, have the voth dread showup right away as their base of operation and spawning all the other voth ships that then attack us and storm the spire.
The missions ends when the dread is destroyed or the voth run out of ships to send against the spire. as win for the players.
Or when the dread docks with the spire as fail for the players.

This would increase the pressure on the players a good deal and be more fitting for a elite setting.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Jun 2012
Posts: 5,948
# 90
10-12-2013, 01:35 PM
How do we do the event? I went on Tribble but didn't see any options to do the Spire Event. There was nothing in the queue listing and there was no new missions listed in the available tab?

Or you have to be in the Tribble Fleet to get access to the new event? If so that would mean that fleet-less players wouldn't get access to the new content....
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!

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