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Ensign
Join Date: Jul 2013
Posts: 12
# 11
09-24-2013, 02:38 PM
Beam Array: Fire At Will III *on*

I think most of you ppl actually aren't conscious of several things.

All of this content and everything in the game is themed in a CBS franchise, ergo approval is most likely needed. Which in turn might warrant limits to the margin of maneuver, creative wise, cryptic staff may have, mainly game Devs.
Which leads me to the second point, considering this is a free to play game, at best, Cryptic will have a "Skeletal crew" with work up to their elbows sorting stuff out so the game is "manageable". It is not possible on a limited budget of a F2P model to expect a staff numbering 100 and working out every kink in the game as soon as it pops, its not possible.

Honestly I dont remember much the game as it was at launch since I played it ever so briefly and manage to lose the serial to link the original account to this one. This is another example of what they have to manage, customer support.
What I'd like to see in game from my old memories of this game is alot more ship options regarding mainly KDF and Romulans (the free kind preferably because the paid ones abound).
I remember leveling up to vice admiral and think.... "hm, which one to choose..." that's what's lacking here.

So I picked up a Negh'var, skinned it as a Qu'Daj (sorry if I misspelled it) played it for a bit and thought... meh I need 1 more tactical slot in here instead of that extra engineer. If there's that option in game, well I cant access it from where I stand, So since I can make neither a cannon focused negh'ver or beam with BA:WO on a possible tactical 3rd slot I just chucked it, picked up a mirror vo'quv and have been getting mostly 1st or 2nd place on Crystaline entity for example.

On a side note, for example:

I just leveled to 50 a KDF engineer that I love to play, I have found out more leveling it than I did on fed side, federation has too many side stories or episodes, name them as you please. Streamlining is good, ppl come home from work want to have a somewhat smooth yet challenging experience (I only play on elite, for that "NIIIIARRRGH!" moment xD ). Tutorials are there for a reason BUT, I'd suggest a tutorial on gathering crafting resources, I just started dabbling in it and I really dont know where to go to get the lower level particles to increase my crafting level its because there are the normal clusters and the Lt. General.
Most ppl tend to ignore tutorials as a nuisance, make them as interactive as possible with real rewards for discovering the correct procedure.

There's a saying that a ship is only as good as its captain... so why the respec cost for real money, why not implement it as a reasonable escalating (with a cap) dillithium cost, in the end it actually affects a player that plans to exchage his dillithum for Zen, but since his character is underperforming he has to make the choice. And if he player gets his character's spec right then the likelyhood of him sticking around and spending actual money in the game increases.

Beam Array: Fire At Will III *off*

Last edited by wrwf; 09-24-2013 at 07:18 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 532
# 12
09-27-2013, 10:06 AM
Quote:
Originally Posted by wrwf View Post
[b][color="SeaGreen"]
I think most of you ppl actually aren't conscious of several things.

We are aware of many things...

All of this content and everything in the game is themed in a CBS franchise, ergo approval is most likely needed. Which in turn might warrant limits to the margin of maneuver, creative wise, cryptic staff may have, mainly game Devs.
Which leads me to the second point, considering this is a free to play game, at best, Cryptic will have a "Skeletal crew" with work up to their elbows sorting stuff out so the game is "manageable". It is not possible on a limited budget of a F2P model to expect a staff numbering 100 and working out every kink in the game as soon as it pops, its not possible.

Given the recent increase in staff and the fact that the game is obviously making money (Lockboxes, Key sales, ships sales, LTS subs sales, Legacy pack sales for LoR) you can hardly put budget and staffing as the main concerns for why the KDF has been skipped over in favour of the Romulans with regards ship development (The KDF was supposed to be "fully fleshed out" BEFORE any new faction was launched... DStahls own words. What did we get? A couple of low level ships, a new tutorial and some reworked early missions (admittedly awesome ones) and then all Fed content pasted over to shut us up... AT THE SAME TIME as the LoR launch.
Since then, the Romulans continue to have new ships added whilst the KDF STILL don't have a K'Vort!
We're not after kinks being worked out (although we are really), we are after equal footing with the Feds (or at least a decent chance to get there ourselves).


So I picked up a Negh'var, skinned it as a Qu'Daj (sorry if I misspelled it) played it for a bit and thought... meh I need 1 more tactical slot in here instead of that extra engineer.
You could have bought the Vor'cha for the extra tac instead of eng slot. Slightly squishier hull, but slightly better speed and turn.
If there's that option in game, well I cant access it from where I stand, So since I can make neither a cannon focused negh'ver or beam with BA:WO on a possible tactical 3rd slot I just chucked it, picked up a mirror vo'quv and have been getting mostly 1st or 2nd place on Crystaline entity for example.
Mirror Vo'quv IS great fun, as is the original.

On a side note, for example:

I just leveled to 50 a KDF engineer that I love to play, I have found out more leveling it than I did on fed side, federation has too many side stories or episodes, name them as you please. Streamlining is good, ppl come home from work want to have a somewhat smooth yet challenging experience (I only play on elite, for that "NIIIIARRRGH!" moment xD ). Tutorials are there for a reason BUT, I'd suggest a tutorial on gathering crafting resources, I just started dabbling in it and I really dont know where to go to get the lower level particles to increase my crafting level its because there are the normal clusters and the Lt. General.
Actually, don't bother with crafting... it is an unholy mess and does not give you better items at higher levels than you can earn through missions and rep rewards.
Most ppl tend to ignore tutorials as a nuisance, make them as interactive as possible with real rewards for discovering the correct procedure.

There's a saying that a ship is only as good as its captain... so why the respec cost for real money, why not implement it as a reasonable escalating (with a cap) dillithium cost, in the end it actually affects a player that plans to exchage his dillithum for Zen, but since his character is underperforming he has to make the choice. And if he player gets his character's spec right then the likelyhood of him sticking around and spending actual money in the game increases.
Because respeccing costs money and this is a F2P game... they need to make money somehow. Each new ships with a fancy seating arrangement and stats makes the "whales" go out and spend money getting their set-up "just right" for that ship.
It's odd. You started out your post as though you were going to have a massive go at the other posters in this thread with your line about us not considering several things then you only really mention 2 things we could be forgetting before discussing your experience and ideas. Confused me for a mo'.

Anyway, the thing is, we aren't being blind to what the state of the game in general is, nor the state of Cryptic/PWE. We are noting what gets implemented, and for who, and find that we have gone from being second of 2 to third of 3 in terms of the investment of time on ships, costume options, Bridge Officer Traits and many other areas. We want parity. We want comparable investment, and offer the same in return. Make a K'Vort and I buy it. I subbed before LoR and bought the LoR starter pack, I've bought zen... in short I spend. But, and I know I shouldn't start a sentence with but, I would spend MORE to get what I want and what I want is KDF-themed.
Captain
Join Date: Jun 2012
Posts: 768
# 13
09-27-2013, 11:29 AM
Quote:
Originally Posted by wrwf View Post
Beam Array: Fire At Will III *on*

I think most of you ppl actually aren't conscious of several things.

All of this content and everything in the game is themed in a CBS franchise, ergo approval is most likely needed. Which in turn might warrant limits to the margin of maneuver, creative wise, cryptic staff may have, mainly game Devs.
Which leads me to the second point, considering this is a free to play game, at best, Cryptic will have a "Skeletal crew" with work up to their elbows sorting stuff out so the game is "manageable". It is not possible on a limited budget of a F2P model to expect a staff numbering 100 and working out every kink in the game as soon as it pops, its not possible.
I thought that CBS primarily has to approve the "hard content" - ships, staff, etc., while the "soft" content, such as the story itself etc., is more-or-less in the hands of Cryptic barring anything crazy-stupid (Hippie Borg throwing block party? Stuffed. Hippie Borg assimilating everyone even non-hippie borg? Probably gonna fly...)

Quote:
Originally Posted by wrwf View Post
Honestly I dont remember much the game as it was at launch since I played it ever so briefly and manage to lose the serial to link the original account to this one. This is another example of what they have to manage, customer support.
What I'd like to see in game from my old memories of this game is alot more ship options regarding mainly KDF and Romulans (the free kind preferably because the paid ones abound).
I remember leveling up to vice admiral and think.... "hm, which one to choose..." that's what's lacking here.
Feds have it best at 6 T5 "freebie" ships - escort, cruiser, science - with "alternating" secondaries (Tac w/more engie, tac w/more science, sci w/more tac, sci w/more engie etc.). Roms have 3 "free" - escort, sci, cruiser, and to get the "alternate secondary" they need to buy the mirror version off the exchange. KDF has what, 2-3 cruisers, raider, BoP? And the selections haven't improved much since I joined over a year ago shortly after F2P...

Quote:
Originally Posted by wrwf View Post
So I picked up a Negh'var, skinned it as a Qu'Daj (sorry if I misspelled it) played it for a bit and thought... meh I need 1 more tactical slot in here instead of that extra engineer. If there's that option in game, well I cant access it from where I stand, So since I can make neither a cannon focused negh'ver or beam with BA:WO on a possible tactical 3rd slot I just chucked it, picked up a mirror vo'quv and have been getting mostly 1st or 2nd place on Crystaline entity for example.
People do better with certain layouts. I do great in the advanced escort (freebie with sci leaning), my buddy dies in that but loves the Patrol Escort (freebie with engie leaning). To each their own...

Quote:
Originally Posted by wrwf View Post
On a side note, for example:

I just leveled to 50 a KDF engineer that I love to play, I have found out more leveling it than I did on fed side, federation has too many side stories or episodes, name them as you please. Streamlining is good, ppl come home from work want to have a somewhat smooth yet challenging experience (I only play on elite, for that "NIIIIARRRGH!" moment xD ). Tutorials are there for a reason BUT, I'd suggest a tutorial on gathering crafting resources, I just started dabbling in it and I really dont know where to go to get the lower level particles to increase my crafting level its because there are the normal clusters and the Lt. General.
Most ppl tend to ignore tutorials as a nuisance, make them as interactive as possible with real rewards for discovering the correct procedure.
I know Feds have a side-quest tutorial to learn basic crafting. Does KDF have one as part of it's new improved training? I know they "didn't need it before" when they had the L25 introduction...

Quote:
Originally Posted by wrwf View Post
There's a saying that a ship is only as good as its captain... so why the respec cost for real money, why not implement it as a reasonable escalating (with a cap) dillithium cost, in the end it actually affects a player that plans to exchage his dillithum for Zen, but since his character is underperforming he has to make the choice. And if he player gets his character's spec right then the likelyhood of him sticking around and spending actual money in the game increases.

Beam Array: Fire At Will III *off*
Don't forget Dil-Zen exchange. That way doesn't even have an escalating cost...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Empire Veteran
Join Date: Jul 2012
Posts: 204
# 14
10-02-2013, 01:18 AM
The damning enditement of KDF (in a way) is that of my 3 toons, they're flying a Pegh'qu (Tac), Bortas CC (Eng) and Fleet Varanus (Sci). All decent ships, the Tac can even hold his own in PVP, but it does highlight the lack of new Klingon ships. Still... the Klingons were operating K't'inga type ships from the era of NX-01 to the Dominion War, so perhaps that's an intentional character point. I think the ships issue is further exacerbated by the limited number of high-tier KDF fleets.

The biggest issue IMO is the balance between Klingons and Romulans. The Roms ran roughshod over the Klingons' former dominance in cloaking - rightly so, but the KDF has nothing to really counterbalance. It would be nice to feel as though I wasn't hamstringing myself by having a Klingon / Gorn crew rather than filling it with Romulans.
Empire Veteran
Join Date: Jun 2012
Posts: 6,305
# 15
10-02-2013, 04:05 PM
The Klingon Empire is known for using proven vessel designs for decades if not centuries, but they do upgrade those vessels and even replace those that eventually become obsolete after a time.
This is one reason why the BoP is relatively unchanged over the last 120 years.
They love a proven asset but are not unwilling to increase said assets capabilities.
Frankly the Devs do not give enough credit or ingame depth to the Klingons and thier vessels.
We are not a stagnant society that does not adapt to the changing universe... Or as Kirk once said, " Barbarians do not have Star Empires..."
He who laughs last thinks slowest.
Ensign
Join Date: Sep 2013
Posts: 2
# 16
10-03-2013, 08:26 AM
Dunno if this has been said, got to tired of reading all the post. I saw mention that Klingon don't have enough content. Funny to me is the fact I played the game beta and was excited to start the live game as a Klingon only to not be able to play Klingon on game launch because you had to get a fed a certain level before you could even roll a KDF. And when you finally got your shiny new Klingon to play, the only way to level up was pvp and some silly encounters you got into once in awhile. the ONLY reason im playing this game now is BECAUSE of the content that Klingon now have and the revamp of everything that KDF is able to do. Granted a lot of it is just copy and pasted fed missions. But its a lot better than what it used to be....1000%
Empire Veteran
Join Date: Jun 2012
Posts: 1,143
# 17
10-03-2013, 04:31 PM
Quote:
Originally Posted by drowrulesupreme View Post
Whilst I can see Hippiejohn's points, I have to say that I remain not satisfied by the state of the KDF.

Yes, we got a new tutorial (arguably better than the Romulan one IMO) and early levelling content. This was long overdue and welcomed by almost all I have chatted in-game with and read in forum. The re-working of existing KDF content was well received as well.
The "reworking" of existing content, such as the Cardassian Arc, however, was not well done at all (we give back the Rapier? wth?) and could have used more polish to make it work from the KDF (or even Romulan) side of things. I appreciate more to do with my KDF characters, I just feel it would not have required much more effort to make it better.

Yes, we got 2 new early level BoPs for new players to play with, and these are appreciated. The D'Gavama is the best looking BoP I've seen. But, we cannot use its skin for later BoPs or Fleet BoPs. We still lack a Klingon sci ship and only 2 of the ships we buy give a discount on the fleet version (B'Rel and Varanus, if memory serves). The next KDF ship DStahl "promised" was due before the end of this year but is now slated for release NEXT year sometime (despite the Lead Designer admitting it is already 1/2 finished). Many of the allied KDF ships do not have alternate skins (unlike the Fed side which can alter the skins on almost every class of ship available). The skins are largely cosmetic, but would we not buy them if we had option? I think we would. So, the last KDF ship capable of being used in the end-game is the Bortas'qu from the 2nd anniversary and the 3-pack from about 1 month later.
And still no K'Vort in game despite it being one of the most iconic Klingon ships of TNG.

Klingons have few, if any, off-duty options (mercenary, winter coats, scarves, Risian stuff) and almost all of these are shared. We still await greatcoats, fingerless gloves (which the Romulans have!!) and many other options. We cannot show kit visuals because the devs did not plan for us to have them without clipping badly with clothing options. Still no Mek'leth or D'k tahg.
(I believe more melee weapon options should be in game already, such as the Kar'takin and bayonet for Jem'Hadar rifles, Ushaan-tor for Andorians, Teral'n for Romulans and a Katana for Humans so more ground-based missions could be made where energy weapons would not work).

Romulans gain another tactical ship... with a hangar no less... despite being top-heavy with tac ships already. I feel for Romulan players, I do. They gain a faction-specific escort carrier (of sorts) which they did not ask for and many feel do not need. The Klingons have the Vo'quv, Karfi and Marauder. Don't get me wrong, I love my Vo'quv and it is a sci-heavy nightmare in PvE, but why no Ferasan version of the Feds Caitian Atrox? Why no escort carrier for the KDF? Why no 5 tac-console ships in the KDF line-up? We are a race of warriors but have only the Tac-Bortas with this set-up? Why no 5 forward facing weapon ships? Both the Feds and Romulans have this, why not the obvious race of warriors?

Am I disenchanted? Not as much as I was. I remain disheartened by what I read about the future of the KDF and I remain hopeful that we will begin to get the treatment we deserve as loyal players.

So, I shall be retaining the title of Disenchanted on my KDF characters for the time being.
This is where I am, also.
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I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Empire Veteran
Join Date: Jun 2012
Posts: 1,344
# 18
10-03-2013, 06:00 PM
The only thing I am disenchanted about KDF- wise and wish cryptic would fix is the fact that their is nothing to buy as a kdf in this game.
No new ships.
They have been promising this neghvar for 2 years. And I can guarantee they will bortasq it. By that I mean release a ship that prior to being released was told from players who tested it that it was junk. Cryptic didn't fix it, they nerfed it so that it was more junk than before. Then cryptic complained that nobody is buying it and then said that there is no point in putting more resources into making more ships.

Its like telling someone not to touch a hot stove and they touch it. Then they cry.

Other than that, bug wise, we have just as much to complain about than everyone else.
Captain
Join Date: Jun 2012
Posts: 2,874
# 19
10-03-2013, 06:23 PM
I only did that series on a KDF character who has since been deleted back before there was trait respecs, its a lot of work to get that title on my current KDF main and alts.

I think a better way to protest is for the entire KDF to lock Kerrat down completley until we are given something else to do to keep us occupied
Tala -KDF Tac- House of Beautiful Orions
Lt. Commander
Join Date: Jul 2012
Posts: 112
# 20
10-04-2013, 12:42 AM
In terms of the ships I love the KDF's ships that they currently have. I think they could stand to add more ships to the fleet (Orion Escorts, Gorn Escorts or Cruisers, a Lethean ship of some kind, Nausicaan Cruisers or Science vessels... hell they've got strong siphoning tech). That being said, I've also been an advocate for Cryptic adding more available space traits to all boffs. Honestly, I think ALL boffs should have 1 space trait. All of them. I think they should be good traits too. I really don't want to see Klingons and Feds getting crappy Traits. I'd love to see Feds maybe getting a +accuracy or +sensors or +shields type boff. It fits them. Klingons should probably get an Accuracy and Defense or Hull oriented boff. That being said I think all traits should be available in all factions, with perhaps certain ones rarer in certain factions.

What else would I like to see? More factional oriented content. What do I mean? I would really love to see content with a more Orion oriented set of pursuits, or Lethean, or Nausicaan or Gorn. These factions are important in the series of the game, and in the storyline being presented. I'd love to see story that focuses on them, and maybe their interaction within the Empire, giving a sense for a feeling of their points of view, what they're doing, why they're in the Empire, what inspires them etc.
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