Lieutenant
Join Date: Jun 2012
Posts: 88
Would it be possible to design a DOff proc that varied by the tier of the BOff ability?

Basic example of this would read something like:

On activation of X1 : 5% chance that Y happens
On activation of X2 : 5% chance that Y+1 happens
On activation of X3 : 5% chance that Y+2 happens


The question came up in a discussion of DOff procs that were so good that you used an ability you wouldn't normally (hello A2B), and that there was no point in using the higher tier versions of the BOff ability because all you really cared about was the DOff proc.

For example, a purple A2B Technician DOff under this system for example might look like this:

On Activation of A2B1 : Ensign and lieutenant Bridge Officer powers recharge reduced by 10%
On Activation of A2B2 : Ensign, lieutenant and lt. commander Bridge Officer powers recharge reduced by 10%
On Activation of A2B3 : Ensign, lieutenant, lt. commander and commander Bridge Officer powers recharge reduced by 10%

While I don't really see Cryptic going back and changing old DOff abilities, I think a system like this would be useful and interesting on future DOffs.
Captain
Join Date: Jun 2012
Posts: 1,764
# 2
10-03-2013, 09:39 PM
That would just break the A2B system. And, there is no such thing as A2Batt3.
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Lieutenant
Join Date: Jun 2012
Posts: 88
# 3
10-03-2013, 09:56 PM
I know, probably not the best example. It was just the topic of discussion.

Note that I am not at all asking for or recommending a change to that particular doff, I just think the mechanic would be interesting and useful.

Maybe the Tractor Beam shield drain DOff would be a better example, not quite as strong a case to only use the first tier, but still somewhat works.

current purple: Drain 1.1 All Shields each pulse (10 pulse max)

possible set up,

Tractor beam 1: Drain 1.1 All Shields each pulse (8 pulse max)
Tractor beam 2: Drain 1.1 All Shields each pulse (10 pulse max)
Tractor beam 3: Drain 1.1 All Shields each pulse (12 pulse max)

Would like a different scaling then the white-purple scaling, but this kinda works. Still only increases the damage but with a little different twist to it.

Last edited by r5e4w3q2; 10-03-2013 at 10:09 PM.
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